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Deep Water and Shoals - A Swashbuckling Campaign

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"Jonah" walked down the city streets deciphering one of his countless maps, trying desperately to find a place where to get hired. He had already spent all his money from his last job to "self-protection", and the emptiness of his wallet was quite encouraging reason to find another job quickly.
Finally, thinking he had found a place where somebody could possibly look for a cartographer, he tucked the map to the case strapped across his back and went to look for his next job.

OOC: I have no idea where one could hire a cartographer.;) Some Tavern maybe, or "The Wall"?

Ps. Where the hell are we? What city/town?
 
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Xanaphia walked down the crowded market street. Because of her emerald green hair, greenish silver skin, and elven features she got more than a couple of stares. She glanced at the assorted booths and stands. One booth with glass and clay jars full of herbs and spices caught her eye. The aged crone who was mixing a blend of spices raised her watery eyes and coughed out a greeting. After buying a few spices and giving the crone a remedy for her cough, Xanaphia continued her walk. It had been a week that she had been in this port town. The captain of the "Waverunner" had said that repairs would take several weeks and that he would not be shipping for a month or so. So Xanaphia was enjoying her time in port and thinking that she might look for a different ship. The "Waverunner" was a fine ship but Xanaphia had seen all the ports that the ship was likely to go to and she wished to see something new for a change.
 
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Bimzoole wandered the docks, looking for something... interesting. He'd been in port for a wek, and was eager to get out to open seas again.

Soon, he spied a half-orc with a sextant. "My, my..." he said, "that looks intriguing. Not many a half-orc knows what to do with one o' those. Looks like an odd bloke..."

With that, Bimzoole followed the half-orc and another sailor, hoping to see what they might be up to.
 
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Official DM Post

Vemuz: You follow your new found "friend" to the tavern. To your surprise, "The Frigate" looks far better on the inside than on the outside. It is fairly clean, for a tavern, and the attractive serving girls seem to be just a cut above the average slatterns found serving in bars.

Also, there is a small knot of important-looking, welldressed men lounging in the corner - obviously captains, or at least officers, of ships. They are sipping glasses of port and surveying the throng of ordinary seamen gulping their grog throughout the tavern.

Your friend leaves you for a moment, and walks over to the captains, where he begins to talk it up with them. He points to you several times, and then you see one of the captains pass him a small bag full of coins. He then walks back to you, seeming pleased with himself. If, however, you expected him to bring a ship's Articles to sign, you are disappointed.

"Ya wan' a drink, guv?" He asks. Not waiting for your reply, he calls to the bartender: "Cappy! A grog for me friend here. And put a little somethin' special in it." You notice he doesn't order a drink for himself.

Soon, a pretty young maid brings you the tumbler of grog, smiling at you winningly. (OOC: Make a Spot Check).

(OOC: What now?)

Malachi: As the ratty-looking man, rebuffed by you, walks away, muttering about "Damn stupid Porcs...," You hear a gravelly voice behind you.

"You did the right thing, friend. If you had taken him up on his offer, you'd find yourself crewing a slow boat to the middle of nowhere - what's more, for no pay. He was Runner, the type o' scum what preys upon innocent sailors hereabouts," the man says. He is a tall, powerfully built man in a fine broadcloth suit. He has a seamanlike air about him, and he appears rather old. His hair is white, and his face tanned, weatherbeaten, and deeply lined. He has crows-feet in the corners of his eyes from long years peering into the sun on watch, and he has the harsh lines around his mouth that come from being Master of a vessel.

"Who be you?" You ask.

"My name is McCrenshaw. Captain R. McCrenshaw, Master of the Grace O' Calypso, that ship over there. She's a nice-lookin' little packet, ain't she? The reason I was passin' by was that I was headin' to that tavern over there, The Frigate." He points to a floating hulk moored to a dingy-looking dock nearby. "Six o' my crew went in there t' celebrate their shore leave three days ago. I hain't seen hide nor hair o' them since, and I'm much afraid they been Canchinged. This whole town's full o' Runners, and thet there tavern is the worst nest o' them."

Just then, you hear a familiar voice calling your name.

"Malachi! Malachi!" It is your friend, Malthas. With him is a small boy, who is fingering a coin and talking to him rapidly.

"Thet there would be my cabin boy," McCrenshaw says placidly. "An' would that be the friend y'r lookin' for?"

Malthas reaches the other side of the street, and starts to say something to you.

Malthas: The cabin boy has told you a good deal about the "Runners." They lure seamen recently come off their ships to certain taverns, but mainly one known as The Frigate, where they drug the sailor's drinks and smuggle them aboard departing vessels whose captains are unwilling to pay the sailors. "Canchinged" sailors can be troublesome, of course, but some captains are willing to deal with the trouble in return for the money they save from what is effectively slave labor by the unfortunate seamen.

Across the street, you see, to your relief, that Malachi is still standing there, now talking to an old-sea-captain-looking fellow. The Runner, disappointed, has already begun talking it up with another victim, a short little Gnome sporting a pair of large-looking pistols and who has a pyromaniacal look to him.

"Say," the cabin boy says excitedly. "That's me captain, Roger McCrenshaw, an' a better captain you'll not find in all the seven seas. Yer friend is in good hands now. Say, now that I think of it, McCrenshaw'll be wanting some new crew - had ta fire his navigator for incompetence an' his pilot fer drunkeness, and jus' three days ago, six o' me shipmates went out celebratin' their shore leave, and got themselves Canchinged. the Captain'll be wanting some new crew, fer shore."

Bimzoole: As you go to follow the half-orc with the sextant, you feel a tap on your shoulder. A ratty-looking fellow whose teeth and face are in a deplorable state is grinning at you in a sly way.

"'Ey, guv'nor! Just off yer ship, are ya? Seems to me I know you from somewheres..." You do not recogize this man at all. "...say, if yer wantin' ta celebrate yer shore leave, why not go over t' that tavern over yonder. Happens I'm good friends with the bartender, and I'll buy y' a drink or three. How s'about it?"

(OOC: Do you follow him?)

Xanaphia: As you walk along the docks, surveying the various ships, you eventually end up near "the Wall," the remnants of the town's old sea wall, where, you learn, out of work sailors customarily gather. You gather with the other sailors. You also gather a good many stares. As people see your gills, whispers of "mermaid!" go around in the crowd. As a matter of fact, the crowd's attention seems about equally divided between yourself and a strange looking elf with black, black skin and dead-white hair. As the two most eccentric people in the crowd, you begin to gravitate toward one another. The odd-looking elf sees you, and looks like he is about to say something.

Jonah: As you walk along the street, deciphering the map, you begin to wend your way toward the old seawall of the town, known to everyone simply as "the Wall." It is customarily the place where out of work sailors gather. In addition to gather with the other out-of-work sailors, you also gather curious stares from the populace.

"Catch a bit too much sun, there?" asks one young sailor insolently, staring at your black skin and white hair. The other sailors guffaw, except for one. She, like yourself, is a curious specimen, with greenish skin, blue-green hair, and...gills? She turns to you, as though expecting you to say something.

(OOC: What do you say?)

Nicodemus: The town is quite bustling. In the distance, near the remains of a wall, a crowd of sailors gathered, apparently looking for work.

Nearer to you, a brutish yet oddly intelligent looking half-orc with a sextant seems to be chatting with a halfling and an old sea captain.

Nearer still to you, a ratty-looking man is talking it up with a tiny little fellow, a gnome, if his nose is anything to judge by, with a fiery look to him.

As you dismount the gangplank with Artimus in tow, two people come up beside you simultaneously. The one to your left is a fairly respectable looking seaman, and the one to your right is a ratty-looking landsman, very similar, in fact, to the one chatting it up with the fiery-looking gnome on the next dock over.

"Say, guv'nor, yew look glad to be on yer shore leave," says the landsman. "Why not come on an' I'll buy ya a drink ta celebrate? I seem ta remeber you from somewheres...maybe it'll come back t'me over a rum or two, eh?"

"Don't listen to him, friend," the sailor replies. "He's one o' them Runners what kidnapped me shipmate t' sail on some godforsaken garbage scow t' Pondicherry, or some such place. 'E Canchinged me shipmate, I tell ya! Don't trust 'im. If ya wanta follow anyone, foller me. Me captain, McCrenshaw, is lookin' fer fellers ta replace the ones 'e had ta fire and the six what got themselves kidnapped by this feller over here. An' what's more, my captain'll pay good honest wages, unlike this feller over 'ere, who'll sell ya ta some bully skipper like you was an Orcish slave or somethin'"

(OOC: Who do you trust?)

btw, Jonah, the town doesn't have a name yet(haven't thought of one, but am open to suggestions. The name isn't really important to the plot, so I didn't think of if much until now.) It is moderately sized port city somewhere in the region of southern Hull.
 

Malthas smiles at Malachai. "Glad to see you're here, friend. I would have hated to storm a ship to get you back." He winks, and then smiles at the captain. "If you would excuse me for but a moment, good sir, I would speak with you about your missing Pilot and Helmsman."

Malthas then winks again at Malachi. "I'll be right back. Don't go anywhere, eh?"

He walks up to the gnome and the Runner, and hails them both. "Well there, friend Runner! How much might this gnome be worth to ye scurvy captains, I wonder? I'd bet a fair penny for you, and a fair hangover for the gnome, eh? You have told him you plan to drug him and secret him away, I assume?" If the Runner doesn't leave by this point, he continues, much louder now, "In fact, Friend Runner, I'll wager that many of the folk 'round here are prizes for your Canchinging, eh? How many of these good sailors do you plan to drug and spirit off, hmm?"

As he speaks, Malthas rests his hands easily on the hilt of his sword, and watches this Runner, as well as the others, for signs of aggression.
 

"Greetings Sir! My name is Xanaphia Silvershell" she says with a broad smile and sparkling eyes to the dark skinned elf. "We both seem to be a oddity around these parts. You are a elf? Yes? I am sorry I do not know much of the surface elves. We of the Suchanall or Sea Elves tend to keep to our reef cities and kelp gardens. What brings you to these parts? Are you too looking for a ship to join? Maybe we can join a ship together and you can tell me of you home and I can tell you of mine."
 

Nicodemus smiles and considers the 2 men before him. Turning to the scruffier fellow he says,
'Runner, eh? Well, Sir Runner, I wouldn't want any other poor Seadogs to fall for any dispicable Cachinging. Let it be known that it is unwise to try to Chaching a Wizard, especially a Dwarf one at that.
With a wave of his hand and a string of Arcane Speech, the word Runner appears upon the brow of the scallywag (OOC:Well, as long as he fails his save DC15 vs. my Prestidigitation Spell If the spell doesn't work, I'll still play it off like any True Son of the Sea will see the word Runner on his head).
'Let that be a lesson to you and to all Runners."
With this, he turns to the other fellow, 'So, let us meet this Captain of yours, my Good Seaman.Come Artimus." Nicodemus follows the other man.
(Artimus pauses long enough to Howl loudly at the Runner and he does a little jig as well before capering off after Nico).
 


Malthas: The runner shoots you a poisonous glare, and reaches into his jacket. You glimpse the butt of a pistol.

Meanwhile, most of the itinerant sailors seem to side with you. a few runners saunter over to see what's going on, and a good number of seamen also walk over, rolling up their sleeves and cracking their knuckles in a threatening manner, staring pointedly at the runners.

Captain McCrenshaw looks on with stormy grey eyes.

(OOC: If he tries to draw whatever is in his jacket, it will incur an AoO, which you can choose to take advantage of or not)

(Also OOC: Bimzoole, what do you do?)

(Malthas: I rolled a bluff check for you - hope you don't mind. You succeeded.)

The runner seems on the point of drawing his pistol, but he doesn't. Not meeting your eyes, he turns and walks away, rather briskly, muttering that you'll "hear about this later."

McCrenshaw turns to you.

"You seem to be a tough one there, mister...err...? I could use someone like you on board ship. Fer thet matter, I could use the both o' you right about now. I plan on goin' an' fixin' these runners good an' proper - they won't be fiddle wi' Captain Roger McCrenshaw no more." Here he gestures at his belt. You see a cutlass and a pair of pistols stuffed into McCrenshaw's belt. "There's like to a be a fair number o' them down at The Frigate, there. I could use a good man or two at my back, and there's a bit o' coin extra for you both if'n you help me out here."

He awaits your [Malachi and Malthas's] answers.

Nicodemus:
(OOC: LOL! And the runner fails his save)
The landsmen looks worried. The seaman laughs out loud.

"Oh, thet's a grand joke, thet is! Y've got new tattoo, Mr. Runner. Mayhaps yeh could try washin' a little bit, eh? Heh-heh-e-heh...oo, thet is grand..." he says, laughing with glee.

The runner, glancing at his reflection in the first puddle he sees, suddenly shouts out in horror.

"What've ya done? Me...me...fore'ead! Damn yeh t'Davy Jone's locker! It..it ain't lasting, is it?" he quickly runs away, holding his forehead.

The seaman looks over you appraisingly.

"Capt. McCrenshaw'll be right humored when he 'ears this. Yes, yeh'll be a great addition t'our crew. 'ere, the ship's this way."
 

Malthas watches as the Runner flees with a wide grin on his face. Then he turns and smiles at the captain. "I have no love for ones such as those. They lack honor, sense and value. Lacking one is forgivable. All three is unacceptable. You say that you're planning to visit them in the Frigate, eh?" He glances over at Malachai. "I'll have to see what my friend thinks about this. He and I are seeking jobs as pilots and navigators abroad an honorable vessel, and yours seems it might be such...."
 

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