Deep Water and Shoals - A Swashbuckling Campaign

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(OOC: I suppose Artimus could use a pistol...it's not that different from having your familiar deliver touch spells, I guess. Same goes for the mop...)

Nicodemus, the new Ship's Mage, goes belowdecks, followed by his familiar, Artimus the monkey, who, having found a mop somewhere, tows it after him.

Meanwhile, now that you are out of sight of land, the ship's motion changes. Before, in the steep but small inshore chop, the heavily laden CALYPSO'S GRACE barely rocked at all, but now she begins to move, heaving slowly back and forth. Her figurehead seems to nod its head as her rocking first raises her bows and then her stern.

Most of you are tars familiar with the sea. Jonah, the curiously colored new supercargo, however, seems a bit pale.

Jonah, you feel your stomach heaving with the motion of the ship, and the world spins dizzily. A young woman who just came on deck, wearing sailor's garb, sees the telltale signs of seasickness and nods sympathetically.

"Seasick? Don't worry - it happens to ev'rybody. You'll be over it in a week," she says kindly.

"Thet's Ms. Weaver - Kirah Weaver, our sailmaker," Captain McCrenshaw says to you as he passes. "Sorry about the seasickness."

By then, you are too sick to care.

(OOC: You are now nauseated. Please take the appropriate actions:p . Sorry. However, it will go away after you succeed at two consective Fortitude saves [you must make a Fortitude save every day], or after two weeks have passed.)

Vemuz, you make known to Arthur Orville your disapproval. He turns to you, with a flash of resentment in his eyes, but he quickly smothers it as he sees the imposing figure you cut.

"Aye, y'd best watch yerself, Orv," says Ben Stern, as he sees what goes on. "Thet's th' man what split th' runner from neck t' groin in one blow. 'E's an harpooner, too. I'd not soger* no more, if I was you."

"You'll not call me a soger, Ben Stern," the man says, seeing an easier target for his resentment. "I'll rip yore tongue out o' yore head before I let you call me a soger!"

You realize that this Arthur Orville is likely to be trouble.

Malachi, the captain turns to you.

"Mr. Legba, if y' would be so kind as t' plot our course?"

(OOC: Make a Profession Navigator check.)

*"Soger," pronounced like "soldier." An insult aboard ship; a term for laziness or sloppiness. A "soger" is a seaman who doesn't do his duty properly or promptly, and to call a seaman a soger is one of the worst insults one utter aboard ship.
 

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*Why is it always like this? Why...*

OOC: I have 0,25% chance to make two consecutive Fortitude saves with DC 20, so it's going to be two weeks. And what is "appropriate action"? Lie near the edge (or whatever) of the ship, throw up and hope you'd be dead? :p
 

Bob Aberton said:
Malachi, the captain turns to you.

"Mr. Legba, if y' would be so kind as t' plot our course?"

(OOC: Make a Profession Navigator check.)

(ooc rolled 18 +9 = 27 - so how does this work then?)

"Aye Capitan" the Navigator nods his teeth are clenched around the knot of a 'Kamal* whilst he lines the transome up along the horizon.
He had already taken bearings from the Port markers and the harbour entrance and of course called for a depth sounding.

He makes a few other readings and with his palm pointed at the sun seems to be scanning over the tattoo on his arm

His final reading will be with the Sextant in order to confirm his other calculations before it is relayed to the captain...

ooc *Kamal - early form of 'Quadrant' used by the Arabs (same prinicpal as a Cross staff)
as indicated the tattoo is a symbolic celestial map
however what can Malachi assume in the way of Charts and Almanacs?
 

Nicodemus steps back above-deck after a few hours below, looking like he's been hard at labor. The sounds of hammering and cursing which were prevalent a few hours ago are no more.
'Right, that ought ta do it,' Nico scans the ship, catching sight of Jonah heaving overboard.
Smiling, the Dwarf approaches and pats the lad on the back.
'Eh, you, what's this, havin a bit o' the first heaves, what? Perhaps I kin do somethin' fer ye...'
OOC: Can I possibly use my Alchemy to try to concoct something for his stomach? If not, I could cast 'Resistance' on him, which would give him a +1 bonus to the Fort save. I assume I am familiar enough with the Sea to know when he would need to make his save? Morning etc...as the spell has a duration. My Alchemy is +10. Doin' what I can :D
 

Jonah (OOC:
And what is "appropriate action"? Lie near the edge (or whatever) of the ship, throw up and hope you'd be dead?
I'm afraid so...:p )

(OOC: Nicodemus, you could concoct something for his stomach - but with your alchemical knowledge, you know that you would need Scopal Leaf as an ingredient - a drug usually found in surgeon's stores.)

Malachi, you line up your sextant with the fading sun (this is an evening sight). Having confirmed your calculations, you head below to the the Navigator's quarters. You find that the previous Navigator (fired for incompetence and drunkeness, you remember) left the room in quite a mess.

After some searching, you manage to find where your predecessor kept his charts. Upon bringing them to light, you find them very high quality indeed. At least McCrenshaw spends money on the right things in life...

You plot the position of the CALYPSO'S GRACE, finding she has travelled 85 miles since leaving harbor. If she continues at this rate, she will make it a 170 mile day. McCrenshaw didn't lie when he said she is a flyer.
(OOC: Malachi, final Navigation check result 30 [27 + 1 bonus for compass + 2 bonus for sextant + 9 bonus for chart quality - 7 penalty for length of voyage (-1 per week, this looks like a 7 week voyage)].

I will email you the map of The World with the position you plotted for the CALYPSO'S GRACE.

I will include a line on the chart showing the shortest route to Standishtown, and the compass course to steer for that line, then you can include in your post what compass course (N,S,E,W,NE,SE,SW, etc.) you tell the captain.)

Vemuz, both sailors quickly turn back to their duties, suitably chastised.

Mr. Lang walks by, noticing your actions.

"I see you believe in a tight ship as well, Mr. Thrice-born," he says, approvingly. Then he walks away forward, to await the captain's orders.

"Thrice-born," you hear a voice behind you. It is Lupe Sanchez, the sailor from Espirante, who crept up without you noticing. "That ees an odd name...there ees a yarn (OOC: "yarn" = a story. Just to clarify) in that name somewhere." he flashes a quick smile at you and slinks away, cat-like.
 

OOC:Well, perhaps our new Sea Elf 'Doc' might have the Scopal Leaf, other wise I'll rumage around in the belowdecks where the former one was (with her permission) to try and find some. Otherwise, my Resistance Cantrip will gove him a slightly better chance@ getting his legs under him.
 

Jonah stirs as Nicodemus touches him, then turn slowly turns his head and looks at him with a doubtful (and sick) look on his face.

"Huhn...?"

*Nobody can cure seasickness...*
 
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"Scopal leaf?" asks Xanaphia, the new surgeon. "I might have a bit...for the poor supercargo over there, I assume?"

She hands you a small jar full of withered-looking seaweed.

(OOC: Alchemy check please, Nicodemus.)

Malachi, the captain turns to you as you come back on deck.

"What course do we steer, Mr. Legba?" he asks, upon seeing you. "An' what's our position?"

(OOC: You did get my email, right?)
 

Aye, for the Lad o'er aginst the rail. Nico thanks
Xanaphia and goes below decks to see what he can come up with.

Returning an hour or so later, he approaches Jonah. 'Here, lad, drink this.'

OOC: I rolled a 9 +10 Alchemy Skill=19...I sure hope the DC wasn't 20 :O
 

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