Deep Water and Shoals - A Swashbuckling Campaign

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Malthas sits at the wheel happily, breathing deeply of the sea air to clear his lungs and focus his mind. He was, in fact, one of the very last people on board, arriving at what would _technically_ be "bright and early" though could be arguably muddy-eyed and breakfast. As he leapt aboard, bearing a bag of small, exotic fruits, he winked at the Captain. "Sorry about the time, captain, but there were several lasses who would have been crushed without goodbyes. And one that insisted on, well, we'll say an extended discussion." He grins and scrambles up on deck, hauling his sea chest behind him. He takes his position, and does appropriately nautical things. ;)
 

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The half-Orc Navigator Malachi is not too far behind Malthas and grins at the halflings exagerrated claims:) He has his sextant and other gear secured and grins happily at the prospect of once more being at sea.

He nods respectfully at the Captain as he heads to the stern. He cuts his thumb there and lets a few drops of blood drip into the sea water beneath the ship - 'Blood and Sea Water' he repeats silently to himself 'Make sure you bring me back to you'

With that he returns back to his position, casts and eye over the busy crew and readies himself to ask Calypso for good winds and clear weather as they go...
 

Having loaded his gear the night before, Nicodemus is already aboard when the ship wakes in the morning. Not seen for most of the morning, as she gets under way, his presence is finally felt when a small <BOOM> erupts from his quarters, followed by a string of Dwarven that could only be expletives. A smal howler monkey emerges rather quickly and scampers up the rigging to the crows nest in what could only be described as 'hiding out', while where any crew up in the rigs would see him wiping blue powder from his fur hastily.
Nicodemus emerges above decks, covered in soot, a blue smoke smelling vagely of eggs and burned garlic.
'Damn...I was sure I added precisely the right amount of Asgeritilum...perhaps I got the formula wrong.' Nico looks about and smiles, has anyone seen Artimus?" Not waiting, he sets about helping with the various tasks on the ship. 'throwing in' wherever needed.
 

Captain McCrenshaw is looking out over the horizon with faraway eyes and a grim expression on his face when he hears the commotion.

"Mr. Arfaliunium, this ain't gonna be...a common occurrence, I hope? Ships're made o' wood, ye know, an' wood burns. D'ye think y' could at least fireproof yer cabin, if y'r gonna carry on with these...eh...experiments?" he asks, with a momentary flash of good humor.

The Hullish coastline is rapidly fading behind, and the sun rapdly fading ahead of you, when Captain McCrenshaw turns and addresses Mr. Lang.

"Mr. Lang, call the men aft fer th' division o' watches," he says commandingly.

Soon, the crew is arrayed at the quarterdeck, with the Captain McCrenshaw standing imposingly at the rail.

"Well, men, we're finally away from shore," he says. "And away from thet nasty mess wi' them runners. Ye all know thet them six crew're gone - canchinged away. I collected some replacements over in th' city. Th' big man over there is Vemuz Thrice-born, our new bosun. I'd advise y' not t' trifle wi' him - I've seen 'im split a man from neck t' groin in one blow. Our new pilot, here, is Malthas Swifthand - a bit on th' short side, but an excellent seaman and a perilous fighter, at thet. His handsome-lookin' friend over thetways - " he points to Malachi in all his witch-doctorly glory " - is our new navigator, Mr. Legba, an' a priest o' Calypso at thet, may She guide our ship. The other short one is Bimzoole Marper, short of height but long o' wit, an' he's our new Master Gunner. I want all o' ye t' be gunners trained an' true by next week. Th' sunburnt one goes by th' name...Jonah. But, afterall, what's in a name? He's our supercargo...an' he'll be a real tar, too, afore this voyage's over. His exotic-lookin' companion is Miss Silvershell - Xanaphia Silvershell. She'll be yer surgeon, an' I hev it on good authority thet there's none better. An' th' helpful bearded one here is Mr. Arfaliunium - the Ship's Mage. Mr. Lang, Mr. Ames, y' can divide th' watches now. Mr. Lang has Starboard watch, Mr. Ames has Port watch."

Mr. Lang steps forward.

"Ben Stern. John Stout. Arthur Orville. Lupe Sanchez. Mr. Thrice-born. Mr. Marper. You are my watch; we take first watch tonight," he says.

Vemuz, you survey your watch. You know Bimzoole - the gnome that roasted the runner's nest. Ben Stern and John Stout look like honest enough seamen, stout and bold, but respectful of authority. Lupe Sanchez is a slim, dark Espirantish man who moves like a cat. There is a certain shiftiness about his manner, like he was ready to spring at any moment, but didn't want anyone to know. Arthur Orville is man who you had noticed earlier in the rigging. There is a laziness about his manner, sloppiness that has no place aboard a well-run vessel.

As for your Watch Officer, he seems a bit rigid and formal for your taste. He is, you suspect, a product of Navy discipline.

(OOC: The boatswain's whistle cost you 15 gp. The list price is 150 gp, but I thought that ridiculous as that would be six month's pay. So it's 15 gp.)

Mr. Ames then steps forward.

"Luc d'Erville. Lem Harvey. Jean Orleau. Ishmael Jamison. Mr. Arfaliunium. Mr. Swifthand. We take second watch tonight."

"Mr. Swifthand, to let y'know, John Stout'll be yer relief pilot. If yer feelin' tired, call him up, tell 'im th' course, an' 'ell steer so y'can get some sleep," Captain McCrenshaw says to you as you stand at the wheel, listening to the officers dividing up the watches.

(OOC All: Note that the Surgeon, the Supercargo, and the Navigator do not stand regular watches unless many seaman are ill or injured, as their duties are quite different from a common tar's.

Also, Jonah, I hate to do this, but since you don't have any ranks in Profession Sailor, I'm afraid you'll have to make a Fort. save against seasickness (DC 20).)
 

Malthas nods. "Aye, I can do that. I've learned to catch my sleep where and if I can find it. Short naps'll do me as well as I need. Now if you could move that big lummox to charting a course, I'd be glad to set our sights on smooth sailing." He seems fairly proud of that last one. "Exaggerated indeed!"
 

"Fear not, Captain," Bimzoole assured McCrenshaw, "I'll teach these lugs which way to point their cannon. Why, I've ev'n taught Glimnock here to man the guns."
 
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OOC: Rolled 4. :D
Are there any game mechanic rules for it and does it last the whole voyage? I also take it that the sickness starts immediately?
If the captain or anybody else don't have anything else to say, Jonah will probably go to do his duties... trying not to throw up inside the ship.
 
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Xael said:
OOC: Rolled 4. :D
Are there any game mechanic rules for it and does it last the whole voyage? I also take it that the sickness starts immediately?

I say Nauseated for DC - Check hours (16hrs in this case) allowing for another check -5 each hour - but thats me:)

NB according to the SRD
Nauseated
Experiencing stomach distress. Nauseated creatures are unable to attack, cast spells, concentrate on spells, or do anything else requiring attention. The only action such a character can take is a single move (or move-equivalent action) per turn.
 


OOC
Bimzoole:Why, I've ev'n taught Glimnock here to man the guns."
That's something I was wondering about as far as famialairs go. See, mine has THUMBS :D
Can Artimus use a pistol? Or swab a deck with a mop (when he's mucked about with my experiments as he did this morning). There's a miniatures game 'Confrontation' that has a Goblin pirate's pet Monkey using a pistol...How's this for precident :D

http://www.FANTIZATION.com/Rackham/Goblins/newgob_5.gif

hehe

IC: 'Well, Second Watch it is, then. I'll see you Gentlemen later, as I've a bit of cleaning up and 'Fortifying' to do below decks. Nico goes below again, followed some hour later by a sheepish looking Monkey.
 

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