As promised, some world info (btw, everyone in the game will be sent via email a map of the gameworld, complete with ocean currents and prevailing winds, for your viewing pleasure [and plotting voyages])
There are three continents in the gameworld, which I still haven't thought of a good name for yet. For now, it will be known as The World (because as far as its inhabitants know, there is no other).
The first continent contains the most advanced civilizations. The twin empires of Espirante and Iberrea are the most dominant political powers in the continent, known as the Middle Land. A few smaller and less important powers, such as the Kingdom of Hull, a small country on a rocky peninsula to the north of the Southern Empires, and the landlocked Principality of Demorre.
The Middle Land, so called because it is midway between the Great East, called Rokugan by its inhabitants, and the Elven Territories in the Dim West, is a bustling hub of trade. Colonizing vessels from Hull, Espirante, and Iberrea travel west across the storm-tossed Sundering Sea to the fabled Dim West (dim both because it is far away, and because the sun sets in the west). Trade ships travel between Hull, Espirante, and Iberrea, and also out to the Great East, to the fabulously wealthly lands of Rokugan and Akbar. Although Rokugan and Akbar also house great civilizations, they have become somewhat obsolete since the Middle Lands kingdoms developed carracks and galleons and gunpowder. Additionally, at least two of the four great political powers are constantly at war with one another. The Principality of Demorre, for example, wants a deep water port, which none of the other powers will allow it, Hull wants a greater share in colonizing the Dim West, and the Southern Empires, being both wealthy, rich empires with huge amounts of territory, naturally hate each other. Also, a dozen or so smaller states constantly try to force themselves into greater importance in the whole confused mess.
History of the Middle Lands
The Middle Lands have recently undergone an epiphany. Not more than three hundred years ago, they were a stew of backwards kingdoms, run rampant with evil cultists, judgemental paladins, sorcerers and wizards who all seemed to be certified pyromaniacs, and to top it all off, wandering monsters everywhere. For hundreds of years, this foul soup of "adventurers," dragons, cultists, the undead, and evil plots to overthrow or dominate the world ran amok, and as a result, Progress and Enlightenment ground to a halt. These were the Dark Ages.
Until, that is, two hundred years ago, when the Great Progress, or the Rennaissance, as the Iberreans call it, began. A few tough individuals with the right stuff rose to power. The rise to power of these leaders fortunately coincided with the discovery of gunpowder. Adventurers, dragons, cultists, the undead, and wandering monsters were no match for gunpowder, Enlightenment, and an organized military. Dragons, cultists, the undead, and wandering monsters where extinguished with large, professional armies using flintlock muskets, supported by regimental sorcerers (one to a regiment), and very harsh Laws for the Restriction of Adventuring were put in place. Thus Great Progress began its irrestistable march forward.
Of course, there were still many adventurous individuals. Without an output for their energies in the form of adventuring, they mostly joined the military, and as a result, wars became quite common. Soon, however, shipbuilding technology had progressed to the point where long ocean voyages were possible. The Great East was discovered first, by an Espirantish explorer named Juan de Casco. Trade expeditions soon followed, and then the Iberreans and finally the Hullish caught on. With countries all pouring their efforts into trade and exploration, there was a dramatic reduction in wars and illegal adventuring.
Some time later, in the year 346 GP*, a Hullish explorer, John Standish, attempting to sail westward to the Great East, stumbled upon the Dim West, making first contact with the Grugach, the Wild Elves, whom he reported to be "savages of the highest order." He recieved a more favorable greeting from some High Elves on his second voyage. While he noted that they were nearly as advanced as the people of the Middle Lands, he also noted that they used only bronze, and hated and feared both iron and steel. Although the Elves did not know much of seafaring at first, they were quick learners, and with their millenias-long lifespans, soon had a sizable fleet of swift, dangerous Galleys.
Thats as far as I'll get tonight, as I'm tired of typing. But what do the players think? Questions/criticisms/concerns, please tell me.