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Deep Water and Shoals - A Swashbuckling Campaign

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Bob Aberton said:
But what do the players think? Questions/criticisms/concerns, please tell me.

I think that's one heck of a world you're laying out there. Sounds like it wil be very exciting, and I like the Earth parallels you've made. Should be a lot of fun!!
 

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Bob Aberton said:
Thats as far as I'll get tonight, as I'm tired of typing. But what do the players think? Questions/criticisms/concerns, please tell me.

So what origins are available to PCs - can I be from a small offshore island or do you want us to be from a particular place (eg Hull)

Whats the status of half-orcs?

Whats the difference between the Pilot skill and the Navigation skill?

Does Navigation include both 'naked eye' Celestial Navigation and Instrument Navigation?

If I take Prof Navigator/Pilot do I still need Prof Sailor?

What does the Starlight spell do?

Can I have a tattoo?
(* tattoo is a character quirk his left hand is actually tattoo'ed with a celestial map pointing to his homeland (so he can never be lost - he just needs to point at the right star and know where home lies:P)
 

Just noticed...

Tonguez, the armor bonus from Studded leather and bracers of armor do not stack.
 

Re: Just noticed...

Xael said:
Tonguez, the armor bonus from Studded leather and bracers of armor do not stack.

Oh really okay - um anyone wanna by some Braces of Armour? brand New and never been used:)

(I've not bought magic items (imc they are found not purchased) nor created a L3 character from scratch before - so if I have made booboos pls let me know:))
 

I'm glad you like my world:D

Tonguez:

Your character's homeland can be wherever you want it to be. A small offshore island is fine by me, if you like.

The status of half-orcs is that though they are derided as slow, ignorant, and stupid, their great strength and fighting ability leads to high demand for them among armies and navies. Also, their somewhat barbaric habits and their superstition are rather large barriers, in terms of becoming accepted as just another person. Half-orc mercenaries and half-orc "Tars" (common seamen, most Half-orcs are prevented from becoming ship's officers because of their natural slow-wittedness, theough there have been notable exceptions.) are very common, and often respected for their strength and fighting ability. So they are respected mostly on professional terms, but are often considered an inferior race, socially speaking.

If you want your Half-orc to be a Navigator type, he/she will be rather a special Half-orc, and may be subject to ridicule by other ship's officers until the character can prove himself/herself.

The tattoo is a really cool idea. That is definately allowed.

Answers to other questions:

Prof. Navigator includes both "naked eye" and instrumental navigation, but trying to navigate without the right instruments (charts, sextants, chronometers, etc.) will incur a rather hefty penalty.

Prof. Navigator and Prof. Pilot skills are different in that the ship's Pilot is the helmsman. He is often very skilled at steering the ship, but typically does not know how to plot a course. He can steer a course that the navigator tells him, but he typically can't plot a course. Often the Pilot is a common Tar. The Navigator, on the other hand, knows how to plot a course and find latitude, longitude, etc., which is often Greek to the Pilot, but he isn't typically very good at actually steering the vessel.

As a side note, characters possessing the skill Prof. Navigation often have a "leg-up" so to speak, if they want a position as a ship's officer. The Navigator on board a ship is generally either the First Mate, the Second Mate, or the Captain. Few vessels can afford the pay and upkeep of an officer who does nothing but navigate.

As to whether the Sailor skill is necessary even if you have the Navigation skill, I'm afraid it is. Otherwise, you're character may be the best navigator/pilot in the world, but they'll be seasick every which way, and they won't know a mainmast from a yardarm. I'm not forcing to take any particular skills, of course. What skills you take are purely your choice.

The Starlight spell allows you to navigate in any conditions. I.e., you could take a sight with your sextant even in the pitch dark, in a storm, if you have the Starlight spell.

Hope that helps.

I'll post the remaining setting details either today or tomorrow.
 

Are there any sailing based skills that aren't profession based? With a wisdom penalty, my character would be completely hosed, but he's quite intelligent. Seems like there should some things he's good at based on a high intelligence that are boat related....
 

dead_radish said:
Are there any sailing based skills that aren't profession based? With a wisdom penalty, my character would be completely hosed, but he's quite intelligent. Seems like there should some things he's good at based on a high intelligence that are boat related....

Craft (Boat). :D
 

Bah. ;)

I was hoping perhaps some sort of navigation that relied on being smart, as opposed to being world-wise. Navigating by theory, rather than by inborn knowledge....

Apparently my character won't be much use on the boat, unless I redo his stats. So this will be interesting to see what happens.
 

Tonguez said:
(I've not bought magic items (imc they are found not purchased) nor created a L3 character from scratch before - so if I have made booboos pls let me know:))

You should get 2 feats (from 1st and 3rd level), but I can only see 1 (Improved initiative).

I also don't understand the "Spells" part; at the level 1 spells it says that you can cast 3 spells (2 from levels and 1 from wis 17) and 1 domains spell. But then you have like 5 spells written there, plus 2 domain spells. :confused:
 
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dead_radish said:
Bah. ;)

I was hoping perhaps some sort of navigation that relied on being smart, as opposed to being world-wise. Navigating by theory, rather than by inborn knowledge....

Apparently my character won't be much use on the boat, unless I redo his stats. So this will be interesting to see what happens.

Knowledge, Nature? Doesn't that cover navigation by stars?
 

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