Defeating a D&D god

Also- unless Im thinking of something completely different, isnt there a deific ability (salient ability maybe) called "Annihilation" (or something close) that lets a god kill any creature below its divine rank with nothing more (basically) than a mere thought?

Be kinda hard to find something (other than a more powerful god) that could deal with that. (Unless you create something like Ma Yuan [IIRC that was his name in the 1E DDG book] and simply make him immune to that ability/attack)
 

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Find a way to eliminate the god's followers. Start a plague in one of the god's temples that spreads to the followers. Convert the faithful to another god. Humiliate the god in a public place, in a way that it's followers lose respect/faith. Wholesale slaughter. Whatever floats your boat and fits your campaign. With the right set-up, you could do it with, say, a mid-level druid.

By the book, this won't actually kill the god, but number of followers does impact Divine Rank. When the once-mighty god reaches divine rank 0, they're mostly just a 20 HD outsider with 20-some class levels. Certainly still scary, but a well-played Pit Fiend with sufficient minions backing him up could take the god down.

From a meta-game standpoint, the act of destroying the god's church makes for a pretty cool campaign, and gives the act of Deicide the right kind of epic feel that it SHOULD have, without resorting to cheesy power-up, god-killing macguffins.
 


Quasqueton said:
The demon lords and archdevils are CR ~25, yes?

Using the 3e stats yeah, but keep in mind that these are the same beings with a long history of being on par with true deities, and exceeding the power of true deities in some ways when on their home plane, and some of them are in fact deities (or were before all of them were retroactively made into 'level bosses' for PCs to beat up and loot).

By 3e stats a weak deity could smack around the most powerful archfiends (Demogorgon, Mydianchlarus, Asmodeus, etc) but Asmodeus exiled the Orcish and Goblinoid pentheons from Baator, the fiends collectively force any non fiend deities from having any active roll in the Blood War, the yugoloths carved a 40 mile+ tower from the spinal column of a deity they killed, Prince Levistus of Baator was slowly winning a war against both Sekolah and Set (both of them true deities), etc. The 3e stats do not reflect their history and flavor. And when history and flavor run up against watered down and inappropriate stats, I'm willing to sacrifice the stats on the altar of quality control.

For the most part it's a standoff between archfiends and true deities, and they largely avoid the affairs of the other. Gods have a devotion to the prime material and their worshippers and their portfolios while archfiends will have older, more base desires of the promotion of their alignment and their own personal power in their home plane, and they'll be less concernd with the prime material. A true deity is largely unquestioned within their own deific domain but outside of those domains the archfiends control the utter bulk of those planes/layers of planes of the lower planes.

Under the right circumstances a deity might kill an archfiend assuming they're willing to live with the consequenes of other fiends going after them and other deities going after them for upsetting the status quo. But also by the same token an archfiend might likewise go after a true deity. I've had an instance in my own campaign of an archfiend getting into a direct conflict with the avatars of two deities and it ended rather poorly for the avatars in the end, though the fiend had some wind taken out of its sails by the experience and made an exit back to its home plane almost immediately thereafter to avoid any larger scale retribution that it wouldn't be capable of withstanding.
 
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OT, I know, but for those bothered by BoVD (and now CoR) watered-down stats for the archfiends and the like, I can recommend their Dicefreaks versions. No, I don't think I'll ever actually use the Dicefreaks stats', but they truly reflect those beings' power and are fun to read to boot.
 


I think that The Sphinx, from Dragon #297, could pretty much kill most gods it fought. It's the only CR 100 monster ever printed (that I know of).
 

Sure,

Vangel, in the Divine and the Defeated. If he can slay a Titan, taking down a god should be no problem. ;)

Short of that, Great Wyrm (triple advanced) Slacerian Dragon with levels in Psion, Sorcerer and that other Pr-class that combines arcane and psionic powers.
 


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