Hamona
Lindus successfully sneaks inside the inn. He sees a typical well worn inn. Except for the reek of dead flesh, is inn is a strange bastion of calm. It has two large tables for meals and a number of barstools at the long bar. A short flight of stairs leads up to the rooms. He can see the rope bridge that leads to the jail at the top of the stairs. As far as Lindus can tell, the inn is deserted.
To cross the rope bridge to the jail on his next turn, he must pass a DC 10 athletics or DC10 acrobatics, or risk falling 1d10+3.
Initiative (3 successes/ 1 failures)
->Hal - intimidate failure @13, intimidate success @26
Sena - insight success @ 24, diplomacy success @ 19
Lindus - neither