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Defenders of the Blackfeather - Tariff of Relkingham

garyh

First Post
Sena turns to the priest. "We will take he tunnel and return to Relkingham. Once there, we will defeat the cultists who did this to you, and ask the priests there to help you. This I swear by Erathis."

With that, the party hops down into the tunnel and heads towards Relkingham, Hal in front, then Lindus, then Sena.
 

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esparkhu

First Post
Before leaving you find 290 gold pieces and one potion of healing in the Jail.

You leave by the tunnel. The tunnel winds on dripping with heavy water that leaves raise lumps of calcium where it concentrates. Occasionally you hear the sound of scrabbling feet in the darkness.
 


esparkhu

First Post
Chokers

2is74sh.jpg


Walking through the darkness of the tunnel you come across three cavern chokers. They move towards you first, their long claw like hands outstreched.

Initiative: Status
White Choker: no damage
Tan Choker: no damage
Blue Choker: no damage
->Lindus: 46/46
Hal: 53/53
Sena: 48/48

f4gy9s.jpg
 

garyh

First Post
Lindus sends two arrows flying at the nearest choker, one of which hits and knocks the creature back a step. Lindus also tries to remember anything he's learned about these creatures.

Minor action - Hunter's Quarry against Tan.

Standard action - Thundertusk Boar Strike against Tan.

Thundertusk Boar Strike against Tan (HQ) (1d20 9=27, 1d20 9=11, 1d10 6=8, 1d10 6=8, 1d8=3)

The first attack hits AC 27 for 8 damage, and the second attack hits AC 11 for 8 damage. Hunter's Quarry adds another 3 damage. If one attack hit, Tan is pushed 1 square. If both attacks hit, Tan is pushed 4 squares. Guessing one hit, so probably 11 damage and push 1 square.

Nature, Dungeoneering (1d20 12=32, 1d20 5=11)

Nature check 32 (critical!) and Dungeoneering check 11.

Lindus Oakleaf - Male Elf Ranger 5
Passive Perception: 22, Passive Insight: 15
AC:19, Fort:17, Reflex:19, Will:17 -- Speed:7
HP:46/46, Bloodied:23, Surge Value:11, Surges left:6/8
Action Points: 1, Second Wind: not used
Powers -
Nimble Strike
Twin Strike

Darkleaf Armor +1
Elven Accuracy
Evasive Strike
Sneak Attack
Thundertusk Boar Strike
Yield Ground

Hunter's Bear Trap
Lightning Longbow +1
Splintering Shot
 
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garyh

First Post
Hal switches to his bow, then fires an arrow at the choker Lindus feathered. Surprisingly, his arrow not only strike true but pierces the creature deeply in the chest.

"This archery business isn't so hard!" Hal chides his friend.

Minor action - Store sword and shield.

Minor action - Draw bow.

Standard action - Basic Ranged Attack on Tan.

Ranged Attack against Tan (1d20 6=26, 1d10 2=7)

Critical hit! 12 damage.

Dungeoneering (1d20 4=22)

Dungeoneering 22 to see if Hal knows anything about chokers.

Hal Carter - Male Human Fighter 5
Passive Perception: 14, Passive Insight: 14
AC:22, Fort:21, Reflex:19, Will:17 -- Speed:5
HP:53/53, Bloodied:26, Surge Value:14, Surges left:6/11
Action Points: 1, Second Wind: not used
Powers -
Cleave
Reaping Strike
Tide of Iron

Steel Serpent Strike
Sweeping Blow

Comeback Strike
Inspiring Word
Rain of Steel
Unstoppable
 
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garyh

First Post
Sena calls out in a stern voice, "Halt!" Sena then steps in front of Lindus, forming a line with Hal.

Standard action - Command against Blue.

Command against Blue (1d20 6=13)

Hits Will 13. If a hit, Blue is dazed until the end of Sena's next turn, and Sena will slide him to D6.

Move action - Move to F16.

Sena Ironhelm - Female Dwarf Cleric 5
Passive Perception: 15, Passive Insight: 20
AC:20, Fort:17, Reflex:14, Will:19 -- Speed:5
HP:48/48, Bloodied:24, Surge Value:12, Surges left:9/10
Action Points: 2, Second Wind: not used
Powers -
Righteous Brand
Sacred Flame

Channel Divinity (Divine Fortune or Turn Undead)
Command
Healing Strike
Healing Word x2

Beacon of Hope
Cure Light Wounds
Inspiring Word
Rune of Peace
Symbol of Hope +1
 

esparkhu

First Post
Tunnels 2-0

Lindus's first arrow hits doing 11 damage and pushing Tan to F11.

Lindus's nature knowledge informs him that chokers strangle unwary passersby with their long arms, then loot the corpses for food and valuables. Also, a choker's arms and legs contain multiple knobby joints of cartilage, which allows them to flex and coil almost like tentacles. Thus a choker's movements are rolling and fluid.

Hal does 12 damage to Tan with his arrow. His dungeoneering doesn't supply him with any more information about the chokers. He does note that the small rocks are difficult terrain, and any rubble over 3 squares can be used as cover.

Blue will is just weak enough to make it obey Sena's command. The choker slides to D6.

White moves to E14 and misses Hall with his outstretched arm.

Tan moves to F14 and misses Sena.

Blue moves to D12.

Initiative: Status
White Choker: no damage
Tan Choker: down 23, HQ, bloodied
Blue Choker: no damage, dazed
->Lindus: 46/46
Hal: 53/53
Sena: 48/48

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garyh

First Post
Lindus lets two arrows fly at the already wounded choker, and both find their mark.

Standard action - Twin Strike against Tan.

Twin Strike with HQ against Tan. (1d20 9=26, 1d20 9=24, 1d10 2=11, 1d10 2=5, 1d8=1)

The first attack hits AC 26 for 11 damage, and the second attack hits AC 24 for 5 damage. Hunter's Quarry adds another 1 damage. Guessing both hit, so probably 17 damage.

Lindus Oakleaf - Male Elf Ranger 5
Passive Perception: 22, Passive Insight: 15
AC:19, Fort:17, Reflex:19, Will:17 -- Speed:7
HP:46/46, Bloodied:23, Surge Value:11, Surges left:6/8
Action Points: 1, Second Wind: not used
Powers -
Nimble Strike
Twin Strike

Darkleaf Armor +1
Elven Accuracy
Evasive Strike
Sneak Attack
Thundertusk Boar Strike
Yield Ground

Hunter's Bear Trap
Lightning Longbow +1
Splintering Shot
 

garyh

First Post
Hal drops his bow, draws his sword and shield again, then steps forward and swings at both chokers before him. The wounded choker falls limply, it's head severed from its battered body, and his comrade takes a grievous wound as well. The death of the first choker sends some of the fallen creature's life force up Hal's blade, reinvigorating him.

Free action - Drop bow.

Minor action - Draw sword and shield.

Move action - Move to E15.

Standard action - Sweeping Blow against Tan and White.

Sweeping Blow against Tan and White (1d20 11 2=26, 1d20 11 2=26, 1d10 6=15, 1d10 6=16)

Hits AC 26 against Tan for 15 damage, and hits AC 26 against White for 16 damage. Hal gains 5 temp HP from dropping a foe with his Lifedrinker Sword.

Hal Carter - Male Human Fighter 5
Passive Perception: 14, Passive Insight: 14
AC:22, Fort:21, Reflex:19, Will:17 -- Speed:5
HP:53+5 Temp/53, Bloodied:26, Surge Value:14, Surges left:6/11
Action Points: 1, Second Wind: not used
Powers -
Cleave
Reaping Strike
Tide of Iron

Steel Serpent Strike
Sweeping Blow

Comeback Strike
Inspiring Word
Rain of Steel
Unstoppable
 

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