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Defenders of the Blackfeather - Tariff of Relkingham

garyh

First Post
Sena again attempts to escape the choker, while her allies hold their attacks. She breaks free, then swings her axe at the choker, but misses badly.

Move action - Escape grab:

Athletics (1d20 5=23)

23 versus the choker's Fortitude to escape.

Standard action - Righteous Brand against Blue.

Righteous Brand against Blue (with CA from flanking) (1d20 8 2=11, 1d12 6=18)

Natural 1 misses.

Sena Ironhelm - Female Dwarf Cleric 5
Passive Perception: 15, Passive Insight: 20
AC:20, Fort:17, Reflex:14, Will:19 -- Speed:5
HP:41/48, Bloodied:24, Surge Value:12, Surges left:9/10
Action Points: 1, Second Wind: not used
Powers -
Righteous Brand
Sacred Flame

Channel Divinity (Divine Fortune or Turn Undead)
Command
Healing Strike
Healing Word x2

Beacon of Hope
Cure Light Wounds
Inspiring Word
Rune of Peace
Symbol of Hope +1
 

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garyh

First Post
Seeing Sena break free of the choker's grasp, Hal lets loose with a strong swing of his blade, landing a solid blow.

Standard action - Reaping Strike against Blue.

Reaping Strike (with CA from flanking) (1d20 11 2=31, 1d10 6=8)

Hits AC 31 against Blue for 8 damage. If a miss, Reaping Strike does 2 damage to Blue.

Hal marks Blue.

Hal Carter - Male Human Fighter 5
Passive Perception: 14, Passive Insight: 14
AC:22, Fort:21, Reflex:19, Will:17 -- Speed:5
HP:53+5 Temp/53, Bloodied:26, Surge Value:14, Surges left:6/11
Action Points: 1, Second Wind: not used
Powers -
Cleave
Reaping Strike
Tide of Iron

Steel Serpent Strike
Sweeping Blow

Comeback Strike
Inspiring Word
Rain of Steel
Unstoppable
 

garyh

First Post
Lindus finally lets fly the arrows he had been holding back while Sena was in peril. The first misses, the second arrow pierces the choker's chest with a flare of electricity.

Minor action - Hunter's Quarry against Blue.

Standard action - Twin Strike against Blue.

Twin Strike with HQ (1d20 9=15, 1d20 9=29, 1d10 2=7, 1d10 2=6, 1d8=4)

The first attack hits AC 15 for 7 damage, and the second attack is a critical for 12 damage. Hunter's Quarry adds another 8 damage (HQ also maxed on a crit). The critical triggers extra damage from Lindus' weapon, for another 2 lightning damage ( Lightning Damage on Crit (1d6=2) ). So, a total of 20 physical damage and 2 lightning damage.

Lindus Oakleaf - Male Elf Ranger 5
Passive Perception: 22, Passive Insight: 15
AC:19, Fort:17, Reflex:19, Will:17 -- Speed:7
HP:46/46, Bloodied:23, Surge Value:11, Surges left:6/8
Action Points: 1, Second Wind: not used
Powers -
Nimble Strike
Twin Strike

Darkleaf Armor +1
Elven Accuracy
Evasive Strike
Sneak Attack
Thundertusk Boar Strike
Yield Ground

Hunter's Bear Trap
Lightning Longbow +1
Splintering Shot
 


garyh

First Post
The party moves a couple hundred yeard farther down the corrider, then sets up camp for the night. It's unlikely anything else was around here if the chokers were prowling. The party sets up watch, Hal first, then Lindus, then Sena. Surely the time they're gaining taking the tunnel will let them rest a bit, and the person they're chasing must rest at some point, too.

Extended rest
 

esparkhu

First Post
Tunnel exit

After the long rest, the group continues to the end of the tunnel a few hours later. The tunnel ends at a flight of dirt stairs that leads up to a wooden trap door. The smell of smoke is discernible.
 
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esparkhu

First Post
Lindus is very careful not to be noticed while lifting up the trapdoor.

From his vantage point he sees that the trap door opens into what appears to be a burned-out school house. Some of its beams are still smoldering with dying flames. The building appears mostly intact, though it is probably not very stable. Parts of the floor seem to have caved in under the weight of the falling beams. These holes descend about 10 feet to pits. The only exit appears to be door of the schoolhouse is slightly ajar.

He can see five people inside, three thuggish-looking men, a wilder looking man, and an eladrin woman.
 

garyh

First Post
Lindus pauses and waits to see what the group does. He quietly conveys what he sees to Hal and Sena, who ready their weapons.

OOC: Lindus speaks Common and Elven.
 

esparkhu

First Post
The group inside the schoolhouse waits quietly, calm and alert. Their attention is focused on the door and windows of the schoolhouse. They seem to be watching for something or someone.
 

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