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Defenders of the Blackfeather - Tariff of Relkingham

garyh

First Post
OOC: You forgot to move Lindus to B7 on the latest map. Also, Sena was only stunned until the end of Avonathemon's just-ended turn.

Though frozen in place, Sena is able to unleash a flurry of activity. As the Avonathemon exerts his will on Hal, Sena lends him strength to resist.

Next, she slams her axe into the traitor priest, hoping to censure him against further violence.

She then strikes again, trying to spark some of Erathis' holy energy to help heal Lindus, but misses.

That failed, she whispers a prayer to the Mother of Civilization, who strengthens the woodland elf, who at this point is actually in much higher standing with Erathis than Avonathemon.

Finally, Sena steels herself for the fight ahead and shakes of the wight's dark blast.

Immediate reaction - Use Symbol of Hope to grant Hal a +5 to save against the domination (PHB p. 237).

Standard action - Rune of Peace against Avonathemon.

Rune of Peace (1d20+8=20, 1d10+6=12)

Hits Will 20 for 12 damage. On a hit, Avonathemon cannot attack anyone, save ends. One a miss, he can't attack Sena until the end of Sena's next turn.

Action Point!

Standard action - Healing Strike against Avonathemon.

Healing Strike (1d20+8=9, 2d12+6=18)

Hits AC 9 for 18 damage. On a hit, Avonathemon is marked and an ally within 5 squares can use a surge, but that missed.

Minor action - Healing Word on Lindus for Surge + 3 + 1d6. Healing Word for Lindus (1d6=1)

Lindus uses a surge and is healed for 15 HP and is at 37/46.

Minor action - Second Wind.

Sena uses a surge and is healed for 12 HP and is at 35/48, plus has +2 to all defenses until the end of her next turn.

Save - Save vs Immobilized (1d20=15)

OOC: This turn took a LONG time to do. :) 2 standards, 2 minors, a reaction, and a save.

Sena Ironhelm - Female Dwarf Cleric 5
Passive Perception: 15, Passive Insight: 20
AC:20+2, Fort:17+2, Reflex:14+2, Will:19+2 -- Speed:5
HP:35/48, Bloodied:24, Surge Value:12, Surges left:7/10
Action Points: 0, Second Wind: used
Powers -
Righteous Brand
Sacred Flame

Channel Divinity (Divine Fortune or Turn Undead)
Command
Healing Strike
Healing Word x2

Beacon of Hope
Cure Light Wounds
Inspiring Word
Rune of Peace

Symbol of Hope +1 (Daily)
 

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esparkhu

First Post
Temple Finale

Avonathemon's will is very strong and Sena's attempt to censure him fails. Also, her healing strike falls short. She heals herself and Lindus. Finally she is no longer immobilized.

The four zombies closest to Hal slam into him, one after the other. None of them get past his heavy shield. The other zombies cannot reach him and wait.

Initiative: Status
->Hal: 53/53, dominated
Lindus: 37/46
Red Guard: no damage
Mustard Guard: dead
Avonathemon: no damage, HQ
Wight: no damage
Sena: 35/48, +2 def
Purple Zombie: no damage
Aqua Zombie: no damage
Blue Zombie: no damage
Pink Zombie: no damage
Orange Zombie: no damage
Yellow Zombie: no damage
Lime Zombie: no damage
Red Zombie: no damage

amfnkn.jpg
 


garyh

First Post
Hal is unable to shake off the domination.

Save (Symbol of Hope) (1d20 5=7)

OOC: My reading is that he continues to get the +5 from the Symbol of Hope until he saves.

Hal Carter - Male Human Fighter 5
Passive Perception: 14, Passive Insight: 14
AC:22, Fort:21, Reflex:19, Will:17 -- Speed:5
HP:53 + 5 temp HP/53, Bloodied:26, Surge Value:14, Surges left:9/11
Action Points: 1, Second Wind: not used
Powers -
Cleave
Reaping Strike
Tide of Iron

Steel Serpent Strike
Sweeping Blow

Comeback Strike
Inspiring Word
Rain of Steel
Unstoppable
 

garyh

First Post
Lindus fires two arrows at the duplicitous cleric, driving him back away from Sena. Lindus then fires another arrow that strikes Avonathemon's temple, doing serious injury, and causing blood to flow freely into his eye, which will throw off the evil priest's aim as he continues to fight. Finally, Lindus steps away from his dominated comrade.

Standard action - Thundertusk Boar Strike against Avonathemon.

Thundertusk Boar Strike (1d20 9=18, 1d10 6=8, 1d20 9=22, 1d10 6=15, 1d8=4)

First attack hits AC 18 for 8 damage, and second attack hits AC 22 for 15 damage, and Hunter's Quarry adds another 4 damage if either attack hit. My guess is the first missed and the second hit, and if so that's 19 total damage and Avon is pushed to C10. If both hit, then he takes 23 damage and is pushed to C13.

ACTION POINT!

Standard action - Splintering Shot against Avonathemon.

Splintering Shot (1d20+9=22, 3d10+6=19)

Attack hits AC 22 for 19 damage, and on a hit, Avon takes a -2 to attacks until the end of the encounter. On a miss, half damage (9 damage), and -1 penalty to attacks until the end of the encounter.

If that missed, Lindus will use his Elven Accuracy power to re-roll to hit.

Elven Accuracy (1d20 9=28)

Elven Accuracy should do the trick if needed, and if the 22 missed, then the Thundertusk Boar Strike would have completely missed, and the 4 HQ damage from there can be applied to Splintering Shot. I will not mark Elven Accuracy as having been used until you say if 22 AC hit.

Move action - Move to B8.

Lindus Oakleaf - Male Elf Ranger 5
Passive Perception: 22, Passive Insight: 15
AC:19, Fort:17, Reflex:19, Will:17 -- Speed:7
HP:37/46, Bloodied:23, Surge Value:11, Surges left:6/8
Action Points: 0, Second Wind: not used
Powers -
Nimble Strike
Twin Strike

Elven Accuracy
Evasive Strike
Sneak Attack
Thundertusk Boar Strike
Yield Ground

Hunter's Bear Trap
Splintering Shot

Darkleaf Armor +1 (Encounter)
Lightning Longbow +1 (Daily)
 

esparkhu

First Post
Temple Finale

Hal remains dominated.

All of Lindus's arrows hit. The first two do 23 damage and push the high priest back. The third arrow does 19 damage and reduces Avonathemon's changes to hit.

The guard's crossbow bolt whizzes past Sena and harmlessly clatters to the floor.

Avonathemon hurls a bolt of necrotic magic at Lindus. Even with the blood trickling down his face, the high priest's spell hits its mark and the elf is not strong enough to resist. Lindus takes 7 damage.

The wight sends a jolt of energy towards Sena and she easily dodges it.

OOC: 22 vs AC hits. Lindus can save his elven accuracy for another time.

Initiative: Status
Hal: 53/53, dominated
Lindus: 30/46
Red Guard: no damage
Avonathemon: down 42, HQ, -2 to hit
Wight: no damage
->Sena: 35/48, +2 def
Purple Zombie: no damage
Aqua Zombie: no damage
Blue Zombie: no damage
Pink Zombie: no damage
Orange Zombie: no damage
Yellow Zombie: no damage
Lime Zombie: no damage
Red Zombie: no damage

xcj5w3.jpg
 

garyh

First Post
OOC: Hal should actually be in C6.

Sena hurls a bolt of radiant light at the foul traitor, then attempts to disrupt the profane display he had been chanting over.

Standard action - Sacred Flame against Avonathemon.

Sacred Flame (1d20+6=15, 1d6+4=5)

Hits Reflex 15 for 5 radiant damage. On a hit, Hal can make a save. If that hit, here's his save (with the Symbol of Hope bonus):

Save versus Domination (1d20+5=19)

Hal saves if the Sacred Flame hits. If it doesn't hit, can I save that for the next save on his turn? ;)

Move action - Can Sena tear up / knock over / disrupt / etc. the edict or strange things Avonethemon was chanting over? If so, she does so.

Sena Ironhelm - Female Dwarf Cleric 5
Passive Perception: 15, Passive Insight: 20
AC:20, Fort:17, Reflex:14, Will:19 -- Speed:5
HP:35/48, Bloodied:24, Surge Value:12, Surges left:7/10
Action Points: 0, Second Wind: used
Powers -
Righteous Brand
Sacred Flame

Channel Divinity (Divine Fortune or Turn Undead)
Command
Healing Strike
Healing Word x2

Beacon of Hope
Cure Light Wounds
Inspiring Word
Rune of Peace

Symbol of Hope +1 (Daily)
 

esparkhu

First Post
Avonathemon is quick enough to dodge Sena's Sacred Flame. Sena takes a look at the column of darkness surrounding the altar and decides it best not to enter it.

The zombies shift around, but only three can reach Hal. They swing their decrepit arms at him and one hits for 5 damage.

Initiative: Status
->Hal: 48/53, dominated
Lindus: 30/46
Red Guard: no damage
Avonathemon: down 42, HQ, -2 to hit
Wight: no damage
Sena: 35/48, +2 def
Purple Zombie: no damage
Aqua Zombie: no damage
Blue Zombie: no damage
Pink Zombie: no damage
Orange Zombie: no damage
Yellow Zombie: no damage
Lime Zombie: no damage
Red Zombie: no damage

1fcwop.jpg
 
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garyh

First Post
OOC: Kinda confused. It looks like you posted an old map, as Hal isn't at C6, and Lindus had used Thundertusk Boar Strike to push Avonethemon away, then moved to B8.
 

esparkhu

First Post
Hal, controlled by Avonathemon, moves to C7. Then, Hal is able to free himself from the domination. 1d20=14

Initiative: Status
Hal: 48/53
->Lindus: 30/46, bloodied
Red Guard: no damage
Mustard Guard: dead
Avonathemon: down 42, HQ, -2 to hit
Wight: no damage
Sena: 35/48, +2 def
Purple Zombie: no damage
Aqua Zombie: no damage
Blue Zombie: no damage
Pink Zombie: no damage
Orange Zombie: no damage
Yellow Zombie: no damage
Lime Zombie: no damage
Red Zombie: no damage
 
Last edited:

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