Defenders of the Blackfeather - Tariff of Relkingham

garyh

First Post
Lindus fires two arrows at the evil cleric, but both fly well wide. At least he's able to shake off the spell holding him in place.

Standard action - Twin Strike against Avonathemon.

Twin Strike against Avonathemon (HQ) (1d20+9=17, 1d10+2=3, 1d20+9=13, 1d10+2=12, 1d8=5)

First attack hits AC 17 for 3 damage against Avonathemon, second attack hits AC 13 for 12 damage against Avonathemon, and should either hit, Hunter's Quarry does 5 damage more.

Save versus Immobilization:

Save versus Immobilization (1d20=13)

Lindus Oakleaf - Male Elf Ranger 5
Passive Perception: 22, Passive Insight: 15
AC:19, Fort:17, Reflex:19, Will:17 -- Speed:7
HP:44/46, Bloodied:23, Surge Value:11, Surges left:5/8
Action Points: 0, Second Wind: not used
Powers -
Nimble Strike
Twin Strike

Elven Accuracy
Evasive Strike
Sneak Attack
Thundertusk Boar Strike
Yield Ground

Hunter's Bear Trap
Splintering Shot

Darkleaf Armor +1 (Encounter)
Lightning Longbow +1 (Daily)
 

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esparkhu

First Post
Hal's blade slices through both zombies, wiping the last of them out.

Neither of Lindus's arrows manages to hit anything other than cold stone floor.

The guard lunges at Hal with his halberd and misses by only inches.

The high priest raises his arms and with some muttered words sends a bolt of necrotic magic at Sena. The cleric is not strong enough to resist, takes 10 damage, and becomes immobilized (save ends).

The wight also sends a wave of necrotic magic at Sena and the cleric takes another 5 damage.

Initiative: Status
Hal: 53(+5 temp)/53
Lindus: 44/46
Red Guard: no damage
Avonathemon: down 49, HQ, -2 to hit
Wight: no damage
->Sena: 22/48, immobilized
All Zombies: dead

33mu5g2.jpg
 

garyh

First Post
Sena shoots a ray of holy light at the wight, but misses.

"Keep at it, woman, these villains need defeating!" she tells herself, as she shakes off the necrotic energy holding her in place.

Standard action - Sacred Flame against Wight.

Sacred Flame vs Wight (1d20 6=12, 1d6 4=10)

Hits Reflex 12 against Wight for 10 radiant damage (plus any radiant vulnerability), and on a hit Lindus gains 3 temp HP.

Minor action - Inspiring Word on Sena for Surge (12) + Beacon of Hope (5) + 1d6 (5) Inspiring Word (1d6=5). Sena burns a surge and is healed for 22 HP, leaving her at 44/48.

Save vs Immobilzation - Save vs Immobilization (1d20=15)

Sena Ironhelm - Female Dwarf Cleric 5
Passive Perception: 15, Passive Insight: 20
AC:20, Fort:17, Reflex:14, Will:19 -- Speed:5
HP:44/48, Bloodied:24, Surge Value:12, Surges left:6/10
Action Points: 0, Second Wind: used
Powers -
Righteous Brand
Sacred Flame

Channel Divinity (Divine Fortune or Turn Undead)
Command
Healing Strike
Healing Word x2

Beacon of Hope
Cure Light Wounds
Inspiring Word
Rune of Peace

Symbol of Hope +1 (Daily)
 
Last edited:

esparkhu

First Post
Sena misses the wight and heals herself for 22 HP.

Initiative: Status
->Hal: 53(+5 temp)/53
Lindus: 44/46
Red Guard: no damage
Avonathemon: down 49, HQ, -2 to hit
Wight: no damage
Sena: 44/48
All Zombies: dead
 

garyh

First Post
Hall moves to handle the last of the lackeys, and lands a powerful blow against the halberdier.

Move action - Move to E7.

Standard action - Reaping Strike against Red Guard.

Reaping Strike vs Red Guard (1d20+11=28, 1d10+6=12)

Hits AC 28 for 12 damage against Red Guard, and even if that doesn't hit, Hall does 2 damage to Red Guard. Marking Red Guard.

Hal Carter - Male Human Fighter 5
Passive Perception: 14, Passive Insight: 14
AC:22, Fort:21, Reflex:19, Will:17 -- Speed:5
HP:53 + 5 Temp HP/53, Bloodied:26, Surge Value:14, Surges left:9/11
Action Points: 1, Second Wind: not used
Powers -
Cleave
Reaping Strike
Tide of Iron

Steel Serpent Strike
Sweeping Blow

Comeback Strike
Inspiring Word
Rain of Steel
Unstoppable
 

garyh

First Post
Following Hal's lead, Lindus attempts to down the halberdier so the group can focus on the evil cleric and the wight.

Minor action - Hunter's Quarry vs Red Guard.

Standard action - Twin Strike against Red Guard.

Twin Strike vs Red Guard (HQ) (1d20+9=18, 1d10+2=5, 1d20+9=28, 1d8=1) / TS #2 Damage (1d10+2=5)

First attack hits AC 18 for 5 damage against Red Guard, second attack hits AC 28 for 5 damage against Red Guard. and should either hit, Hunter's Quarry does 1 damage more.

Lindus Oakleaf - Male Elf Ranger 5
Passive Perception: 22, Passive Insight: 15
AC:19, Fort:17, Reflex:19, Will:17 -- Speed:7
HP:44/46, Bloodied:23, Surge Value:11, Surges left:5/8
Action Points: 0, Second Wind: not used
Powers -
Nimble Strike
Twin Strike

Elven Accuracy
Evasive Strike
Sneak Attack
Thundertusk Boar Strike
Yield Ground

Hunter's Bear Trap
Splintering Shot

Darkleaf Armor +1 (Encounter)
Lightning Longbow +1 (Daily)
 

esparkhu

First Post
Temple Finale round 7

Focusing their attention on the nearby guard, Hal does 12 damage and Lindus does 11. The guard is now bleeding heavily from a gash in his side.

The guard takes a step back and then swings his halberd at Hal. The halberd tears through Hal's armor and smashes into his kneecap for 7 damage. Hal is now marked by the guard.

The high priest sends another bolt corrupted magic at Sena, but this time she is strong enough to withstand the dark energy.

A surge of dark magic shoots from the wight's hand and Sena is not quick enough to avoid it. She takes 9 necrotic damage and becomes immobilized, save ends.

Initiative: Status
Hal: 51/53, marked
Lindus: 44/46
Red Guard: down 23, marked, HQ, bloodied
Avonathemon: down 49, HQ, -2 to hit
Wight: no damage
->Sena: 35/48, immobilized
All Zombies: dead

334kqyb.jpg
 

garyh

First Post
OOC: A few questions -

1 - Because he was marked, the guard should have provoked an attack from Hal when he left F7. If he shifted, he'd provoke a Combat Challenge attack. If he moved, he'd provoke a Combat Superiority attack (both p76 of the PHB).

2 - The guard should not have been able to shift through the benches, as they're difficult terrain.

3. When Lindus applied Hunter's Quarry to the Guard, that removes if from Avonathemon.

I'm going to assume that the guard will have actually decided not to move, so as not to provoke the attack from Hal. Actions to come...
 

garyh

First Post
Sena shoots a ray of holy light at the wight, searing the creature's undead flesh, but is unable to shake the effects of the creature's own attack.

Standard action - Sacred Flame against Wight.

Sacred Flame against Wight (1d20 6=24, 1d6 4=10)

Hits Reflex 26 against Wight for 10 radiant damage (plus any radiant vulnerability), and on a hit Lindus gains 3 temp HP (will assume that for Lindus' next stat block).

Save vs Immobilzation - Save vs Immobilization (1d20=9)

Sena Ironhelm - Female Dwarf Cleric 5
Passive Perception: 15, Passive Insight: 20
AC:20, Fort:17, Reflex:14, Will:19 -- Speed:5
HP:35/48, Bloodied:24, Surge Value:12, Surges left:6/10
Action Points: 0, Second Wind: used
Powers -
Righteous Brand
Sacred Flame

Channel Divinity (Divine Fortune or Turn Undead)
Command
Healing Strike
Healing Word x2

Beacon of Hope
Cure Light Wounds
Inspiring Word
Rune of Peace

Symbol of Hope +1 (Daily)
 

garyh

First Post
Hal again swings his sword brutally at the guard, again guiding his blade past the halberdier's defending polearm.

Move action - Move to F7 (if necessary, per OOC comments).

Standard action - Reaping Strike against Red Guard.

Reaping Strike against Red Guard (1d20 11=28, 1d10 6=12)

Hits AC 28 for 12 damage against Red Guard, and even if that doesn't hit, Hall does 2 damage to Red Guard. Marking Red Guard. If Red Guard dies from this attack, Hal gains 5 temp HP.

Hal Carter - Male Human Fighter 5
Passive Perception: 14, Passive Insight: 14
AC:22, Fort:21, Reflex:19, Will:17 -- Speed:5
HP:51/53, Bloodied:26, Surge Value:14, Surges left:9/11
Action Points: 1, Second Wind: not used
Powers -
Cleave
Reaping Strike
Tide of Iron

Steel Serpent Strike
Sweeping Blow

Comeback Strike
Inspiring Word
Rain of Steel
Unstoppable
 

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