Defenders of the Blackfeather - Tariff of Relkingham

garyh

First Post
Sena moves around the pool of water and attempts to drive the wraith away with the power of Erathis, but the dark work of Avonathemon must have interfered with the sanctity of the place, as her words die on her lips.

Move action - Move to J15.

Standard action - Channel Divinity - Turn Undead against Wright.

Turn Undead (1d20 6=7, 2d10 4=16)

So much for that. Natural 1 misses.

Sena Ironhelm - Female Dwarf Cleric 5
Passive Perception: 15, Passive Insight: 20
AC:20, Fort:17, Reflex:14, Will:19 -- Speed:5
HP:34/48, Bloodied:24, Surge Value:12, Surges left:6/10
Action Points: 0, Second Wind: used
Powers -
Righteous Brand
Sacred Flame

Channel Divinity (Divine Fortune or Turn Undead)
Command
Healing Strike
Healing Word x2

Beacon of Hope
Cure Light Wounds
Inspiring Word
Rune of Peace

Symbol of Hope +1 (Daily)
 
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garyh

First Post
As Sena again moves away, Avonathemon us unable to have Hal attack her. Neverthess, Hal must have secret Vecnite leanings, as he is still unable to shake off the evil cleric's will.

Move action - Move to H12.

Save vs Domination -
Save vs. Domination (1d20 1=9)

Hal Carter - Male Human Fighter 5
Passive Perception: 14, Passive Insight: 14
AC:22, Fort:21, Reflex:19, Will:17 -- Speed:5
HP:51/53, Bloodied:26, Surge Value:14, Surges left:9/11
Action Points: 1, Second Wind: not used
Powers -
Cleave
Reaping Strike
Tide of Iron

Steel Serpent Strike
Sweeping Blow

Comeback Strike
Inspiring Word
Rain of Steel
Unstoppable
 

garyh

First Post
Lindus lets loose two arrows, both of which feather the wight. Then the elf retreats from Hal towards the entrance, hoping his friend will come to his senses soon.

Standard action - Twin Strike against Wight with Hunter's Quarry.

Twin Strike (HQ) (1d20 9=25, 1d10 2=12, 1d20 9=24, 1d8=1) / Second Twin Strike Damage (1d10 2=3) (Forgot to code the damage roll on the second TS)

First attack hits AC 25 for 12 damage against Wight, second attack hits AC 24 for 3 damage against Wight. and should either hit, Hunter's Quarry does 1 damage more. Most probably both hit, so likely 16 total damage to Wight. If the first arrow plus HQ (13 damage) kills the Wight, the second arrow will naturally go to Avonathemon.

Move action - Move to E3.

Minor action - (Only if Wight was killed) Apply Hunter's Quarry to Avonathemon.

Lindus Oakleaf - Male Elf Ranger 5
Passive Perception: 22, Passive Insight: 15
AC:19, Fort:17, Reflex:19, Will:17 -- Speed:7
HP:35/46, Bloodied:23, Surge Value:11, Surges left:5/8
Action Points: 0, Second Wind: not used
Powers -
Nimble Strike
Twin Strike

Elven Accuracy
Evasive Strike
Sneak Attack
Thundertusk Boar Strike
Yield Ground

Hunter's Bear Trap
Splintering Shot

Darkleaf Armor +1 (Encounter)
Lightning Longbow +1 (Daily)
 

esparkhu

First Post
Hindered by the corruption and utterly evil energy of this once holy place, Sena completely fails to affect the wight with her spell.

Hal moves towards Sena and remains under the high priest's total control.

The first arrow from Lindus strikes true. The wight howls in pain and seems to dissolve into the air. Lindus's second arrow flies at Avonathemon for 3 damage.

The high priest, bereft of his fighters, screams "May your limbs drop from you body. May your skin peel away from your flesh. May your organs rot into lumps of shriveled mud. May your souls burn forever in the fires of hell!" His words have more bite than his spell and Sena has the fortitude to withstand both.

Initiative: Status
Hal: 51/53, dominated
Lindus: 35/46
Avonathemon: down 52, -2 to hit
Wight: dead
->Sena: 34/48

23vj346.jpg
 

garyh

First Post
Sena moves closer to Avonathemon, but again his foul corruption shakes her faith, and her radiant bolt goes wide.

Move action - Move to E17.

Standard action - Sacred Flame against Avonathemon.

Sacred Flame vs Avonathemon (1d20 6=7, 1d6 4=9)

So much for that. Natural 1 misses.

Sena Ironhelm - Female Dwarf Cleric 5
Passive Perception: 15, Passive Insight: 20
AC:20, Fort:17, Reflex:14, Will:19 -- Speed:5
HP:34/48, Bloodied:24, Surge Value:12, Surges left:6/10
Action Points: 0, Second Wind: used
Powers -
Righteous Brand
Sacred Flame

Channel Divinity (Divine Fortune or Turn Undead)
Command
Healing Strike
Healing Word x2

Beacon of Hope
Cure Light Wounds
Inspiring Word
Rune of Peace

Symbol of Hope +1 (Daily)
 

garyh

First Post
Hal, still under the sway of the evil cleric, charges Sena and slices her with his sword. Perhaps shocked by his own actions, Hal finally regains control and throws off Avonathemon's spell.

Standard action - Charge to F16 and attack Sena.

Charge Sena (1d20 11 1=23, 1d10 6=9)

Hits Sena for 9 damage.

Save vs Domination -Save vs Domination (1d20 1=16)

Hal Carter - Male Human Fighter 5
Passive Perception: 14, Passive Insight: 14
AC:22, Fort:21, Reflex:19, Will:17 -- Speed:5
HP:51/53, Bloodied:26, Surge Value:14, Surges left:9/11
Action Points: 1, Second Wind: not used
Powers -
Cleave
Reaping Strike
Tide of Iron

Steel Serpent Strike
Sweeping Blow

Comeback Strike
Inspiring Word
Rain of Steel
Unstoppable
 

garyh

First Post
OOC: During his last turn, Lindus moved to E3 and placed Hunter's Quarry on Avonathemon.

Lindus shoots two arrows at the evil cleric, but both seem to have missed their target.

Standard action - Twin Strike against Wight with Hunter's Quarry.

Twin Strike (HQ) (1d20 9=13, 1d10 2=8, 1d20 9=18, 1d10 2=4, 1d8=8)

First attack hits AC 13 for 8 damage against Avonathemon, second attack hits AC 18 for 4 damage against Avonathemon, and should either hit, Hunter's Quarry does 8 damage more. Most probably both miss.

Heh, great. The only damage I did this round was to myself. At least I shook of the domination. Of course, I bet Avonathemon is going to recharge that attack again and hit Hal again.

Lindus Oakleaf - Male Elf Ranger 5
Passive Perception: 22, Passive Insight: 15
AC:19, Fort:17, Reflex:19, Will:17 -- Speed:7
HP:35/46, Bloodied:23, Surge Value:11, Surges left:5/8
Action Points: 0, Second Wind: not used
Powers -
Nimble Strike
Twin Strike

Elven Accuracy
Evasive Strike
Sneak Attack
Thundertusk Boar Strike
Yield Ground

Hunter's Bear Trap
Splintering Shot

Darkleaf Armor +1 (Encounter)
Lightning Longbow +1 (Daily)
 

esparkhu

First Post
Temple round 12

Sena must be getting demoralized since she misses again.

Hal hits Sena for 9 damage and manages release himself from the grip of Avonathemon's will.

Lindus's second arrow hits for a total of 12 damage. The high priest is now bloodied.

Avonathemon moves towards Lindus and throws a bolt of pure death energies at him. The elf takes 9 damage and is rooted to the spot (immobilized, save ends).

Initiative: Status
Hal: 51/53
Lindus: 26/46, immobilized
Avonathemon: down 64, -2 to hit, HQ, bloodied
->Sena: 25/48

vqth6a.jpg
 

garyh

First Post
Sena charges Avonathemon, but her axe likely just grazes his robes.

Move action - Move to B13.

Standard action - Charge against Avonathemon, ending in B9.

Charge (1d20 8 1=16, 1d12 6=10)

Hits AC 16 for 10 damage.

Sena Ironhelm - Female Dwarf Cleric 5
Passive Perception: 15, Passive Insight: 20
AC:20, Fort:17, Reflex:14, Will:19 -- Speed:5
HP:25/48, Bloodied:24, Surge Value:12, Surges left:6/10
Action Points: 0, Second Wind: used
Powers -
Righteous Brand
Sacred Flame

Channel Divinity (Divine Fortune or Turn Undead)
Command
Healing Strike
Healing Word x2

Beacon of Hope
Cure Light Wounds
Inspiring Word
Rune of Peace

Symbol of Hope +1 (Daily)
 

garyh

First Post
Hal, finally in control of himself, lets his adrenaline take over, and he knows he cannot be stopped by mere physical harm alone. However, he seems too eager in his harried attacks, and his blade appears to miss the cleric twice.

Minor action - Use Unstoppable to gain 7 temp HP.

Unstoppable (2d6 2=7)

Move action - Move to C13.

Standard action - Charge against Avonathemon, ending in C9.

Charge (1d20 11 1=14, 1d10 6=16)

Hits AC 14 for 16 damage. Marking Avonathemon.

Action Point!

Standard action - Steel Serpent Strike against Avonathemon.

Steel Serpent Strike (1d20 11=15, 2d10 6=17)

Hits AC 15 for 17 damage, and on a hit, the target is slowed and cannot shift until the end of Hal's next turn.

Hal Carter - Male Human Fighter 5
Passive Perception: 14, Passive Insight: 14
AC:22, Fort:21, Reflex:19, Will:17 -- Speed:5
HP:51 + 7 temp/53, Bloodied:26, Surge Value:14, Surges left:9/11
Action Points: 0, Second Wind: not used
Powers -
Cleave
Reaping Strike
Tide of Iron

Steel Serpent Strike
Sweeping Blow

Comeback Strike
Inspiring Word
Rain of Steel
Unstoppable
 

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