Infiniti2000 said:
I'm not understanding you. Are you saying that you can move through the area of the gate and not go through it, as in that you must be willing to use the planar travel mode of the gate?
Well, that's the second part I quoted... it strongly implies, that only willing creatures can actually be transported and only if the
join hands with the caster.
My argument is independant of that part, though.
Why does it sit at the top of the area? Cast reverse gravity, then gate. Does the gate end reverse gravity on the other side?
Of course. You cannot affect another dimension with
Reverse Gravity.
Remember that the 'falling' creatures strike the gate in the same manner that they would in a downward fall. If you put the gate on the floor and jumped on it, would you go through it?
Yes, in a normal situation... but this is not a normal situation. It involves gravity reversal and planar travel.
You seem to be arguing that you wouldn't, which is totally illogical.
No, I actually think it's wrong.
There is no continuous gravity here. There's a magical area of reversed gravity, which stops somewhere, because there is this
Gate cutting it off. The gravity does not continue through the
Gate-window, that's impossible. It's not continuous, there is a break where the window is (there is the requirement for planar travel between; maybe the
Gate exit is also positioned in a way, that if you come out of it, you would fall, but you will never get there, since there
is no force that moves you through the
Gate, only up to it, then it stops) and that would simply make you stop falling and hover there, as if you hit the top of the effect (you do not fall further in that case either, your acceleration and speed do not matter here).
Bye
Thanee