One of my players wants to take "Defensive Throw" (From Oriental Adventures) for his monk.
The feat (whose prerequisites include Improved Trip and Combat Reflexes) allows the Monk, as an AoO, to make an improved trip against his dodge target if the opponent misses him. And, of course, since it's an improved trip attack, he can make a free melee attack if he successfully trips.
Does this seem like a reasonable feat for a primarily core-rules campaign? I'm wary of anything that allows free attacks, but it's limited to one of potentially many opponants, is limited to once a round (since you can only have one AoO against an opponant per round), and is useless if your opponent doesn't miss you...
Thoughts?
The feat (whose prerequisites include Improved Trip and Combat Reflexes) allows the Monk, as an AoO, to make an improved trip against his dodge target if the opponent misses him. And, of course, since it's an improved trip attack, he can make a free melee attack if he successfully trips.
Does this seem like a reasonable feat for a primarily core-rules campaign? I'm wary of anything that allows free attacks, but it's limited to one of potentially many opponants, is limited to once a round (since you can only have one AoO against an opponant per round), and is useless if your opponent doesn't miss you...
Thoughts?