beaver1024
First Post
I've DMed a few low level magic campaigns. It can be fun but can easily turn into a farce. The reason is because DnD 3.X is balanced around an assumption that high level of magic is present in the campaign. To maintain the balance the amount of needed magic to overcome challenges need to reduce in direct proportion the player's reduced magical resources.
A few simple guidelines in order to get a quick and easy low level magic campaign up and running.
1. Ban full progression casters except the Bard. I find that nerfing full casters are more trouble than it's worth because then I have to do other special things to compensate for the nerf. The best thing is to just ban them all. That also means that opponents don't have full casters on their side which is good for balancing challenges.
2. Allow no items that have a spell level over 4th.
3. Reduce the wealth per level by half.
4. All monster CRs are increased by 4.
A few simple guidelines in order to get a quick and easy low level magic campaign up and running.
1. Ban full progression casters except the Bard. I find that nerfing full casters are more trouble than it's worth because then I have to do other special things to compensate for the nerf. The best thing is to just ban them all. That also means that opponents don't have full casters on their side which is good for balancing challenges.
2. Allow no items that have a spell level over 4th.
3. Reduce the wealth per level by half.
4. All monster CRs are increased by 4.