WayneLigon
Adventurer
TerraDave said:There is nothing wrong with reimaganing some things, but they loose that unique balance, and they will break the game.
If simply re-imagining looks and names breaks the game, then it deserves to be broken.
TerraDave said:There is nothing wrong with reimaganing some things, but they loose that unique balance, and they will break the game.
I only know a Tauren come from WoW because of one of the earlier 4e threads that mentioned it. I wouldn't know a Galka if one got up and slapped me. And I have no clue what Lawn or Travelocity are.Remathilis said:The first is D&D's way of competing with a world dominated by all manner of new fantasy creations. If I say "Tauren" you know I'm talking WoW. If I say "Galka" you know I'm talking Final Fantasy. If I say "Gnome" you don't think D&D. (You probably think Lawn, or at least Travelocity)
You're not.glass said:I pretty much agree with you (I think; it was a long post), but I just wanted to comment on this:
I only know a Tauren come from WoW because of one of the earlier 4e threads that mentioned it. I wouldn't know a Galka if one got up and slapped me. And I have no clue what Lawn or Travelocity are.
Of course, I could just be a special snowflake...
glass.
WayneLigon said:If simply re-imagining looks and names breaks the game, then it deserves to be broken.
Sorry, but this is a non-argument to me. The only way it is true is if "all things are equal", and that premise is clearly false (at least, I imagine, to most of us, or else we'd all be happy with one race, one monster, one class, and one treasure).Raven Crowking said:But, while branding may be good for WotC, and branding may be good for cattle, I am not at all convinced that branding makes a stronger game.
The problem I see is that there already is a "common D&D experience", and it's exactly the hodgepodge you describe. Up until now, my kids can play a D&D that is remarkably similar to the one I played when I was 12. With 4e they will learn an entire new set of assumptions with a new convoluted vocabulary to go with it. What WotC has accomplished is to replace the common D&D experience with a "new D&D" experience.Remathilis said:So Wizards went the other way: Here is D&D. Here is the common D&D experience. You are more than welcome to change it as needed, but we want a common ground that all players can see and know they are playing D&D(TM) and not some homebrew, some OGL, or some other competing fantasy media.
WayneLigon said:If simply re-imagining looks and names breaks the game, then it deserves to be broken.