Hypersmurf said:
Gads, I hate all-or-nothing mechanics. So, Diana, a 30th level epic archer with ludicrous bonuses to attack and damage, shoots Fred, a 1st level neophyte monk, and... nothing. Not to mention that it makes the machine-gun archer schtick even more of a good thing.
What do people think of the following replacement/supplement for Deflect Arrows?
Prerequisites: Base attack bonus +5, Dodge, Improved Dodge.
Benefit: You gain a +4 dodge bonus to AC against ranged attacks. If you choose to fight defensively, this bonus increases to +8 (stacking with the usual bonus to AC gained from fighting defensively). If you take the total defense action, it increases to +12, again stacking with the usual bonus gained from total defense. Furthermore, if you take the total defense action, a natural 20 on a ranged attack roll doesn't count as an automatic hit on you.
This feat doesn't provide a benefit against effects that require a ranged touch attack roll. You can only use this feat if you are wearing no heavier than light armor, and carrying no more than a light load.