Well, if I recall correctly, 3.0 required you to make a DC 20 Reflex save to deflect that one arrow per round. Depending on how much credibilty you ascribe to WOTC, they either "knew what they were doing, it's probably he correct change" or "WOTC messed up a perfectly good thing again".
I recently DM'd a very simialr scenario to the hypothetical above - a monk w/ deflect arrows was fight a small group of 1 hit mooks (base Orc vs. L8 character) and was being targeted by a tough ranger. Due to range, the ranger had to roll a 20 to hit the monk. He did, and the monk deflected it. My reaction: Great! I got to have the exitement and momentary threat of a 20, and the monk got to use his class abils to 'out play' the enemy.
I don't see that it would be a problem for any other class with th feat either - and compared to some metamagic feats, or power attacking Barb w/ greatsword, avoiding one arrow per round does not seem disrupting.
If in doubt, fire ten arrows at the Deflect Arrows character !
Rassilon.
I recently DM'd a very simialr scenario to the hypothetical above - a monk w/ deflect arrows was fight a small group of 1 hit mooks (base Orc vs. L8 character) and was being targeted by a tough ranger. Due to range, the ranger had to roll a 20 to hit the monk. He did, and the monk deflected it. My reaction: Great! I got to have the exitement and momentary threat of a 20, and the monk got to use his class abils to 'out play' the enemy.
I don't see that it would be a problem for any other class with th feat either - and compared to some metamagic feats, or power attacking Barb w/ greatsword, avoiding one arrow per round does not seem disrupting.
If in doubt, fire ten arrows at the Deflect Arrows character !
Rassilon.