Deities and Demigod: crudy rules!?!?

Xeriar said:
No, you actually roll to determine the threaten/autohit part (if AC greater than their to-hit).

No. By default, when you roll a natural 20, you automatically hit, no matter what. You have to roll again to confirm your critical hit.
 

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No. By default, when you roll a natural 20, you automatically hit, no matter what. You have to roll again to confirm your critical hit.

That is not what it says. Page 26 second column, 'Always Maximize Roll'

When attacking, you use a result of '20' and calculate success or failure from there.

Last sentance in that paragraph:

"You should roll the d20 anyway and use that roll to check for the threat of a critical hit."
 

Xeriar said:


That is not what it says. Page 26 second column, 'Always Maximize Roll'

When attacking, you use a result of '20' and calculate success or failure from there.

Last sentance in that paragraph:

"You should roll the d20 anyway and use that roll to check for the threat of a critical hit."

No kidding!?! You "roll the d20 anyway and use that roll to check for the threat of a critical hit", but you automatically hit because you got a 20! These are the absolute elementary basics of combat. *sigh* :rolleyes:

By the way everyone, I have been told that you should use emoticons to express your feelings on a matter so that you aren't being mistaken for rudeness. Well, the rolleyes emoticon is pretty rude. Funny that it would be included as an emoticon, eh? Just some food for thought. ;)
 
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I can remember the good olddays of grabbing the original D&D's with Elric and Cthulu. I didn't play DnD at all, I simply was into mythology and it was cool. I'm buying the new book for much the same reasons. In my Rokugan campaign the characters are not likley to encounter the Elemental Dragons or Fortunes but if they do, no stats will be needed.
 

I can remember the good olddays of grabbing the original D&D's with Elric and Cthulu. I didn't play DnD at all, I simply was into mythology and it was cool. I'm buying the new book for much the same reasons. In my Rokugan campaign the characters are not likley to encounter the Elemental Dragons or Fortunes but if they do, no stats will be needed.

Ahh, I do not have my L5R books handy, but I like the comment in 'Way of the Dragon' about Dragons...

"If a character is so foolish as to attack a dragon, he will quickly find himself torn into tiny bits, put back together, torn into tiny pieces, put back together, torn into little shreds, and finally put back together. Doing this takes one action for the dragon."

"There is no limit to the number of actions a dragon may take in a round. Dragons go first. Dragons may take any number of free raises on spells and cast as many as they want. Dragons know all spells."

Fortunes are a different matter - they excel more than any other in some area - combat, strength, riddles, arranging marriages etc. Dealing with them is usually a roleplaying endeavor that involves outwitting or impressing them (rote honoring them is simply assumed).
 

No kidding!?! You "roll the d20 anyway and use that roll to check for the threat of a critical hit", but you automatically hit because you got a 20! These are the absolute elementary basics of combat. *sigh*

I think it's playing on words. You are considered to have recieved number X, but other effects from number X are not counted because it was not actually rolled. It is not, mind you, a bad rule.

Myself I think I am reserving the auto20 think for 'overgods' to keep the fun level up (if for some [expletive of choice] inhumanly, ungodly insane reason that my campaigns make it remotely far enough that the effect has to be considered).
 
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kreynolds said:

By the way everyone, I have been told that you should use emoticons to express your feelings on a matter so that you aren't being mistaken for rudeness. Well, the rolleyes emoticon is pretty rude.
:rolleyes:
 


Greetings

Rule zeroing: oh sure, you can fix anything with rule zero. But when a book is mostly about rules and stat and you have to rule zero a lot of them... the book has issues.

The always 20 is just wrong! Now, if it was something like "gods always roll the d20 twice and take the best result" or something, that I could handle. Auto 20 removes all ramdomness.

As for D&D being silly in general... well sure, you don't have to play. I'll admit that D&D has a certain element of silliness and powergaming, but even within that context, the anhiliating strike is absurd. I was looking it up some more, and Moradin has it too. Wich means that moradin can destroy nerul, pelor, grumsh... in one hit (since he has a higher rank... Moradin and Coreleon have the highest ranks of the D&D pantheon, what is up with that?). One almost has to wonder why he hasn't crushed grumsh...

Ancalagon
 

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