Upper_Krust
Legend
Hi Ancalagon! 
Allow me to interject!
So we have found the divine equivalent of the 'Harm' spell.
Two points; firstly you could Rule-0 it (since it appears clearly overpowered) or modify it.
My second point (and remember I still don't have the book yet) is that I can't believe they didn't seperate the salient divine abilities into Extraordinary and Supernatural! I don't agree with an arbitrary ignorance of Anti-magic - even for deities.
Annihilating strike is clearly a supernatural ability.

Ancalagon said:This would be a valid argument if the rules didn't SUCK so much. "God level play"? unplayable I say.
Allow me to interject!

Ancalagon said:Example: Moradin is the most powerfull god (rank wise) of the D&D pantheon (why? I don't know), with the sole exception of Corellon larethian who is his equal. Moradin has the anhiliating strike ability, wich allows him to obliterate anything of a lower divine rank than him. The DC (fort) to avoid being utterly destroyed is 91. Most gods can' t make that save, even with an always 20 rule.
So we have a rule set that makes the dwarf god able to destroy the rest of the pantheon on a whim. "Nice".
So we have found the divine equivalent of the 'Harm' spell.

Two points; firstly you could Rule-0 it (since it appears clearly overpowered) or modify it.
My second point (and remember I still don't have the book yet) is that I can't believe they didn't seperate the salient divine abilities into Extraordinary and Supernatural! I don't agree with an arbitrary ignorance of Anti-magic - even for deities.
Annihilating strike is clearly a supernatural ability.