Demon Killer

SolidSnake said:
I'm thinking about the following for my other 3:

Divine Might
Quickdraw
Iron Will (multiclassing has killed my will save)
Improved Initiative
Close quarters fighting (could be nice...)
Power attack

If you are going to max out your chr definitely go with divine might and power attack. Divine might is just incredible for the damage boost. And if you go this route, you might want favored power attack to boost the power attack even further.

A second thought is favored critical (acts as improved critical for all weapons against your favored enemy).

Is there a reason you are not going Ranger 2/Paladin 5/Fighter 1/KotC 2?

That would give you the paladin's special mount which would make a mounted character far more viable especially since you have exactly three feats left over which gets you the crucial spirited charge.

With a lance you would be more scary then the divine might could ever be and you still could get that later (depending on how far Ender takes the game).

With spirited charge you'd be doing an extra 15 damage from your favored enemy bonuses alone. Divine might will give you at most an extra 12 and that is if you go the TWF'ing route with the ranger, and hit with all three of your attacks (which would not benefit from the possible +3 to the attack with a mounted charge).

Not to mention, a mount is really nice for mobility. You can make Dex a dump stat and get the best armor you can afford, and counter your poor movement with your mount's. Even with heavy armor a heavy warhorse will still be moving far faster than you could.
 

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Gaiden said:
If you are going to max out your chr definitely go with divine might and power attack. Divine might is just incredible for the damage boost. And if you go this route, you might want favored power attack to boost the power attack even further.

A second thought is favored critical (acts as improved critical for all weapons against your favored enemy).

Is there a reason you are not going Ranger 2/Paladin 5/Fighter 1/KotC 2?

That would give you the paladin's special mount which would make a mounted character far more viable especially since you have exactly three feats left over which gets you the crucial spirited charge.

With a lance you would be more scary then the divine might could ever be and you still could get that later (depending on how far Ender takes the game).

With spirited charge you'd be doing an extra 15 damage from your favored enemy bonuses alone. Divine might will give you at most an extra 12 and that is if you go the TWF'ing route with the ranger, and hit with all three of your attacks (which would not benefit from the possible +3 to the attack with a mounted charge).

Not to mention, a mount is really nice for mobility. You can make Dex a dump stat and get the best armor you can afford, and counter your poor movement with your mount's. Even with heavy armor a heavy warhorse will still be moving far faster than you could.

Actually, for story purposes, I've completely opted out of the mounted knight motif (hence the class levels in Paladin). I'm just really going for as much damage as I can possibly do to demons in every shot 1-on-1. I took the ranger's archer combat path and have a greatsword for melee. The damage I'm doing with the above three feats now is impressive...I was just thinking about quickdraw and iron will b/c:

1. My will save isn't very good
2. Quickdraw allows for many possible options

Although, I do admit that favored power attack is impressive. However, as of now, the highest I can get my melee bonus is +15/+10 vs. outsiders...you think that gives me enough of a cushion to start power attacking?
 

SolidSnake said:
Actually, for story purposes, I've completely opted out of the mounted knight motif (hence the class levels in Paladin). I'm just really going for as much damage as I can possibly do to demons in every shot 1-on-1. I took the ranger's archer combat path and have a greatsword for melee. The damage I'm doing with the above three feats now is impressive...I was just thinking about quickdraw and iron will b/c:

1. My will save isn't very good
2. Quickdraw allows for many possible options

Although, I do admit that favored power attack is impressive. However, as of now, the highest I can get my melee bonus is +15/+10 vs. outsiders...you think that gives me enough of a cushion to start power attacking?

So what is the final breakdown?

(To all other EN Worldians) I am also going to be involved in this game that Solid Snake is making a character for and I was thinking something along the lines of a Tom Hanks type character in Saving Private Ryan: someone with a background as a teacher of some type (non-martial) who was thrown into this war with the demons and had to forego his chosen profession to fight for his world. Because we will both be set about 100 years into the war I am thinking that the only race that is really appropriate would be an elf.

I was originally looking at DWS but I can't really fit in the background very well with that character type. I was thinking that the best fit for the background would be either a monk or a wizard. The wizard is attractive as its the elf's favorite class. However, continuing progression in an arcane profession is very specific in this world and I really don't think it meshes well with the Tom Hanks persona - after all, as a wizard I would be able to send the demons back to the abyss they crawled out of with a spell. I just can't picture that character being as afraid as a character that would actually have to fight them.

So if I stick with monk as a background, to multiclass, they have to be close to equal levels to not incur penalties. Fortunately we start out at 10th level so I don't have to worry about the midlevels where there would be a level gap (and I am not even sure if the DM will enforce the monk multiclassing rules).

I was thinking Monk 5, Ranger 5 with Point Blank Shot, Rapid Shot, TWF, Improved Favored Enemy, and Weapon Finesse (stat spread is 18, 17, 14, 14, 13, 13). At close range with flurry, TWF'ing, and RS, I would be looking at 5 attacks a round which would be at +10, +10, +10, +9, +5 using MW shuriken and an unarmed strike with magic fang (from the ranger). Each shuriken would do 1d2+9 dmg (+7 because of F.E. bonuses) against demons and the unarmed strike would do 1d8+9.

What do you all think?

(Solid Snake - going to hijack this thread from you ;)).
 

Next character idea:

Human DWS: Ranger 6, DWS 3 w/ WF, FS, PBS, RS, MS, Favored Critical, and (either rapid reload or EWP - repeating crossbow) wielding a crossbow (repeating).

With a maxed out hide skill he can be sniping from around 200' away or so which would negate the -20 penalty to hide after making an attack. Moreover, using 3.0 critical stacking rules, with a crossbow his crit range would be 15-20 against demons (x3) with each bolt doing base damage of 1d8+6 with a magic weapon on the crossbow and bolts. Without dex, he'd have a base of +12 to hit at that range and most likely would always get surprise given his extreme range.

I would actually prefer a Ranger 5, Fighter 1, DWS 3 so that I could ditch MS in favor of Improved Favored Enemy for an extra +3 dmg per bolt but our DM doesn't want mid/maxing multiclassing.

I could also go for an elven DWS and just ditch the crossbow for a bow, but I like the expanded crit range of the crossbow.
 

Take TWF'ing

Solid,

I would opt for TWF'ing instead of RS. You already have dex as a dump stat with your heavy armor and if you only use ranged weapons during the first round when enemies close, it is suboptimal to burn a feat in that direction. Take TWF'ing and dual wield your great sword with armor spikes. This way you max out your PA'ing.

Besides, two of my characters are going to be missile machines, you might as well leave that stuff to them.

Gaiden

EDIT - I am an idiot (forgot about armor restrictions with the combat style). Guess it doesn't much matter :)
 
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Single classed survivor

If I wanted to make a super defensive character, what class should I take.

I am thinking paladin KotC mix with a maxed out chr and con with a bunch of divine feats: divine vigor, divine shield, divine might, extra turning.

Thoughts?
 

Gaiden said:
If I wanted to make a super defensive character, what class should I take.

I am thinking paladin KotC mix with a maxed out chr and con with a bunch of divine feats: divine vigor, divine shield, divine might, extra turning.

Thoughts?

Come on! I just made a character like this. At least have the class to do with this with straight paladin levels or something:) One Knight of the Chalice is enough!!!! I think the DM is already pissed at me b/c I took so many diff. classes to get KoC...I think he saw my total damage against demons...
 

So here are the three character ideas:

1. Elven Monk 5/Ranger 5 that focuses on getting as many attacks as possible to maximize the favored enemy damage w/ the feats: PBS, RS, I.F.E., W.Fin. following the TWF'ing combat style. Personality (Tom Hanks in Saving Private Ryan).

2. Dwarven Barb 4/Ranger 5 that is absolutely fearless taking whatever punishment the demons can dish out w/ the feats: Diehard, Fearless (from PGtF), P.A., F.P.A. following the TWF'ing combat style (dual wield either a dwarven war axe and small shield, a dwarven urgosh, or a great axe and armor spikes). Personality (Matthew McConahey (not sure of spelling) in Reign of Fire).

3. Human Fighter 8/Ranger 1 that focuses on getting crits w/ the feats: Resounding Blow, Quell the Profane, I.C., Sacred Relic (there are no available magic items), E.W.P. - great scimitar + 5 others that should maximize the number of attacks or damage output. Personality (don't have one yet - basically your stereotypical bad arse). For the other feats I was thinking of WF, GWF, WS, P.A, and Power Critical. Although, perhaps, I.F.E. would be better than W.S.

Thoughts?
 

*wonders why no one thinks any SL stuff, especially Silver Knights, guys specializated in fighting demons, aren't being accepted here...*
 

Nightfall said:
*wonders why no one thinks any SL stuff, especially Silver Knights, guys specializated in fighting demons, aren't being accepted here...*

Nightfall, I'd do it if only I knew what it was. I dont have any SL stuff at my disposal, so I'm completely in the dark on this issue;)

Gaiden-I like the background history of 1 but the mechanical build of 3. Why not combine them?
 

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