SolidSnake said:I'm thinking about the following for my other 3:
Divine Might
Quickdraw
Iron Will (multiclassing has killed my will save)
Improved Initiative
Close quarters fighting (could be nice...)
Power attack
If you are going to max out your chr definitely go with divine might and power attack. Divine might is just incredible for the damage boost. And if you go this route, you might want favored power attack to boost the power attack even further.
A second thought is favored critical (acts as improved critical for all weapons against your favored enemy).
Is there a reason you are not going Ranger 2/Paladin 5/Fighter 1/KotC 2?
That would give you the paladin's special mount which would make a mounted character far more viable especially since you have exactly three feats left over which gets you the crucial spirited charge.
With a lance you would be more scary then the divine might could ever be and you still could get that later (depending on how far Ender takes the game).
With spirited charge you'd be doing an extra 15 damage from your favored enemy bonuses alone. Divine might will give you at most an extra 12 and that is if you go the TWF'ing route with the ranger, and hit with all three of your attacks (which would not benefit from the possible +3 to the attack with a mounted charge).
Not to mention, a mount is really nice for mobility. You can make Dex a dump stat and get the best armor you can afford, and counter your poor movement with your mount's. Even with heavy armor a heavy warhorse will still be moving far faster than you could.