Kain Darkwind said:
So....the later dragon age categories. Wyrm, great wyrm, in a few cases even Ancient....they are worthless, right? Or should be squeezed down into CR 21ish for you?
From a flavor standpoint, yes.
Kain Darkwind said:
And here's the coup de grace. Demons are scalable from CR 1. Manes, dretch, etc. They all exist at the lower rungs of the demon ladder. If you want low level demon encounters, use low level demons. If you want mid level encounters, use vrocks and hezrou. If you want high level encounters, use marilith and balor. And if you want high epic level encounters, you should use demon lords.
True.
The absolute sliding scale idea doesn't work.
Depends.
However, an appropriate base level must be achieved, from which the sliding scale would descend from. Now, do you have HotA? Are you reading it now? Because it seems like some of those who have the book are saying that these stats are calculated as if the Lord were off his or her lair. Others are saying, no it's not written that way.
Now, since I don't have the book, I can't really judge. However, let's go with the assumption, that these are their stats on plane or off plane. Now, if each one had a CR higher than the average Balor's, then I'd say that an appropriate 'base line' has been achieved (not accounting for the fact that CR isn't very good at power assessment). This way, the demon lords are above (not much) the 'average' Balor and can be advanced until you reach whatever power level you desire. Sure it takes work, but it's better than having stats that are
completely useless or having no stats at all (assuming you want stats).
You can't have a description of awesome power and then ability scores of 5-9 and 2 HD.
Or you can be a 2e baernaloth.
Because if that is the case, there is no reason to bother playing the game...the game's mechanics are supposed to interpret a world, and make it come alive. Not twist the laws of reality so that you can more comfortably play.
It's a
game, anyone can play however they wish. If someone
really wants to play that way and everyone is having fun, how can you dump on their play style? I don't want to play that way, but maybe someone does. It's not bad-wrong.
If DnD tells you that a Jump check DC 40 is required to jump a bridge 40 feet wide, and your players can't do that, do you just change the DC to 10? And if you do, then WHY?
Not a very good comparison.
You're comparing a mere mechanic (a Jump check) to a creature with past and flavor to it (a demon lord).
Demon Lords need to be more powerful than balors. Demon Princes should be more powerful than Demon Lords. And regardless of your game, their power level shouldn't be dropped to accomodate the lowest common denominator.
Actually, it's my game, I can really do whatever I want in it, but that's really beside the point.
There are other ways you can let your PCs at 16th level beat Demogorgon, if you want that to be possible, without ruining Demogorgon's power level....the power level of his flavor. A few include, circumstances (Deus ex Machina) reducing his available power level, awesomely powered artifacts, high level aid, etc. But that doesn't change that Demogorgon, who has ruled the Abyss for millenia, should have more than 27HD, should ideally pose a greater threat than a great wyrm dragon, should be a real threat. Situational modifiers can make him available to be beaten at 5th level, if that is the playstyle you wish to have. Not his 'standard' stats.
Nitpick, Demo doesn't rule the Abyss.
Regardless of what I may be saying, I do agree with you that the status quo power level should be maintained. I'm just arguing that, as seen all over the internet, NO ONE AGREES ON HOW POWERFUL THEY SHOULD BE. Which is why I advocate the Advancing the Archfiends idea, using an 'appropriate' base power level established. Since I don't have the book, I don't really know if the stats would or do represent an appropriate base power level. I'll find out when I get it.