John R Davis
Hero
Sorry. I maybe wasn't clear. Finding things in a quest had been around since year one. I'm fine with that since I started in 1980. For some reason I just despise all the names that have been given to these things. IMO
Correction. Fetch quests are the padding for older RPGs. Contemporary video games have largely abandoned constant fetch quests as a model.I didn't buy this adventure for a very simple reason: demons. Demons are boring. There is no uncertainty about their motives, or subtlety about their plans. Their only use is to be summoned as living WMD. (yeah, I know it's mostly Devils, but demons still feature).
However, with regards to the ending, there is something we see in several WotC adventures: it's deliberately left fairly open so it can be tailored to match the decisions the players make along the way. The drawback of such an approach is it lacks the set-piece battle and sense of closure you would expect to find in a good story.
Fetch quests: These are the padding that fills most RPGs. You would be hard pushed to find an adventure that wouldn't be very short if you didn't stuff it with these.
Correction: I play far too many CRPGs, and they are still as dependant on fetch quests as ever they were.Correction. Fetch quests are the padding for older RPGs. Contemporary video games have largely abandoned constant fetch quests as a model.
Well the thing is, its easier to type Fetch Quest as opposed to typing out "quests about going to grab something for an NPC before that NPC helps you with the thing you actually need to be doing." Terms are there to make communication more effective. I mean, its like you're saying don't use the word "term" and instead use "words that describe abstract ideas."Yeah quests where you find stuff are fine. For me when everyone started giving everything a term ( DPR, Tank, Sorlock, Fetch Quest, etc) started irritating me and put me off!
Maybe I'm old. Maybe that needs a thread.
Contemporary triple AAA or highly reviewed indie games? Which? I don't recall many, and the ones I can recall they are very minimal and optional, not the core storytelling technique of the work.Correction: I play far too many CRPGs, and they are still as dependant on fetch quests as ever they were.
Baldur's Gate 3. Pathfinder: Wrath of the Righteous. Solasta: Crown of the Magister. Divinity: Original Sin 2. Mass Effect: Collector's Edition. Cyberpunk 2077. The Outer Words. Dragon Age: Inquisition. Witcher 3.Contemporary triple AAA or highly reviewed indie games? Which? I don't recall many, and the ones I can recall they are very minimal and optional, not the core storytelling technique of the work.
Yeah. Still irritating ( I think the massive influx of modern words is all part of it. I think it started with difference-maker). BlechWell the thing is, its easier to type Fetch Quest as opposed to typing out "quests about going to grab something for an NPC before that NPC helps you with the thing you actually need to be doing." Terms are there to make communication more effective. I mean, its like you're saying don't use the word "term" and instead use "words that describe abstract ideas."
I've also played all these games, and I feel like your argument is rather disingenuous, or at least very lazy and handwave-y, because you're ignoring change simply because there still are some fetch quests, and you're ignoring the positioning of the fetch quests, which is increasingly outside the narrative. Which is exactly what @Shardstone said and you totally ignored that bit.Baldur's Gate 3. Pathfinder: Wrath of the Righteous. Solasta: Crown of the Magister. Divinity: Original Sin 2. Mass Effect: Collector's Edition. Cyberpunk 2077. The Outer Words. Dragon Age: Inquisition. Witcher 3.
To name but a few I have played recently. Even more fetch quests than they have colons.
Of these games, Witcher and DA: Origins are the highest rated, and BG 3 isn't done so I haven't played it. That being said, most of those games out more than 5 years ago. Witcher 3 came out in 2015, for example. That doesn't qualify as contemporary design, but is instead just modern design.Baldur's Gate 3. Pathfinder: Wrath of the Righteous. Solasta: Crown of the Magister. Divinity: Original Sin 2. Mass Effect: Collector's Edition. Cyberpunk 2077. The Outer Words. Dragon Age: Inquisition. Witcher 3.
To name but a few I have played recently. Even more fetch quests than they have colons.
I am curious to know the story behind a vampire who is fiercely loyal to a city with a second sun designed to turn vampires to dust.
Wow! That sounds awesome. Mad props to you and your player for working in the lore so nicely (even if there are non-canonical elements).For those curious, he is loyal to the previous king, the vampire lord. The upstart theocracy are usurpers, but the city can be saved from them. He was a loyal praetorian guard of the previous ruler, before he got turned into a vampire. Then he followed him into vampirism.
He still has family, kids and grandkids in the city, but he himself was forced to flee when the guardian appeared in the sky. He still keeps in contact with his family.
I can't recall what is cannon and what is just IMC...the vampire lord was never killed, but lurked below the city, awaiting his chance to return. When arriving in Avernus, the PC discovered his old master is alive and was overjoyed. He is helping the vampire retake the city from the devilish incursion. Later on, he will have a point of conflict as the vampire king has no intention of letting the city leave Avernus. In Avernus there is no sun, and the people all turn to him as their saviour. If he goes back to the prime material, that all changes.
That's the really cool thing. They are playing a semi-undead race, Reborn I think. All the rest of the flavour is actually from being a Moon Druid. They are not themed around being a druid at all, that is just the mechanical chassis that gives them their vampire powers.Are you letting the PC use the vampire rules from the sidebar in the MM or are they using the dhampyr race? (Or something else?)
Kind of confused why they don't use the dhamphir lineage, which has all of these as features haha. Regardless, super cool!That's the really cool thing. They are playing a semi-undead race, Reborn I think. All the rest of the flavour is actually from being a Moon Druid. They are not themed around being a druid at all, that is just the mechanical chassis that gives them their vampire powers.
Their bite/claws are Primal Savegery cantrip. They have charm person, fog, hold person, summon beast, protection from good, wither & bloom, etc. All sorts of appropriate things
They only shapechange into relevant forms. Wolf, Bear (is hybrid werewolf form), rats, bats, I let them turn into swarms of bats/rats too.
The only change I made, is that they use Cha as their main stat, rather than Wisdom. That just helped the character concept a bit. Both a great stats.
This is a rather disingenuous additional condition. You can't only play the critical path, since you need to do side quests to gain power and levels. And as I already mentioned, it makes those "huge" games very short. Witcher 3, Cyberpunk 2077 and Dragonage: Inquisition in particular are jam packed with sidequests that don't even bother to dress up their fetch quest nature.if you follow the main path
You can't get much more contemporary than BG3, since it isn't out till next year, and that has it's share of "bring me X" quests. Now you could try to argue that they are "not on the critical path" since it doesn't really have a critical path apart from at a couple of key points. So you never have to do "steel the statue from the druids", "steel the egg from the owlbear", "find the book of evil magic" etc, but you would miss out on much of the game and be under-levelled if you tried to not do any fetch quests.Of these games, Witcher and DA: Origins are the highest rated, and BG 3 isn't done so I haven't played it. That being said, most of those games out more than 5 years ago. Witcher 3 came out in 2015, for example. That doesn't qualify as contemporary design, but is instead just modern design.
You should reference Ruin Explorer's post. A out of the way optional fetch quest vs mainline composed of fetch quest is completely different. You are basically arguing something completely different to what I am.You can't get much more contemporary than BG3, since it isn't out till next year, and that has it's share of "bring me X" quests. Now you could try to argue that they are "not on the critical path" since it doesn't really have a critical path apart from at a couple of key points. So you never have to do "steel the statue from the druids", "steel the egg from the owlbear", "find the book of evil magic" etc, but you would miss out on much of the game and be under-levelled if you tried to not do any fetch quests.
Not that there is anything wrong with fetch quests. The Holy Grail is a fetch quest. There have always been there and always will be there.
"Out of the way" is another qualifier. The fetch quests in BG3 are in no way "out of the way". Technically, you could avoid doing them, but in practice you would have to use cheat codes in order to do so.A out of the way optional fetch quest vs mainline composed of fetch quest is completely different.
Cyberpunk 2077 is one of the worst reviewed games in a long time, and a compelte failure. DA: I is an older game outside of contemporary stuff, and also not super well reviewed for its story."Out of the way" is another qualifier. The fetch quests in BG3 are in no way "out of the way". Technically, you could avoid doing them, but in practice you would have to use cheat codes in order to do so.
They are not "out of the way" in Cyberpunk 2077 or Dragon Age: Inquisition either. You are bombarded with hundreds of the things. You can't drive down the street in Cyberpunk without being bombarded with phone calls from fixers wanting you to fetch them something.