D&D 5E Describe for me a City of Illusion

I'm A Banana

Potassium-Rich
I'm doinking around with some gnome stuff and have an occasion with which to describe a City of Illusion, made by those archetypal illusionists, and I feel like the collective trickery here at ENWorld could help me come up with some juicy bits to put in it.

Of course, a concealed entrance, and illusions in place of entertainment and whatnot are de riguer, but what might one find in a City of Illusions? What might the leadership look like? What might the militia be like? The architecture? The lighting? What might daily life be like for the inhabitants?

I imagine much of it would be done with illusion, but how many layers deep does the trickery go? Do the illusions of buildings conceal plain rooms and caves, or do they conceal elaborate gnomish construction that itself conceals the true rooms which are then again cloaked in a layer of illusion and....? Perhaps it comes out the other side and they never actually make any illusions (or say they don't and then do with extra-special subtlety)?

How might a group of PC's encounter such a place? How might they function in such a place, acknowledging that I probably don't want to spend six sessions on layer upon layer of lies and deceit to buy a horse or something? ;)

Just curious what ideas you folks have. Describe for me a City of Illusion.
 

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The first thing I thought of is "They could mask the stench of the gutters/sewers...."

So it would be a city of wonderful scents, scintillating odors, and hundreds of exotic spices and perfumes--and no "nightsoil," sweat, or other unpleasant smells.
 

Disney World.

Details will have to wait until tomorrow. It's late. But I will flesh this out tomorrow. Love this sorta thing.

For now/to sleep on...Disney World.
 

Don't forget advertisements.

Images that pop up right in front of people as they're walking, disembodied voices hawking wares/ideals, hints of flavor and smells reminding you it's time to check out that restaraunt, and massage parlors or brothels literally giving you a feel for what they have to offer.
 

At last. After many trials, and still more tribulations, I had everything I would need to gain entry to Rhith - the fabled gnomish city of illusion.

In a quaint forest clearing, precisely where I am under oath not to divulge, I proceeded with the spells, rituals and pass phrases required to enter the city. Even then, had I not a friend from the city to vouch on my behalf it would all have been for nought. Fortunate for me, I had such a friend, and so, upon unlocking the final barrier the forest at the edge of the clearing blurred into a smear of greens and browns and dribbled away into the ground. The light around me seemed to change, and when I looked up I found the sun to be a set of concentric circles in the colours of the rainbow. Slowly at first, but with increasing speed, it expanded to fill the sky, the circles blending and morphing into a shifting mix of every colour imaginable. As bewildering a spectacle as this was, my attention was drawn back down to earth by a tug at my sleeve.

Looking down, I noticed the diminutive figure of a gnome beside me. Behind him, I noted that the knee high light green grass of the clearing was gone, replaced by short trimmed grass of which every blade was a different colour. The gnome grinned and held out his hand.

From a pocket I drew the token my gnome friend had given me and placed it upon the palm of my new acquaintance. He glanced at the coin and then, to my surprise, bit it in two. After a moment of chewing he remarked, "Delicious.", before popping the other half of the coin into his mouth. Grinning again, he spread his arms wide. "Welcome to Rhith, friend." he proclaimed, and then bowed low. I began to respond, but stopped short as he, and everything around me, blurred into the same dazzling mix of colours as the sky above only to reform into the most amazing landscape I have ever beheld.

It began with the sky. A perfect blue, blemished only by what I at first took to be clouds of various shapes and colours before realising they formed into words of the gnomish tongue that appeared to serve the function of the town crier. "Visit Gerbo's garden: every herb you've ever heard of, and especially those you haven't!” announced one. Another read, "Welcome to the new arrival. He's a human - even if he doesn't look it." I suppose I shouldn't have expected my attempt to disguise myself as a gnome to fool anyone here. There were other cloud messages, but as the sky shifted through gradations of blue into a light purple, a distant point of yellow light zipping by caught my attention.

It moved rapidly across the sky before descending to the top of what I will call a tower, but only because a better word escapes me, and then spiralled downwards around the outer wall. The tower itself was long, slender, comprised of turning cogs of various sizes and coloured in shades of garish green, thrusting upwards at an impossible angle. I followed the light as it wound down around the tower, eventually disappearing into a window on the small structure that stood below it on the banks of a river of gold. A moment later, a green light flew back out of the window, wound its way back up the length of the tower before taking flight across the sky. Before I could make sense of this I felt the ground move beneath me.

I thrust my arms out and crouched slightly to stabilise myself. Lowering my gaze, I found that I was flying through the air on a translucent pink platform about ten feet across. As the platform picked up speed I felt myself becoming overwhelmed by the barrage of sights, sounds and smells that assailed me.

From my vantage point as the platform began its descent I could see that the city appeared to be ringed by trees that would have seemed normal if not for their impossible size. On my left a squat and featureless orange structure shimmered like a mirage, then a tower festooned with windows spun slowly by - inside some windows I could make out gnomes dining at regally set tables and I smelled a peculiar mix of tasty delicacies and unfamiliar spices. On my right a series of successive water falls fell up, springing from the river of gold that ran across the city, each fall a different colour from the last, at the top flowing into a fountain in front of a simple cottage held aloft by air elementals. I glanced back to see a sight that almost defied belief, even here: a gargantuan full colour statue that I recognised to be Garl Glittergold, wearing a grin so life like I was not at all surprised when he winked at me. Around the feet of the trickster god I saw figures making their way in and out of doors in his shoes. My eyes followed the figures moving out into a teeming flow of people - barely could I hear the distant murmur of their collective discussions - along a street lined with shop fronts sporting signs that were illuminated or flashed or hovered unattached. "Hallo!" someone called, and I turned back to the front to see a gnome flying towards me, attired in robes of red and gold that flapped in the wind, puffing blue smoke that trailed behind him from a short pipe. He waved as he flew past me in the direction of a galley ship that hovered several hundred feet off the ground.

How much of this was real, I wondered. Any of it? Indeed, I questioned if I was actually in the city of Rhith at all, or if I had merely succumbed to a glamour intended to keep me at bay. The platform veered gently to my right and descended further still.

It came to a halt before the upper storey walls of a house that was simple in structure, but appeared to be constructed from a patchwork of gemstones of every variety, dappling the light that shone forth from within. I caught the mouth-watering scent of home cooking. Just as I began to ask myself why the platform had stopped here, the gemstones in a small patch of the wall began to disappear in a circular pattern, each with a faint popping sound, until a doorway had formed before me. In the doorway stood my good friend, Donella Sparklegem, smiling warmly.

“Ah, there you are, my dear. I was beginning to think you'd gotten lost. Please, do come in – you’re just in time for tea. But first, drop that ridiculous illusion: I don’t believe I’ve ever laid eyes on a more outlandish looking gnome!”


This doesn't answer all of your questions, but it's what sprung to mind when you mentioned a gnomish city of illusion (great idea, by the way).

The fantastic stuff would be a mix of mundane with illusion layered over the top, or illusory shadowstuff formed into an almost reality - to some degree the amount of unreality you can create or afford may play a role in the social hierarhcy of such a society. Similarly for functionality there could be a mix of jazzed up mundane and pure magic. I imagine the architecture as being very inconsistent, as individual gnomes bring their own ideas on aesthetics and mechanics into play, bounded only by their ability with or access to magical means - a chaotic mix of form follows function and vice versa. It might even be a city that exists in the Fey realm, or some odd place with one foot in the Material and one in the Fey, or sits in its own demiplane somewhere.

For such a magical environment a magocracy of some kind would seem appropriate, particularly if a lot of the infrastructure is magical in nature. Order could be handled by conjured illusory enforcers and/or constructs, with oversight from a magical constabulary; magic would also feature heavily in the justice system, as this is one area where deception and illusions would need to be restricted (as tempting as it would be to suggest a system where the best legal defence is a great illusion, it's hard to foresee anything but chaos ensuing).

The easiest way for the PCs to function there might be to have a local contact of some kind to give them their bearings as it's likely to be a pretty alien environment as it is. On the whole I imagine gnomes being a pretty honest folk, although there'd certainly be some who'd try to take advantage of the tourists - this is where a friend could give them a friendly tip to keep their wits about them while at a tavern or shopping in the bizarre, and so on. Besides that, it's the kind of place you probably wouldn't want to go unless you have a reasonable amount of magical competency of your own just to get by and to be able to see what is really going on; this may even be enforced as a consequence of the means of entry.
 

Architecture would be as sturdy as possible, with disregard for appearance, because everything can be masked with illusions: buildings change colors easily, balconies could be curtained from outside view, windows could be simulated, floating gloves of light would illuminate the streets. A militia would be able to employ nonlethal magics (like color spray). Every gnome would look like a rich noble, with illusions creating new outfits and perfumes every day.
 

The first thing that popped in my head was that movie Dark City. Buildings and towers rise and fall, shadows everywhere, the cityscape is mutable and changeable and getting lost is a given because the roads are always changing. This could lead them to find a magic item or a guide native to the area to lead them around.
 

It's pretty much the city of The Omega Man.

One crazy illusionist dude, busy making friends.

PCs might find the lack of interactivity a bit creepy, depending on how carried away Omega Illusionist has gotten with the programming.




Cheers,
Roger
 

Architecture would be as sturdy as possible, with disregard for appearance, because everything can be masked with illusions: buildings change colors easily, balconies could be curtained from outside view, windows could be simulated, floating gloves of light would illuminate the streets. A militia would be able to employ nonlethal magics (like color spray). Every gnome would look like a rich noble, with illusions creating new outfits and perfumes every day.

This post raises some interesting possibilities in my mind.

First, that to truesight or to those seeing through the illusions this city is a plain, bland, slum full of naked people. If no one smells the waste, if eveyone can clothe themselves in richness, if every 10' by 10' room can be an expansive and infinite castle, the actual physical structure of the city would simply be blandly and barely functional. A hearty gruel would be the best-selling food item because it's functionally healthy and it can literally be anything you want it to be. There's really no difference between a plain sackcloth and rich robes of velvet. This implies to me an "underclass" who need to disbelieve the illusions in order to keep the town functional. SOMEONE has got to be able to smell the waste, if only so that the townsfolk don't accidentally eat a fine feast of never-before-existing rarities only to find out later that they glamoured the wrong pile of slop. Those people who cannot be deceived, who investigate the illusion, who "look too closely" are nay-sayers and untouchables who can't participate as fully in the grand illusion, if only because the entire town can't afford to.

The second is that the city could be weirdly egalitarian. If any random bum with a passing aptitude for figments can look like the King of Town, our usual signs of social distinction get tossed out on their ear. You can't actually tell how much gold someone is worth or what their lineage is by looking at them. Those with a greater illusion talent or some natural creativity would probably be able to stand out....but in a place of colors and rainbows and sensory overload, what stands out the most is probably the quiet, calm, and muted -- meaning the most creative members of society are those who are the least glamoured....

....which, come to think, might invert the social structure I presented in the paragraph before. Maybe those who "see reality" are actually the valued nobles, and everyone really wants to be a slop-slosher and a sack-cutter, and the town janitor is the highest office?

...is authenticity a valued resource in a town built upon a foundation of lies, and if so...could one lie about it?

UmpOi.gif
 

I think it might be interesting to consider that in a society of illusionists, there might be strict standards of ethics about how you present yourself to others in personal and business relationships. Perhaps people familiar with the illusory in the rest of their lives seek something "real" for entertainment or in their personal moments. Perhaps everyone has truesight available all the time to keep from being constantly deceived.

Are these ethics of illusion part of their religious practice? Is there an inner sanctum in the temple where all illusion is dispelled and the inhabitants reveal their "true selves" to their god in a religious rite? Or do they embrace illusion everywhere and nothing is considered "real" at all?

I think you should also consider how the inhabitants treat outsiders. Are they welcomed into the city at all? Is there an outer part of the city where many illusions are maintained, and an inner portion where illusion is forbidden? Or is it the opposite where outsiders only see the bland and boring, while the real spectacle is hidden from the view of inquisitive foreigners?

Are there special areas where traders meet using truesight to be guaranteed a safe transaction? If not, why would anyone trade with these people?
 

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