TerraDave
5ever, or until 2024
Original Dungeons and Dragons: A loose set of guidelines that allowed fighting men, magic users, clerics, dwarves, halflings, and elves to have unusual dungeon and wilderness adventures.
Basic and Expert Dungeons and Dragons: A clear and focused set of rules that allowed mostly lawful fighters, magic users, clerics, dwarves, halflings, and elves to have fun and easy enough dungeon and wilderness adventures.
Original Advanced Dungeons and Dragons: A somewhat elaborate set of rules, to be interpreted flexibly and sometimes ignored, that allowed a range of classic fantasy characters, heroic or otherwise, to have ass-kicking dungeon, wilderness, and occasionally other kinds of adventures.
2nd Edition Advanced Dungeons and Dragons: A set of rules not so gradually growing from a pretty clear and focused base into something else that will need some wiggle room to actually work that allowed a range of classic, possibly customized, non-offensive fantasy characters to have adventures—including dungeon adventures if you really insist on it—that should be non-offensive and balanced by DM fiat since the style of play being advocated doesn’t really match with the rules; but here are some cool campaign settings and you can still use your older stuff.
3rd Edition Dungeons and Dragons: A set of clear and modular rules that shall be followed and referred to perhaps frequently that allowed a range of sometimes classic highly customized fantasy characters to have detailed and well specified back to the dungeon and other adventures; non-combatable with older editions, but here is a metric ton of supplements, plus three more metric tons from other companies.
4th Edition Dungeons and Dragons: A set of clear and exception based rules that we may need to tweak every few months that allow a range of customized though vaguely similar probably unaligned contemporary fantasy characters to have fun dungeon and other adventures; no, not backwards compatible, no not a bunch of settings, and no, not that much 3rd party support, but check out all these powers and did we mention its fun?!
Basic and Expert Dungeons and Dragons: A clear and focused set of rules that allowed mostly lawful fighters, magic users, clerics, dwarves, halflings, and elves to have fun and easy enough dungeon and wilderness adventures.
Original Advanced Dungeons and Dragons: A somewhat elaborate set of rules, to be interpreted flexibly and sometimes ignored, that allowed a range of classic fantasy characters, heroic or otherwise, to have ass-kicking dungeon, wilderness, and occasionally other kinds of adventures.
2nd Edition Advanced Dungeons and Dragons: A set of rules not so gradually growing from a pretty clear and focused base into something else that will need some wiggle room to actually work that allowed a range of classic, possibly customized, non-offensive fantasy characters to have adventures—including dungeon adventures if you really insist on it—that should be non-offensive and balanced by DM fiat since the style of play being advocated doesn’t really match with the rules; but here are some cool campaign settings and you can still use your older stuff.
3rd Edition Dungeons and Dragons: A set of clear and modular rules that shall be followed and referred to perhaps frequently that allowed a range of sometimes classic highly customized fantasy characters to have detailed and well specified back to the dungeon and other adventures; non-combatable with older editions, but here is a metric ton of supplements, plus three more metric tons from other companies.
4th Edition Dungeons and Dragons: A set of clear and exception based rules that we may need to tweak every few months that allow a range of customized though vaguely similar probably unaligned contemporary fantasy characters to have fun dungeon and other adventures; no, not backwards compatible, no not a bunch of settings, and no, not that much 3rd party support, but check out all these powers and did we mention its fun?!