Jaelommiss
First Post
Encounter 5:
This room contains 3 shadow demons, that have been infused with the dark energies of the demiplane. They have 100 hit points each, and are under the effect of a haste spell (they keep spread out, and tend to use the extra action granted by haste to use the disengage or dash action). Increase their CR by 2 to reflect these changes. They were recently encountered by the Githyanki above (who underestimated the threat posed by the demons) and wait in this room hidden (DC 22 perception) in ambush. They attack on sight, using a bonus action (and the darkness of the room and the alcoves) to hide each turn, taking advantage of their mobility via the haste spell to move about the room and strike from hiding. They do not leave this room.
Adjusted Difficulty Rating: 13800 XP (medium) XP to award: 6900 XP
Shadow demons, per the monster manual, can pass through objects. They can also end their turn inside objects at the cost of a measly 1d10 force damage. Given that they have 100 HP each, they can survive roughly 18 rounds of ending their turn in an object.
If we assume the floor/ceiling/walls to be objects, then they can end their turns in them. The ghost stat block uses the exact same wording, so I will assume that this is valid (unless ghosts cannot pass through walls for some reason, but that seems odd). They would then be almost entirely immune to the party. Is there any reason, especially given their intelligence score of 14, not to use this tactic to have near perfect immunity when it is not their turn? Heck, the floor within 5' of a PC is still technically within that character's reach, so the party wouldn't even get opportunity attacks.
I'm asking this because I have seen a single Shadow Demon using this tactic wreck a level 7 party (I think, it was a while ago) with ease.
Edit: If the PCs just need to get through this room, then this is a lot more manageable. Since the demons don't leave the room the party just needs to survive for as long as it takes them to get out.
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