Im my mind it was:
- The room is a cavern (roughly) 60' N/S and 120' E/W
- 'Place the PCs in a 25'x25' square to the SE of the cavern' This is where they teleport to.
- Now place the Wolves - roughly surrounding the PCs, no more than 5-10' away (and possibly within reach)
- Place the Giants diagonally (NW) around 40' away from the PCs (within the giants move distance + reach), and 15' apart from each other.
- Draw some difficult terrain/ cover/ boulders in the SW 1/4 of the room extending to the centre of the room. The exit is beyond this rubble, and an additional exit is in the roof above this rubble.
Ah, I was going with the original dimensions posted, I dont think North matters as long as the creatures are positioned accordingly. I have the Giants about 40' away, and the wolves adjacent, so I think I will run with it that way as I like the idea of them being blipped into close combat danger. Hey its 13th level, that's a big deal for us to make it into our teens, so the better deal with it!
I didnt read anything about an exit other than the roof, but I will edit one into the SW corner mostly blocked by rubble. A medium sized creature can squeeze through, creating the dilemma while the others hold off the onslaught/clear the rubble, and how to get the last guy out.
It's all about resource management
anyways, I'll be working on the other maps soon, which brings up the following point:
Edit: I've remapped it and uploaded, I have Gorbath and other Giant 15' apart, I have the wolves all to the north except one near the SW exit
I think this is a great exercise but... are we really at encounter 1 conclusion after 300 posts?! :O
I believe two groups have currently tested and are mostly finished. I did not have that luxury, but feel this needs to be tested with real players, not me DM dice rolling. Anyone can run a number crunch, especially if they know the outcomes beforehand, no matter how unbiased they think they might be one way or another.
In my preparation to set this up with my group (we will be using ROll20), I realized I did not have any cavern maps to fit the bill, and while creating the map for Encounter 1, I thought I should share it here, so that any other DMs might have that resource to playtest this. As well as, I will be mapping up the other encounters ( hopefully this weekend)