Azurewraith
Explorer
Ill admit you can smoke most monsters in 5e real easy be it maralith, balor,dragon or pelor but most ua stuff is sketchy at best particularly stacking hit bonuses from fighting styles
Radaceus said:IMO, the Marilith encounter is a bad example to use for this case, leading the discussion down the garden path...
I feel that one encountered on its own, would be a subpar representation of a Marilith (this does not read: 'DM Celtavian played it wrong'), encountering a marilith on it's own is not common, possibly rare.
It's so rare that it didn't happen in Celtavian's game either! The marilith had vrock, hezrou and chasme demons with it.
I'm a great believer in actual play posts, rather than abstract speculation, generalisation or theory-crafting, and Celtavian has provided a pretty clear actual play post that explains how his group defeated this marilith + friends encounter pretty straightforwardly (with an admitted misreading of the Banishment spell - we don't know how much difference it would have made had the Concentration requirement been imposed).
I'm sure that it can be. But I don't think that really speaks to the issue, which is that as a sword-fighting critter (which is its paradigmatic schtick) it is a bit underpowered.Can a Marilith be equipped with three longbows?
Asking for a friend ...
Can a Marilith be equipped with three longbows?
Asking for a friend ...
Not sure about that. That change means you want to shoot MORE arrows into it than it can parry. Or forget about arrows and take it out with spells.The most obvious change I would make is to allow its reaction parry to apply a bonus to AC vs ranged attacks from one target until the start of its next turn: (i) I think a marilith deflecting arrows, bolts, some cantrips, etc with its swords is a reasonably cool image; (ii) that encourages the PCs to engage it in melee, which is the sort of thing that makes a marilith more interesting.
Sure, I can see that. Not as quick-and-dirty as my suggestion, but certainly more systematic.I would much rather nerf ranged on the players end
The real problem is:
1) It's easy (too easy?) to create a party that can bring most of its attack power to bear at range
Coupled with
2) It's easy (or at least "not difficult enough") to deny monsters melee