D&D 5E [+] Design & Development: Magic Item Pricing

CapnZapp

Legend
I didn’t want to bug your work.
But there is what I think could help anybody.
Thank you.

For this project I'm going to leave crafting out of it. Crafting is a whole degree more difficult*. Just allowing players to choose the specific combination of magical effects they like is incredibly potent. In this way, it's much like trying to come up with a spell creation framework.

Either its balanced and only the most powerful effects are ever gonna get used... or its atmospheric, and incredibly broken for the best-case usages.
*) At least if you consider free crafting, that is, with no "need recipe" requirement.

I really think the approach is preferable where the DM (or adventure etc) decides what's offered by the magic shoppes, and thereby controls what the players get to decide between. Which is why I'm going ahead with that approach! :)

If I have to choose from your three, I'm aiming for "loot level". But my criteria isn't exactly where the item doesn't break the campaign. It's specifically where the item doesn't make the campaign feel like d20, where it "should" be placed to achieve a campaign that still feels like 5th edition, only with magic items for gold :)

So "craft level" will be out of scope as way too hard, if even desirable at all. "Market price" I leave up to each DM - the point of this endeavor is not to allow DMs to stop thinking for themselves, only to offer good-enough prices to - hopefully - make it vastly easier to add shoppes to your campaign.

Of your three, "Loot level" comes closest to my aims for this particular thread. Let's call it "Shoppe level" and redefine it as "the price in gold that makes the item affordable for a character of the level appropriate for a 5th edition character" ;)
 

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CapnZapp

Legend
To put some numbers on what otherwise has been a rather "dry" issue, here's the gold piece values for the first nine levels:

Code:
Item	Level	"npc"	"xp=gp"	"typical"
1st	1	300	0	30
2nd	2	700	100	60
3rd	3	800	300	100
4th	4	1100	900	200
5th	5	1400	2200	1400
6th	6	1900	4700	2500
7th	7	2400	7700	3600
8th	8	3100	11300	4800
9th	9	4000	16000	5900

What's this, then? First, peruse the wealth curves thread:
http://www.enworld.org/forum/showthread.php?619626-Design-amp-Development-Wealth-Curves

Then I've chosen the red, burgundy and blue curves, respectively.

For an item, say "4th" in my example above, this item just happens :) to be assigned a level price of 4 (for fourth level). For the red curve, this is 3,300 gold.

Then we divide this number by an arbitrary fraction, chosen to represent how much of your total wealth - gross, not net - you're supposed to be able to spend on this single item. (On the level indicated - at higher levels the price obviously is a much smaller fraction of your total wealth). I have used "a third" here (that is, division by 3) - if you can argue for another fraction, you're welcome!

3300/3=1100 which is also what we have ended up with.

I've rounded off the figures to the nearest hundred gold (the nearest ten gold at the lowest levels).

The burgundy value for first level doesn't really work. Going forward, I think I'll use "half of second level" just to avoid giving away stuff for free :)
 
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CapnZapp

Legend
Of these three columns, I'm only really happy with the red one (for the d20 NPC wealth curve). No surprise there, since it was not created for the same purpose as the others.

Any curve meant to indicate typical or expected wealth for PCs will start at very low figures. After all, you start out almost penniless.

The red curve, in contrast, was already from the start meant to say "this is how much gold you should spend on your NPC's equipment" which is much closer to the "this is how much gold this item should cost" our project aims for.

I really think we should ignore the wonkiness at tier I, instead of complaining "wow - a level 4 item costs almost nothing - this even stranger than d20!".
 

CapnZapp

Legend
Remember I discussed scrolls a while back?
http://www.enworld.org/forum/showth...Item-Pricing&p=7349872&viewfull=1#post7349872

Well, guess what. Let's kick-start the discussion with spell scrolls. That suggestion I made was essentially "what if a bundle of spell scroll costs its level?"

Let me show you:

Code:
Item	Level	"npc"	"xp=gp"	"typical"
1st	1	300	0	30
2nd	3	800	300	100
3rd	5	1400	2200	1400
4th	7	2400	7700	3600
5th	9	4000	16000	5900
6th	11	7000	28300	15800
7th	13	11700	40000	27900
8th	15	19700	55000	40000
9th	17	33300	75000	127600

Pretty neat, huh? (Obviously I'm using a spreadsheet here)

Let's compare to Sane Magical Prices, shall we:
Code:
Item	Cost	Bundle
1st	60	300
2nd	120	600
3rd	200	1000
4th	320	1600
5th	640	3200
6th	1280	6400
7th	2560	12800
8th	5120	25600
9th	10240	51200
(A "bundle" is five scrolls, again this 1/5th is an arbitrary fraction, chosen to be about midway between 1/10th and 1/2)

I don't understand why Sane changed the formula of pricing scrolls compared to d20. Maybe because, at first blush, "caster level" does not appear to play a large role (effects does not automatically improve with character level)?

Anyway, low level spell scrolls are given especially low prices in Sane relative to d20, and of course prices also start at a low level, allowing even mid-level characters to bathe in low-level scrolls.
 
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CapnZapp

Legend
My immediate impression is that low-level scrolls remain too cheap.

Even 1st level scrolls hold incredible utility to tier II characters.

I guess you could say this another way: I don't believe low-level characters need to be able to buy scrolls in 5th edition.

At the other end, I'm not immediately concerned. Those prices are steep! Sure you can spend 100K on scrolls when you have a million bucks, but you will not want to buy more than one bundle.

It appears I need to contract the "scroll curve". Prices need to start higher, perhaps by saying "1st level scrolls are appropriate for 4th level characters", meaning the scroll's price level becomes = scroll level + 3.

At the other end, that would be far too expensive. So maybe this "+3" is reduced one step per tier: +2 for tier II, +1 for tier III and no surcharge for tier IV.

What does this get us?! (after some tidying up)

Code:
Item	Level	"npc"	"xp=gp"	"typical"
1st	4	1100	900	220
2nd	6	1900	4700	2500
3rd	8	3100	11300	4800
4th	10	5300	21300	9700
5th	12	9000	33300	21800
6th	14	15000	46700	34000
7th	15	19700	55000	40000
8th	16	25700	65000	71200
9th	17	33300	75000	127600
(Again, for a "bundle", which I am assuming is five scrolls for the moment)

What do you think?
 
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To put some numbers on what otherwise has been a rather "dry" issue, here's the gold piece values for the first nine levels:

Code:
Item	Level	"npc"	"3rd"	"typical"
1st	1	300	0	30
2nd	2	700	100	60
3rd	3	800	300	100
4th	4	1100	900	200
5th	5	1400	2200	1400
6th	6	1900	4700	2500
7th	7	2400	7700	3600
8th	8	3100	11300	4800
9th	9	4000	16000	5900

What's this, then? First, peruse the wealth curves thread:
http://www.enworld.org/forum/showthread.php?619626-Design-amp-Development-Wealth-Curves

Then I've chosen the red, burgundy and blue curves, respectively.

Of the referenced thread, there's only one graph with the three specified colors, in post #6. In that graph, the three datasets are "3rd Ed NPC", "Typical", and "XP=GP". Your columns above seem to be drawing two of the headers from the single graph label of "3rd Ed NPC". It appears that the column you have labeled as "3rd" is using the data value from the "XP=GP" dataset.

Anyway, please see about fixing the labels if these are incorrectly written.
 


Remember I discussed scrolls a while back?
http://www.enworld.org/forum/showth...Item-Pricing&p=7349872&viewfull=1#post7349872

Well, guess what. Let's kick-start the discussion with spell scrolls. That suggestion I made was essentially "what if a bundle of spell scroll costs its level?"

Let me show you:

Code:
Item	Level	"npc"	"xp=gp"	"typical"
1st	1	300	0	30
2nd	3	800	300	100
3rd	5	1400	2200	1400
4th	7	2400	7700	3600
5th	9	4000	16000	5900
6th	11	7000	28300	15800
7th	13	11700	40000	27900
8th	15	19700	55000	40000
9th	17	33300	75000	127600

Pretty neat, huh? (Obviously I'm using a spreadsheet here)

Let's compare to Sane Magical Prices, shall we:
Code:
Item	Cost	Bundle
1st	60	300
2nd	120	600
3rd	200	1000
4th	320	1600
5th	640	3200
6th	1280	6400
7th	2560	12800
8th	5120	25600
9th	10240	51200
(A "bundle" is five scrolls, again this 1/5th is an arbitrary fraction, chosen to be about midway between 1/10th and 1/2)

I don't understand why Sane changed the formula of pricing scrolls compared to d20. Maybe because, at first blush, "caster level" does not appear to play a large role (effects does not automatically improve with character level)?

Anyway, low level spell scrolls are given especially low prices in Sane relative to d20, and of course prices also start at a low level, allowing even mid-level characters to bathe in low-level scrolls.

This is an interesting one to work on, because Xanathar's provides costs for scribing your own scrolls. So let's try some comparisons.

First, Xanathar's introduces both base cost, and time to scribe a scroll. However if you price out the time using the basic 2 gp per day rate of a skilled worker, the extra time is generally less than 1% of the cost assigned, so I'll assume that it's already included in the provided price.

Code:
Item	Each  	Bundle		/Typical
1st	25	125		400%
2nd	250	1250		1000%
3rd	500	2500		180%
4th	2500	12500		350%
5th	5000	25000		400%
6th	15000	75000		450%
7th	25000	125000		450%
8th	50000	250000		625%
9th	250000	1250000		1000%

So a bundle of five scrolls tends to be around 500% of 1/3 of your expected wealth at a given level. Or, more simply, a single scroll generally costs about 1/3 of your expected wealth per level (except for spell levels 2 and 9, which cost twice as much, and spell level 3, which costs half as much).

That certainly keeps spell scrolls far from disposable utility — at least, for spells at your caster level. What do the ratios look like when the caster is one spell level (two class levels) higher? Two spell levels/four class levels higher?

I'll skip the bundle and just do the single scrolls, since that's easier to deal with. Rounded to the nearest 10%:
Code:
Item	Each  	/Typical	/Typical+1	/Typical+2
1st	25	80%		20%		0%
2nd	250	190%		20%		10%
3rd	500	40%		10%		10%
4th	2500	70%		40%		20%
5th	5000	80%		30%		20%
6th	15000	90%		50%		40%
7th	25000	90%		60%		20%
8th	50000	130%		40%		20%
9th	250000	190%		100%		80%

So it looks like when you're two spell levels above the scroll level, the scrolls tend to run about 10% of 1/3 of your typical wealth level each, pushing more towards 20% for spell levels 4 and higher. (Also, Typical+2 for 9th level spells were fudged, only reaching 20th level wealth levels instead of 21.)

So generally, if you were to spend one 'slot' (1/3 of wealth at level) on scrolls, you could get 5 to 10 scrolls if you aimed at spells that were a couple spells levels below your current level. If you got spells 3 spell levels below your current level, it would be trivial costs for spell levels 1 through 3, and 10% above that, with 20% at 8th, and staying at 80% at 9th.


Thus, given a desire for spell scrolls to be 'disposable', and given that you don't want to allow players to have 'disposable' scrolls for current spell levels, this degree of scaling actually seems pretty much fine. A bundle or two of 5 scrolls would be reasonable to acquire, as long as you're aiming for relatively lower level scrolls.

Spell level 3 scrolls are notably underpriced compared to surrounding levels. Bumping the individual cost up to 750-1000 each brings everything back in line pretty nicely. Likewise, level 2 scrolls seem overpriced. I might drop them to 125, which puts them at 100% of Typical.

So setting a more generalized approximation, price a single spell scroll at 80% to 100% of the 1/3 wealth level for the scroll's spell level (which gives some room to smooth out the actual prices). That makes them a significant expense at the scroll's level, but a disposable expense once the player has gained a few levels. A 10th level player having a bundle of Fireball spells would be a reasonable purchase. For a 5th level player, a single scroll would be a precious emergency measure.


Aside: Scrolls are certainly an item that are more reasonably analyzed relative to the level of the item, rather than a fraction of a tier, so I'm not going to bother looking at it from the tier perspective.
 

CapnZapp

Legend
I have read your post twice, but I can't understand if you're actually making any comment regarding this thread's suggestions or if you're making Xanathar calculations. Maybe you are suggesting I should drop my idea to bundle spells together (that is, to price them as permanent items), but I'm not sure. If so, why?

Moving on, we've already discussed basic magic weapons. I may have forgotten to respond, but on the issue of what kind of weapon to use as baseline, I do see the arguments for sticking to the longsword, so let's do that for the time being. Various levels were suggested, but lets begin somewhere: levels 6, 11, 16. This gives us the following, at least to use as a starting point for further discussion :)

Code:
Item		Level	Red	Burgund	Blue
+1 Longsword	6	1900	4670	2500
+2 Longsword	11	7000	28330	15780
+3 Longsword	16	25700	65000	71200
 

CapnZapp

Legend
Just to expand this, to give an indication of how the final result will look like, let's add a "smaller" weapon (the dagger) and a "bigger" one (the greatsword). I don't see how I can argue for greater price variations than this, meaning that while you may believe the glaive or the rapier should cost more than the greatsword and the longsword (and you may well have a point), any such price differences will be minimal (less than a level's worth), and thus something I'll put on the back burner for the time being.

Code:
Item		Level	Red	Burgund	Blue
+1 Dagger	5	1400	2170	1360
+1 Longsword	6	1900	4670	2500
+1 Greatsword	7	2400	7700	3600
+2 Dagger	10	5300	21300	9700
+2 Longsword	11	7000	28300	15800
+2 Greatsword	12	9000	33300	21800
+3 Dagger	15	19700	55000	40000
+3 Longsword	16	25700	65000	71200
+3 Greatsword	17	33300	75000	127600
Okay, so what's your thoughts about this?
 

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