CapnZapp
Legend
The final conversation piece I would like to add at this time is magic armor. Hopefully we agree 5E's idea to make magic armor more expensive (rare) than weapons is a good one. We've also talked about how to handle the stacking issue, and I've argued only one source of AC bonuses can be "cheap" (relatively speaking) - all others need to be priced with the assumption they will add on top of armor.
So let's start somewhere. What about defense costing 2 levels higher than offense, and stackable defense costing 2 levels higher than that? (I'm open to the argument this is still too cheap, and that "deflective" bonuses needs to be a whole tier higher in cost)
Putting numbers on this, we get:
"Ring of" means a magic ring that only provides AC. We haven't talked about saving throws yet. Ring of Deflection, perhaps?
So let's start somewhere. What about defense costing 2 levels higher than offense, and stackable defense costing 2 levels higher than that? (I'm open to the argument this is still too cheap, and that "deflective" bonuses needs to be a whole tier higher in cost)
Putting numbers on this, we get:
Code:
Item Level Red Burgund Blue
+1 Armor 8 3100 11330 4780
+1 Shield 10 5300 21330 9720
+1 Ring of 10 5300 21300 9700
+2 Armor 13 11700 40000 27900
+2 Shield 15 19700 55000 40000
+2 Ring of 15 19700 55000 40000
+3 Armor 18 43300 88300 183900
+3 Shield 20 73300 118300 296500
+3 Ring of 20 73300 118300 296500
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