With regard to the static Perception score:
I don't see it as a tremendous change from 3E. By the RAW, a 3E rogue can take 20 to search for traps. In my experience, shrewd rogues did exactly that. A rogue taking 20 automatically detects all traps with a DC less than his Search score + 20 and automatically fails to detect all traps with a DC More than his search score + 20. In my experience, disarming, rather than finding, the trap is where the uncertainty lies.
The differences in 4E appear to be:
1) The rogue player is excused from the formality of saying "I search for traps."
2) The in-game time required to take 20 could be significant, and that occasionally mattered in adventures I DM'd. The 4E method takes less in-game time.
3) 4E aspires to make the trap itself more interesting by replacing deadfalls and spring-loaded spears with elaborate James Bondesque death machines.
I don't see it as a tremendous change from 3E. By the RAW, a 3E rogue can take 20 to search for traps. In my experience, shrewd rogues did exactly that. A rogue taking 20 automatically detects all traps with a DC less than his Search score + 20 and automatically fails to detect all traps with a DC More than his search score + 20. In my experience, disarming, rather than finding, the trap is where the uncertainty lies.
The differences in 4E appear to be:
1) The rogue player is excused from the formality of saying "I search for traps."
2) The in-game time required to take 20 could be significant, and that occasionally mattered in adventures I DM'd. The 4E method takes less in-game time.
3) 4E aspires to make the trap itself more interesting by replacing deadfalls and spring-loaded spears with elaborate James Bondesque death machines.