outsider
First Post
As a primarily thief/rogue player, I really like what I'm seeing here. Having to say "I search for traps" every time the DM finishes with his room description was quite frankly stupid and annoying. I got sick of that about half way through my first ever adventure, and I've been stuck doing it for about 15 years since then. Passive searches=happiness.
Also, I find the more interactive traps far more interesting. The trap somebody posted here from Secrets of Xen'drik sounds pretty freaking awesome, and gives me alot of faith that WoTC really knows what it's doing here.
And as far as traps being "useless" if you can detect them goes, frankly that's untrue. They won't have the insta-gib potential anymore, but they will still be a hindrance. Have you ever had a group that just walks away from a treasure chest just because there is a trap on it? In my experience, most groups will try to find a way to get that chest open without getting themselves killed.
Also, I find the more interactive traps far more interesting. The trap somebody posted here from Secrets of Xen'drik sounds pretty freaking awesome, and gives me alot of faith that WoTC really knows what it's doing here.
And as far as traps being "useless" if you can detect them goes, frankly that's untrue. They won't have the insta-gib potential anymore, but they will still be a hindrance. Have you ever had a group that just walks away from a treasure chest just because there is a trap on it? In my experience, most groups will try to find a way to get that chest open without getting themselves killed.
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