Daniel D. Fox
Explorer
Perhaps Perception is a static "defense", and Spot is what is rolled when you actively look for something/someone?
Moniker said:Perhaps Perception is a static "defense"
But all skills already increase with level. This would give rogues an excessively high perception.jester47 said:Also I suspect a class feature of Rogues would be that their passive perception increases as they go up in level. So at first level a rogues passive perception is 11+skill+stat+other. and at level 10 it is 20+skill+stat+other...
Nikosandros said:But all skills already increase with level. This would give rogues an excessively high perception.
Stormtalon said:I find it interesting that there seems to be a default assumption going on here (at least among those against the static check) that detecting a trap is tantamount to identifying a trap. I don't think that's a valid assumption; I know for a fact that when I DM in 3.x, I usually make rogues do two search checks (unless they beat the first one's DC by a high enough margin): first roll is a general "is there anything out of the ordinary here" search. The second roll, which can be either Search or Craft: Trapsmith is the one that actually identifies just what the trap does.
With this system, it looks like I could dispense with the first roll and just give a note to the Perceptive character(s) stating: "You spot something out of place, but it's going to take a closer look to see just what it is." Then, they'd make an ACTIVE perception roll against a DC that's, say, 5 higher than the default, 10 if it's a particularly well-concealed mechanism.
The static perception check seems more like a character noticing something like, "Odd, that stone looks a bit funny. Better be careful here...."
Jonathan Moyer said:I'm not sure how it will work, but we have to remember that traps will be treated as bona-fide encounters instead of "roll then avoid" obstacles. In many monster encounters, Spot checks are rolled when the PCs encounter the monsters in order to determine who has surprise. PCs or monsters who aren't surprised get a free surprise round.
I believe this kind of thinking is more along the lines of what the Perception check means for 4e traps. If you fail the perception check, it means the trap gets a "surprise" round.
kinem said:So, there's no point whatsoever to traps, right?
The DM simply decides whether the party spots the trap or not, by setting the DC for perception either above the party's max or not above it.