What makes having more HP a problem in 5e? That fights take longer? Or is this just comparing old monsters to new monsters and seeing a higher number?No HP bloat.
What makes having more HP a problem in 5e? That fights take longer? Or is this just comparing old monsters to new monsters and seeing a higher number?No HP bloat.
Yes it takes longer. Mostly because adding dozens of dices and subtracting it from a three digit HP block is more annoying. But also because many 5e higher level monsters are just big blobs of HP. The fights don't get much more interesting on higher levels, its just punching down the numbers.What makes having more HP a problem in 5e? That fights take longer? Or is this just comparing old monsters to new monsters and seeing a higher number?
Try 5.5e, it's a lot better at the high levels. Plus PCs deal more damage, so that's not the issue. The problem is more all the added abilities used every bonus action, reaction and for free.Yes it takes longer. Mostly because adding dozens of dices and subtracting it from a three digit HP block is more annoying. But also because many 5e higher level monsters are just big blobs of HP. The fights don't get much more interesting on higher levels, its just punching down the numbers.
So I felt like posting this thought exercise : if I were the lead designer, and not concerned with consensus or backwards compatibility, what would I consider needs changing to improve the game?
The classes in 5e need a feature within the base class where they can pick from an assortment of mini features that further customizes the character they're trying to make. For instance, Laser Llama's Alternate Ranger has a 1st level feature called Knacks. If you want to play a stealthy Ranger, you can pick up the Stalker I Knack at 1st level to gain advantage when making Dexterity (Stealth) checks whenever you are in a natural environment. If you wanted to be a Ranger who can ignore difficult terrain and never gets lost, you can pick up the Strider I Knack. Some of these Knacks are chained together to give you even more perks (Stalker I thru IV, Strider I thru IV, etc.)Too few decision/customisation points for PCs.
@Steampunkette is doing her own redesign of this class. Her version has them being 3/4 casters who can cast spells up to 7th level. Her approach makes room for a new Bard feature called Bardsong.The bard should have never been a full caster
we just need more classes like 3E fighter/wizard.The classes in 5e need a feature within the base class where they can pick from an assortment of mini features that further customizes the character they're trying to make. For instance, Laser Llama's Alternate Ranger has a 1st level feature called Knacks. If you want to play a stealthy Ranger, you can pick up the Stalker I Knack at 1st level to gain advantage when making Dexterity (Stealth) checks whenever you are in a natural environment. If you wanted to be a Ranger who can ignore difficult terrain and never gets lost, you can pick up the Strider I Knack. Some of these Knacks are chained together to give you even more perks (Stalker I thru IV, Strider I thru IV, etc.)
Level Up takes up a similar approach. Rangers get Exploration knacks while Fighters get Soldering knacks. And so on.
@Steampunkette is doing her own redesign of this class. Her version has them being 3/4 casters who can cast spells up to 7th level. Her approach makes room for a new Bard feature called Bardsong.
The Two-Weapon Fighting style needs to be tweaked for the Fighter class with regards to the number of offhand attacks they can make. Level Up has a fix for this where once a martial (not just the Fighter) reaches 5th level, they gain two attacks with their bonus action instead of one. There is also a fix by Laser Llama for anyone who has Two-Weapon Fighting and finds themselves between using their Bonus action for an offhand attack or another feature that also requires it. His version of TWF allows you to combine your primary attack and your offhand attack for your attack action. The bonus action is then freed up for something else like spellcasting or using a particular bonus action feature.
What makes having more HP a problem in 5e? That fights take longer? Or is this just comparing old monsters to new monsters and seeing a higher number?
More like the hybrid classes in PF1. Ex. Brawler class- Fighter and Monk, Hunter class- Druid and Ranger.we just need more classes like 3E fighter/wizard.
Strong Combat buffs last for 1 minute, so that should be target duration of most fights, so you feel rushed to finish it before your spells wear off.5.5 fights take longer.
CR 3s with 81 hp vs 45 etc.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.