Horwath
Legend
why complicate it?M
More like the hybrid classes in PF1. Ex. Brawler class- Fighter and Monk, Hunter class- Druid and Ranger.
give more feat slots, turn all those features into feats. with some level as other feat pre requirements.
why complicate it?M
More like the hybrid classes in PF1. Ex. Brawler class- Fighter and Monk, Hunter class- Druid and Ranger.
Strong Combat buffs last for 1 minute, so that should be target duration of most fights, so you feel rushed to finish it before your spells wear off.
vs solo monsters, yes, but those fights are bad design by default.Well if you know what to do it takes around 2-3 rounds.
If you dont know what youre doing its gonna be even slower. Its the amount of RL time to resolve.
30-45 minute combats aren't to unusual.
Pathfinder 2nd edition took that approach already and made things more complicated IMO.why complicate it?
give more feat slots, turn all those features into feats. with some level as other feat pre requirements.
well, there is doing it, and there is overdoing it.Pathfinder 2nd edition took that approach already and made things more complicated IMO.
Another Goldilocks issue.well, there is doing it, and there is overdoing it.
too much classes in PF2, too many feats that are more or less the same but with different class name attached.
well, there is doing it, and there is overdoing it.
too much classes in PF2, too many feats that are more or less the same but with different class name attached.
take every class feature from all classes in PHB, turn them into half-feats or full feats.Another Goldilocks issue.How many feats in 5e is just right?
81 hp instead of 45 is one monster. Stop exagerrating. The average is still about 60. And we all agreed with the old encounter design things were too easy. I don't blame HP. They mostly just moved monsters to the average.5.5 fights take longer.
CR 3s with 81 hp vs 45 etc.
Indirectly nerfed damage spells. They were already on life support in 5.0.
With 5E weak saves control is meta atm imho.
5.5 also tweaked encounter design. RAW you'll end up with buckets of hp to chew through.
| Monster | HP |
| Ankylosaurus | 68 |
| Basilisk | 52 |
| Bearded Devil | 52 --> 58 (+6) |
| Blue Dragon Wyrmling | 52 --> 65 (+13) |
| Bugbear Chief/Bugbear Stalker | 65 |
| Displacer Beast | 85 --> 76 (-9) |
| Doppelganger | 52 |
| Giant Scorpion | 52 |
| Githyanki Warrior | 49 |
| Gold Dragon Wyrmling | 60 |
| Green Hag | 82 |
| Grell | 55 |
| Hell Hound | 45 --> 58 (+13) |
| Hobgoblin Captain | 39 --> 58 (+19) |
| Hook Horror | 75 |
| Killer Whale | 90 |
| Knight | 52 |
| Kuo-toa Monitor | 65 |
| Manticore | 68 |
| Minotaur (of Baphomet) | 76 --> 85 (+9) |
| Mummy | 58 |
| Nightmare | 68 |
| Owlbear | 59 |
| Phase Spider | 32 --> 45 (+13) |
| Quaggoth Thonot | 45 --> 67 (+14) |
| Spectator | 39 --> 45 (+6) |
| (Warrior) Veteran | 58 --> 65 (+7) |
| Water Weird | 58 --> 65 (+7) Lost resistance to nonmagic b/p/s |
| Werewolf | 58 --> 71 (+13) Lost immunity to nonsilver b/p/s |
| Wight | 45 --> 85 (+40) Lost resistance to nonsilver b/p/s |
| Winter Wolf | 75 |
| Yeti | 51 |
| Yuan-ti Malison | 66 |

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.