As of yesterday, the
Forgotten Realms Travel Guide is available at the
Dungeon Masters Guild.
I can’t say this project is entirely finished, since I intend to create an updated version of the PDF. The image compression in the original PDF introduced some annoying pixelation to the embedded maps. As a result, I want to swap out some raster graphics and replace them with crisp, clean
vector higher-resolution graphics. I’ll probably leave the old PDF available for download alongside the newer one, since I’m told some older PDF readers might have trouble with the new graphics.
Ideally, I’d have had more time to get this done in advance, but WotC releasing new Forgotten Realms books forced my hand. If I released the travel guide after the new books dropped, I’d have to justify not referencing the new books alongside the dozens of other sources I cite. Since I don’t have any interest in pivoting yet again to incorporate new content from WotC, I decided to pull the trigger.
I’m not too bothered that my launch wasn’t flawless. I don’t have an established audience to disappoint, and I wasn’t expecting all that many sales either way. The price point I chose (just under $0.02 per page, which adds up quickly for a 700-page book) will probably scare away most potantial customers, since it puts me in direct competition with high production value products from established publishers.
(At this point, one may be wondering why I didn’t pick a lower price point to encourage more sales. After all, a few sales at a lower price point would bring in more royalties than virtually none at a higher price point. The answer is that I’d rather sell nothing than sell myself short. Royalties from RPG sales won’t be enough to lift me up out of the working class either way, so I may as well keep my pride.)
All in all, I’m pleased with how this project turned out (or, more accurately, I will be once I improve the PDF with some
vector higher-resolution graphics). The
Forgotten Realms Travel Guide is exactly what I’d want to hand players at my table if they were creating characters for a Realms campaign I was running. I can now print out pages describing backgrounds, cultures, and regions relevant to each player’s character. I'll count that as a win.
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That’s all I’ve got for now. Thanks for reading. At some point, I may post a new thread about this project, where I discuss what worked, what didn’t, and what I learned. Until then, I’m off to contemplate my next creative writing project!