Pielorinho
Iron Fist of Pelor
Hi, folks! in Sunday's game, I'm going to be playing Shoftu, an undead cleric devoted to a dead god. He's going to be helping the party conduct a ritual that will, if all goes according to plan, bring the god back.
The party is 15th level, and he should be, as well. So whatever sort of undead he is shouldn't be especially high on the level-adjustment front: essentially, there shouldn't be any undead traits beyond the basic package.
Because his god is dead, he's got a severe limitation: he can only cast spells from the divination and necromancy schools. (The DM has graciously houseruled that for him, healing spells are still from the necromancy school: apparently his God died sometime during Second Edition).
Does anyone want to help me design this character? He doesn't need to be really minmaxed; rather, he ought to be interesting to play for a session or two.
Spellwise, think Player's Handbook, Complete Divine, Magic of Faerun, and Relics and Rituals 1 and 2, with the caveat tha the DM will nix any spells that are uber. If there's an interesting cleric variant in Unearthed Arcana or somewhere, let's hear about that, too!
One more note: he's got an artifact-level sword containing the essence of his god. The sword may have intriguing powers that I might suggest to the DM, especially powers based around paths and around the border between life and death. (The party is rich in melee combatants, so melee powers aren't the best fit).
Thanks for any ideas!
Daniel
The party is 15th level, and he should be, as well. So whatever sort of undead he is shouldn't be especially high on the level-adjustment front: essentially, there shouldn't be any undead traits beyond the basic package.
Because his god is dead, he's got a severe limitation: he can only cast spells from the divination and necromancy schools. (The DM has graciously houseruled that for him, healing spells are still from the necromancy school: apparently his God died sometime during Second Edition).
Does anyone want to help me design this character? He doesn't need to be really minmaxed; rather, he ought to be interesting to play for a session or two.
Spellwise, think Player's Handbook, Complete Divine, Magic of Faerun, and Relics and Rituals 1 and 2, with the caveat tha the DM will nix any spells that are uber. If there's an interesting cleric variant in Unearthed Arcana or somewhere, let's hear about that, too!
One more note: he's got an artifact-level sword containing the essence of his god. The sword may have intriguing powers that I might suggest to the DM, especially powers based around paths and around the border between life and death. (The party is rich in melee combatants, so melee powers aren't the best fit).
Thanks for any ideas!
Daniel