Destiny's Tears OOC Version 3.0

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Rystil[sblock]Did I notice a way up onto the roof while we were in the house?
How easy do I surmise that it would be to climb up to the roof assuming that she completely ignored me.[/sblock]
 
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Mhrazhar:
[SBLOCK]
Not while you were in the house but you did while you were stalking around the house and spotting that one time while trying to triangulate the jewel :)

There's a Romeo-and-Juliet-style balcony along the back of the house that can be reached from the second story, and it would be trivial to climb from the balcony onto the roof.
[/SBLOCK]
 

[Rystil][sblock]So... full bore run - 1 round to get to the balcony, and the second round to get up and possibly into melee range?[/sblock]
 

FreeXenon:
[SBLOCK]
Well you did go away from the house to get to poor Bellangere, so we're looking at

One round of running to get into the house, to the stairs (you have more movement after that, but running must be in a straight line and the stairs curve on the way up).

Then a double-move up the stairs because they curve, with movement left over to head along the hall (in the opposite direction to the double-doors you used before).

Then a double-move to get through the door into the room adjacent to the balcony, through that room and onto the balcony.

Then a round of climbing and (assuming a successful climb, moving close enough that you can attack Alire next round.

24 seconds to do all that? That's actually really fast--like action-movie-chase-scene-and-run-away-from-the-fireball fast :)
[/SBLOCK]
 

(OOC: Quite so--the problem was a non-3 roll on the part that is doubled compounded by a 2 on sneak attack.)

Just a little note: You roll the doubled (tripled, etc) part multiple times.

1d3-1 + 1d3-1 + 1d6

I also think the minimum of 1 is for the total, unfortunately. ;)

Bye
Thanee
 

Thanee said:
Just a little note: You roll the doubled (tripled, etc) part multiple times.

1d3-1 + 1d3-1 + 1d6

I also think the minimum of 1 is for the total, unfortunately. ;)

Bye
Thanee
I did know about the multiple rolling thing from the PH, but I still like rolling once and multiplying for its wider variations on crit damage, so that's what I do anyway (average still stays the same). That's the first I heard about the minimum of 1 applying to the final crit, but it makes sense. Fortunately, you did roll a 2 on the 1d3, so the damage is correct if we assume that means two 2s :)
 


Okey dokey. I did know that, although I came across one fellow PbP player who didn't an got confused when our GM rolled 9 damage to him on a x2 critical. He was like "Wait: 9 isn't a multiple of 2!"
 

I have redone the map in a Photshop PSD File. If Rystil or anyone would like to use it to make maps of encounters please let me know and I will send it to you.

Maps are good! They are our friend!!
 

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FreeXenon said:
I have redone the map in a Photshop PSD File. If Rystil or anyone would like to use it to make maps of encounters please let me know and I will send it to you.

Maps are good! They are our friend!!
Maps are my enemy actually :D
 

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