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Erekose13 said:
Actually your character was almost exactly the stats that I was looking to put together. Ever since I read through RoE I've wanted to play a shifter druid. Still pondering what my 1st character will be. Thinking of popping open MM3 to see if there is anything that I can do at 1st level that would be interesting.
Yeah, I had a lot of trouble putting her together because I absolutely hate having low Int and Charisma, but I didn't really have much other choice. +2 Dex -2 Int -2 Cha is really quite limiting when you don't care about Dex at all :lol:
 

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The druid will fill the cleric role for everyone except the Warforge, who will be heal by the artificer. And the Artificer can always use scroll of cure light wounds with some success.
 

Erekose13 said:
33!

Ferrix thats it exactly. With even point buy, 4th level is usually nothing special. If you force people to have an odd stat, then you allow for those who would like to see something happen at 4th level. It is also definitely better to have an odd point buy.

For instance:
14, 14, 14, 14, 14, 10 = +10 stat bonus w/ 32 pb
vs
14, 14, 14, 14, 14, 11 = +10 stat bonus w/ 33 pb

at 1st - 3rd these two characters are equal.
from 4th - 7th the second is better by +1 stat bonus.
8th-11th = same
12-15 - second is better
16-19 = same
20 - second is better
so for 7/20 levels you have a higher stat mod if you started with an odd point buy.
Only potentialy too, since that point may not be able to go somewhere useful.

33 point buy it is :)

Erekose has offered to run the prefab module. I'm thinking that since we don't realy have to read it as judges, that's a good adventure for all 3 judges to get in on (RA's idea, but I agree). KO, you have a character you want to run in that? If not, you can judge that thread, and RA and I can start fielding adventures.
 

Erekose13 said:
yay for 33. So we've got what a fighter, a barbarian, 2 rangers, a druid, and an artificer eh? wonder who will break down and create the first cleric. I've got an adventure in the pipes (as mentioned above) so once we get approved characters into an inn/tavern of some sort, I'll start it up. I could start now, but I'll give it a day or two for the whole thing to get going (and so I can read it again...)
I'll likely end up with a cleric, just working on the flavor.
 

Erekose13 said:
Actually your character was almost exactly the stats that I was looking to put together. Ever since I read through RoE I've wanted to play a shifter druid. Still pondering what my 1st character will be. Thinking of popping open MM3 to see if there is anything that I can do at 1st level that would be interesting.
Warforged Scout is open, it's in MM3.
 

So is Kenku. Hmm Kenku rogue ~ master investigator, trying to do a little good in Malleon's Gate. I think I'm going to actually work on that one.
 

I'll have to look that one up, never heard of a Kenku.

3 characters have been approved, and 2 aren't submitted yet, so we're doing pretty good :). I'll try to get a mulling around post up tonight/tomorow morning. I'm thinking there will be a bar to gather at, but maybe a seperate "Now Hiring" thread, so you technicaly never have to enter the bar. We'll work it out. I want to leave sharn fairly open to be used, but a whole "Sharn: between adventure" thread would be kinda large and unwieldly.
 

Bront said:
I'll have to look that one up, never heard of a Kenku.

3 characters have been approved, and 2 aren't submitted yet, so we're doing pretty good :). I'll try to get a mulling around post up tonight/tomorow morning. I'm thinking there will be a bar to gather at, but maybe a seperate "Now Hiring" thread, so you technicaly never have to enter the bar. We'll work it out. I want to leave sharn fairly open to be used, but a whole "Sharn: between adventure" thread would be kinda large and unwieldly.
I'm thinking several cool hangouts, plus a special newspaper for adventurers that puts out requests, with a bulletin board in a spot where they always pin up the newest issue.

As for the Kenku, are they even in Eberron? I haven't seen any mention of them. Oh, and since we're talking about MM3. I may be the only Druid, but even I say that we need to ban the Fleshraker Dinosaur from MM3 *right now*. If you don't believe me, read it again and imagine a Druid who can turn into that at level 5. Also, they're killers for their CR of 2 anyways.
 

Kenku are hiding in major cities around Eberron. They are mentioned only in MM3 in the Kenku in Eberron section.

The Adventurer's Guild in Clifftop gets my vote. With perhaps another later in Deathsgate I think it was.
 

Erekose13 said:
Kenku are hiding in major cities around Eberron. They are mentioned only in MM3 in the Kenku in Eberron section.

The Adventurer's Guild in Clifftop gets my vote. With perhaps another later in Deathsgate I think it was.
For those without Sharn (nearby), could you reiterate the difference in the two?
 

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