As for the first, any ability should be spelled out in its entirety on the character sheet; I think that is one of the many responsibilities of the character judge. DMs are of course allowed to limit who they accept and who they do not.Someone said:I don´t know if this has been discussed before, so excuse me for not reading the entire thread.
What happens to the rest of us that don´t have access to all the allowed books? As a DM, I´d have characters in the game with abilities I don´t know of, and as a player my characters will have a disadvantage compared to others.
Rystil Arden said:stonegod has the dark of it. This is why I keep saying 'No no no' fifty times over to the people who tell me we should immediately vote in everything from all the books--even if you don't think Wraithstrike or Orb of Force with no SR break the game, you can't look me in the face and say that it doesn't make that entire character concept much stronger. That's one dilemma I'm having with the great things in CV for multiclassers--what to be done about those? They help where they are needed, so I think I'll allow them anyway and hope for the best.
Stonegod spelled it out, but basicly, anything non-core should have the basics written out, even if done simplicsticly (EX: Sneak Attack : Situational +1d6 dmg), gives the DM an idea, and the judge will be there to help out with questions as well.Someone said:I don´t know if this has been discussed before, so excuse me for not reading the entire thread.
What happens to the rest of us that don´t have access to all the allowed books? As a DM, I´d have characters in the game with abilities I don´t know of, and as a player my characters will have a disadvantage compared to others.
I agree--that's why I said I was going to be allowing them. What I'm NOT going to allow is abilities that make a strong concept (single-classed cleric for instance) supremely more powerful than it is already (cough, Divine Spellpower or Divine Metamagic)Ferrix said:Well... to me some of the feats/prc's/etc. from other books make weak choices into comparable choices to shore them up.
A wizard 5/fighter 5 is a far cry in power from a wizard 10 or fighter 10, thus the Practiced Spellcaster feat shores up that disadvantage from playing a completely valid concept which is an incredibly sub-optimal choice with just the SRD.
It basically reminds me of the statement about Practiced Spellcaster. Requirement: You must suck. Benefit: You suck less.