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GMs, Please note your adventure judge in the thread title please.

Example - Three Ring Circus (Piratecat Judging)

Thanks :)
 

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I don´t know if this has been discussed before, so excuse me for not reading the entire thread.

What happens to the rest of us that don´t have access to all the allowed books? As a DM, I´d have characters in the game with abilities I don´t know of, and as a player my characters will have a disadvantage compared to others.
 

Someone said:
I don´t know if this has been discussed before, so excuse me for not reading the entire thread.

What happens to the rest of us that don´t have access to all the allowed books? As a DM, I´d have characters in the game with abilities I don´t know of, and as a player my characters will have a disadvantage compared to others.
As for the first, any ability should be spelled out in its entirety on the character sheet; I think that is one of the many responsibilities of the character judge. DMs are of course allowed to limit who they accept and who they do not.

As for the second: I believe the discussions prior to approval are to assist the balance of power levels respective to SRD-only characters. The other characters may be more specialized and have more options, but they should be not any more powerful. Hopefully.

Its a difficult thing to be sure. That is one reason the "accept everything" approach is not being taken and even when things are accepted, they are gradual (i.e., new spells).
 

stonegod has the dark of it. This is why I keep saying 'No no no' fifty times over to the people who tell me we should immediately vote in everything from all the books--even if you don't think Wraithstrike or Orb of Force with no SR break the game, you can't look me in the face and say that it doesn't make that entire character concept much stronger. That's one dilemma I'm having with the great things in CV for multiclassers--what to be done about those? They help where they are needed, so I think I'll allow them anyway and hope for the best.
 

Rystil Arden said:
stonegod has the dark of it. This is why I keep saying 'No no no' fifty times over to the people who tell me we should immediately vote in everything from all the books--even if you don't think Wraithstrike or Orb of Force with no SR break the game, you can't look me in the face and say that it doesn't make that entire character concept much stronger. That's one dilemma I'm having with the great things in CV for multiclassers--what to be done about those? They help where they are needed, so I think I'll allow them anyway and hope for the best.

Well... to me some of the feats/prc's/etc. from other books make weak choices into comparable choices to shore them up.

A wizard 5/fighter 5 is a far cry in power from a wizard 10 or fighter 10, thus the Practiced Spellcaster feat shores up that disadvantage from playing a completely valid concept which is an incredibly sub-optimal choice with just the SRD.

It basically reminds me of the statement about Practiced Spellcaster. Requirement: You must suck. Benefit: You suck less.
 

Someone said:
I don´t know if this has been discussed before, so excuse me for not reading the entire thread.

What happens to the rest of us that don´t have access to all the allowed books? As a DM, I´d have characters in the game with abilities I don´t know of, and as a player my characters will have a disadvantage compared to others.
Stonegod spelled it out, but basicly, anything non-core should have the basics written out, even if done simplicsticly (EX: Sneak Attack : Situational +1d6 dmg), gives the DM an idea, and the judge will be there to help out with questions as well.

And we're considering the power level in proposals, which is why we're discussing things. Some of the Eberron thematic stuff is a bit overpowered, and depending on the level of overpowering, we're toning it down a bit.
 

On a side note, please refrain from posting the L2 and 3 characters at the moment. It makes it a bit more work to see who's waiting for approval and who's not.

I haven't gotten a new e-mail this week for character approvals yet either.
 

Ferrix said:
Well... to me some of the feats/prc's/etc. from other books make weak choices into comparable choices to shore them up.

A wizard 5/fighter 5 is a far cry in power from a wizard 10 or fighter 10, thus the Practiced Spellcaster feat shores up that disadvantage from playing a completely valid concept which is an incredibly sub-optimal choice with just the SRD.

It basically reminds me of the statement about Practiced Spellcaster. Requirement: You must suck. Benefit: You suck less.
I agree--that's why I said I was going to be allowing them. What I'm NOT going to allow is abilities that make a strong concept (single-classed cleric for instance) supremely more powerful than it is already (cough, Divine Spellpower or Divine Metamagic)
 

what you mean you arent going to follow what LG does and ban lots of things that are nto too powerful but somehow let slide Divine Brokunness (divine metamagic = weee I can quicken things at first level!).
 

So far, I think this has worked fairly well. We've had discussions, and opinions on all sides. I don't think anyone is realy unhappy with what we've been doing so far.

I'm going to check and update the allowed stuff thread shortly. Some things have been approved.
 

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