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Reward question

One of the characters in my Final Words adventure has been reading some forbidden tomes regarding an Evil Plot.

I had considered giving that character, as a reward, a permanent +2 bonus on a subset of his knowledge: religion checks.

Is this sort of thing disruptive to Living Eberron?
 

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Good question. Short answer: I don't really know.

I would personally have no problem with it, but I could see how other GMs could get annoyed with a character getting a permanent bonus that they have no control over. That being said, it is *just* a knowledge skill, which is typically GM-controlled anyways.

Yeah, I'm 50/50 on this one.
 

It's not even all of Knowledge Religion, right? If it's sufficiently narrow, I doubt anyone could complain about giving the character a "+2 circumstance bonus on Knowledge Religion checks about the Warbling Fireclucker Cult"

However, it should have a good reason for the bonus (reading lots and lots of books at the very least, I would hope--if reading 1 book gave a bonus, I think every Cleric would have the +2, even if it is several, we wouldn't want players all jonesing to get the +2 by reading the same several books) and be sufficiently limited to the contents of the books.
 

Specifically, I'd be thinking +2 on knowledge: religion checks regarding the undead.
I had considered making it really Lovecraftian and adding in a -1 to Will saves, but I thought I'd try this first.
 

Hmm, now that's actually a pretty significant subset of the use for Knowledge Religion in actual play in a typical adventure (some few might rarely require obscure tidbits on religious rites, but the help with monsters is always the major portion, I'd say 55% at least of actual direct in-game use, particularly for certain classes like Archivists that can actually turn that bonus against undead directly into + to attack and damage for the whole party). I would definitely think that pretty much everyone with the Knowledge Religion skill would want to read that book if they can get that +2 bonus out of it. Also, does the book really cover all the undead? Let's say I have an obscure undead in my adventure with a high Knowledge DC to recognise it--would the book give my players a better chance of knowing what it is? It might possibly be easier if the book only gave bonuses on specific undead.

Alternatively, maybe it is not just a simple text but actually has just a bit of dark magic in it. Maybe it only gives its bonus to the current possessor who has read it. Say maybe 600 or 700 gold magic item (2*2*100 for the bonus *2 for being slotless, -100 or -200 for the restriction to undead).
 

I would suggest making it only for a short time (like, perhaps, the rest of the adventure).

Otherwise, it's close to the equivilent to a masterwork bonus, which isn't a big deal, but requires the book. Or use Rystil's idea of making the PC lug the book around.
 

Noted. I'll think up something else vaguely Delta Greenish.

One other question: anybody know the distance from Sharn to First Tower? And does anybody else want WOTC to promise that in 4th edition, all their maps will have north arrows and scales?
 

ajanders said:
Noted. I'll think up something else vaguely Delta Greenish.

One other question: anybody know the distance from Sharn to First Tower? And does anybody else want WOTC to promise that in 4th edition, all their maps will have north arrows and scales?

I want 4e Eberron to have the *correct* scale, and not this mondo scale that they have now.
 

Well, according to the poster map, its ~60 miles, give or take. Maybe in the future LEB could rule for a revised scale though, if you guys wanted to...
 

Personally, I like the mondo scale. Massive amounts of wilderness in between outposts of civilization makes sense in a world filled with monsters.
 

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