Deuce Traveler's Six Nights to Yearsend (Ptolus one-shot)

I've been tweaking around with Kaeso too... changed flail to main weapon, changed talk/ooc colors, etc. Nothing major (/remakes character as a lizardman druid ;) )
 

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These were the results of my rolls:

Roll 1: 9, 15, 13, 14, 10, 17
Roll 2: 17, 17, 14, 10, 14, 16
Roll 3: 11, 12, 16, 13, `16, 14

I'll go with roll 2.
PC's name will be Kareus d'Leonne
Speaks in royal blue

Sheet will be presented shortly (I still have to come up with a background).
I am going on vacation (but I will have access to an internet cafe at night).

On second thoughts, the demon pistol sounds swell.
 

Kareus d’Leonne

Male Human, Rogue 8th / Fighter 2nd
Alignment: Neutral Good
Age: 25
Appearance: 6’2, 200Lb. Short black hair and green eyes. Dashingly handsome.

Statistics
Str: 14 (+2)
Dex: 22 (+6) [+1 from level, +4 gloves]
Con: 16 (+3)
Int: 14 (+2)
Wis: 11 (+0)
Cha: 18 (+4) [+1 from level]

Hit Points: 87 (57 Base, +30 CON)
Armor Class: 23, touch 17, flat footed 16 (10 Base, +6 Armor, +6 Dex, +1 boots of speed – most times)
Initiative: +6 (Dex)
BAB: +8/+3
Grapple: +10
Speed: 30ft (or 60 with boots)

Saves
Fort: +11 (5 base, +3 CON, +2 vest, +1 Cloak)
Reflex: +16 (6 base, +6 DEX, +2 vest, +1 boots of speed, +1 Cloak)
Will: +5 (2 base, +2 vest, +1 Cloak)

Attacks
Melee: MW Short-swords (+14/+14/+14/+14/+9, 1d6+2, 19-20/x2) [BAB: +8/+3, +6 DEX (Weapon finesse), +1 MW, -2 two weapon fighting, +1 boots of speed]
Range: Comp. Longbow (+15/+15/+15/+10, 1d8+1d6+3, 20/x3, 100ft) [BAB: +8/+3, +6 DEX, +1 Point blank, +1 enchantment, +1 boots of speed, -2 rapid shot]
Sneak Attack: on successful improved feint/flanking - an additional 4d6 damage per attack (Bluff +17).

Special Abilities
Sneak Attack: 4d6
Trap Finding
Evasion
Trap Sense +2
Improved Uncanny Dodge

Feats
Combat Expertise
Improved Feint
Two Weapon Fighting Style
Point Blank Shot
Precise Shot
Rapid Shot
Weapon Finesse

Skills
Balance: +14 (8 Ranks, +6 DEX)
Bluff: + 17 (13 Ranks, +4 CHA)
Climb: +12 (10 Ranks, +2 STR)
Diplomacy: +16 (12 Ranks, +4 CHA)
Disable Device: +10 (8 Ranks, +2 INT)
Gather Information: +16 (12 Ranks, +4 CHA)
Hide: +19 (13 Ranks, +6 DEX)
Move Silently: +19 (13 Ranks, +6 DEX)
Open Locks: +14 (8 Ranks, +6 DEX)
Search: +12 (10 Ranks, +2 INT)
Sense Motive: +8 (8 Ranks, +0 WIS)
Swim: +10 (8 Ranks, +2 STR)
Use Magical Device: +12 (8 Ranks, +4 CHA)

Equipment
Item Actual Discount
Handy Haversack 2000 1900
Vest of Prot. +2 4000 3800
Cloak of Prot +1 1000 950
MW Short sword 620 620
Mithril Chain +2 5100 5100
Boots of speed 12000 11400
Healing belt 750 712.5
Comp. longbow, Flaming +1 (+2 Str) 8300 8300
Gloves of Dexterity +4 16000 15200
Ring of Ammo 1000 950
48970

Money
Gold: 65
Silver: 25

Background
Kareus was born in Ptolus to an socially upcoming family. His father, a successful trading guild councillor, always dreamed that his son will one day pursue a career similar to his own. Unfortunetaly, in a city flooded by adventureres and their exotic dreams (and more often nightmares) a restless boy such as Kareus could not see himself sitting behind a desk for a living, no matter how lavish.
Since he always had a good relationship with his parents, and not wanting to disappoint his father, he completed his studies in merchantile law in the local university of Ptolus. During this time, he made several good friends who also graduated albeit from different faculties and are now contributung members in prominent guilds/societies in Ptolus.
His friend Ippicus (and contact), joined Shuul, and is now a senior engineer in that guild. He has an ex-girlfriend, Loraine, with whom he is still on good terms, who is very involved in the local law enforcement.
Kareus does parttime work as a negotiator for wealthy merchants in the traders guild in between adventures.

Contacts
Ippicus (Rogue 2/Expert 8), is a member of the Shuul and an important engineer in their organization. The contact is able to get Kareus a 5% discount on technological equipment, weapons, and ammunition and also likes to show off several of his own theoretical designs. Ippicus has a twisted sense of humor, and enjoys watching Kareus try out some of his latest prototypes, sometimes to Kareus' dismay hence Ippicus' discount that he offers in order to make up for any embarrassments. Although both Ippicus and Kareus have joined Shuul, Kareus has not moved as far up in the organization due to his focus on adventure (or as Ippicus likes to call it, field work) rather than scientific application.

Loraine (Bard 3/Knight of the Chord 2), is a member of the Knights of the Chord, and used to adventure with Kareus back when they were younger and, in her stories wilder. The break up was not on the best of terms, although they remain friends despite Loraine's disturbing habit of bringing up the reasons for their separation at the most awkward times and in the most awkward fashion. The knights sometimes patrol Oldtown with other Orders or along with the City Watch and are a respected organization of Ptolus. Loraine is a solid source of information when it comes to the happenings in the local law enforcement.

Marcad Shever (Aristocrat 3/Fighter 4) of House Shever is a friend and sometimes business partner of Kareus. Marcad has helped foster business contact among his more technologically interested family members and the Shuul, often using Kareus as a negotiator between the two well-to-do factions. Although a solid businessman, Marcad is more interested in mundane trade rather than in technology, which he finds surprisingly boring. Through working with Marcad's non-technological business partners, Kareus has formed a network that allows him to enjoy a 5% discount on wonderous magical items.
 
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Hmm... Kareus is a similar build to Verosh... right down to the AC and the two short swords! :p Not sure whether to remake Verosh or not to bother and just say they have a similar fighting style... well ok.. the same fighting style! Although the poor old Litorian is really a glass cannon (only 77HPs!) - looks like an amulet of health for me! :D
 
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Breeta Wolfswift : Female Human Paladin 7 / Knight of the Pale 3
 
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my rolls

Roll 1: 11, 18, 13, 14, 10, 17
Roll 2: 14, 17, 14, 16, 14, 16
Roll 3: 16, 12, 16, 15, 16, 14

will use roll 1
character will be werebear 1 + 2LA, barbarian 1, fighter 2, warshaper 4
 
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Farmboy: Good deal, thanks.

Dekana: Now don't you start, too! :D

wysiwyg and Lorthanoth: If the two of you do have similar builds, it would be logical for me to put you on separate teams. I think Kareus will be on Team A and Verosh on Team B. Do you two have any ideas for what kind of contacts, allies, or organizations your characters would be associated with?

Tailspinner: I think that would fit well.

Bedford: I would definitely go with array 1, too... Wow...
 
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Cool, I was going to ask for Team B as Verosh is CG and that might not go down very well with Team A's 'LN for the win!" characters. That and I'd like lion-boy to be, if not a Ptolus native, then someone who's been there long enough to feel like one.

I'll check my Player's Guide when I get back home for organisations etc - cool, I finally get a use for that book (and I got the book version for free!) :D

EDIT: I'm intrigued by the Order of Iron Might (there isn't much info about them in the Guide), the Knights of the Golden Cross (although Verosh wouldn't be too keen on the religious nature of it), and he would probably sympathise with the Veridian Lords.
Enemies would be the Killravens and the Vai. It would be cool to be a pal of Rastor's.


Verosh "the Foolish", son of Kala

Blademaster
Male Litorian Swashbuckler 3/Rogue 2/Fighter 4
CG
Talks in Dark Red
Out of Character Dark Slate Blue

litorian.gif


Ability Scores
Str 15 (+2) [+2 racial]
Dex 22 (+6) [+2 racial, +1 level, +4 gloves of dexterity]
Con 14 (+2) [+2 racial, +2 amulet of health]
Int 15 (+2)
Wis 8 (-1)
Cha 16 (+3) [+1 level]

Statistics
Hit Points: 86/86 [68 base, +18 Con]
Subdual Damage: 0
Init: +6 [+6 Dex]
BAB: +8/+3 [+1 Rogue, +4 Fighter, +3 Swashbuckler]
Grap: +10[+8 base +2 Strength]
-------------------------
Armor Class: 21 [+6(Dex) +1 (ring) +4 (leather armour +2)]; touch 16; flat footed 15 [+6 Dex]
Fort: +10 [+7 class, +1 Con, +2 cloak of resistance]
Ref: +13 [+4 class, +6 Dex, +2 cloak of resistance, +1 grace]
Will: +5 [+2 class, -1 Wis, +2 cloak of resistance, +2 Iron Will]
-------------------------
Speed: 30 ft. [30 ft. base; Light load, Leather armor]

Attacks
Single Attack - +16 (+1 keen shortsword) [+6 Dex (finesse) +1 (weapon focus) +1 (magic)]- 1d6+7 (17-20/x2) [+2 (Str) +2 (Int) +2(Spec) +1(magic)]
or +16 (+1 cold iron shortsword) [+6 Dex (finesse) +1 (weapon focus) +1 (magic)] -1d6+7 (19-20/x2) [+2 (Str) +2 (Int) +2(Spec) +1(magic)]

Full Attack - +16/+11 (+1 keen shortsword) - 1d6+7 (17-20/x2) or +16/+11 (+1 cold iron shortsword) -1d6+7 (19-20/x2)

Two Weapon Attack - +14/+9 and +14
Special attacks: +3d6 when flanking or when target is denied Dex bonus

Physical description
Medium-size, 6' 5" tall, 215 lbs, 26 yrs old
Tawny fur (Dark mane, white chin), Yellow eyes,

Speaks Common, Litorian, Goblin, Orcish

Skills
Balance +14 [8 ranks +6(Dex]
Bluff +16 [10 ranks +3(Cha)+3(skill focus)]
Sense Motive +7 [8 ranks -1(Wis}]
Tumble +16 [10 ranks +6(Dex)]
Jump +9 [7 ranks +2(Str)]
Climb +9 [7 ranks +2(Str)]
Swim +5 [3 ranks +2(Str)]
Spot +4 [3 ranks -1(Wis) +2(racial)]
Listen +4 [3 ranks -1(Wis) +2(racial)]
Intimidate +13 [8 ranks +3(Cha) +2(racial)]
(36 pts Swashbuckler, 30 pts Rogue, 12 pts Fighter)

Feats
Combat Expertise [Level 3]
Improved Feint [Fighter bonus Level 1]
Skill Focus (bluff) [Level 1]
Weapon Finesse [Swashbuckler Level 1 (bonus)]
Daring Outlaw (from Complete Scoundrel) [Level 6]
Weapon focus - short sword [Fighter bonus Level 2]
Weapon specialisation - short sword [Fighter bonus Level 4]
Iron Will [Level 9]

Litorian Traits
Medium-size
Speed 30 ft.
Low-light vision
Scent - A creature with the scent ability can detect opponents by sense of smell, generally within 30 feet. If the opponent is upwind, the range is 60 feet. If it is downwind, the range is 15 feet. Strong scents, such as smoke or rotting garbage, can be detected at twice the ranges noted above. Overpowering scents, such as skunk musk or troglodyte stench, can be detected at three times these ranges.
+2 racial bonus to Intimidate, Search, Spot, Listen and Survival
Favored Class: Ranger

Class Abilities
Sneak Attack +3d6 (daring outlaw)
Trap finding
Evasion
Trap sense +1
Insightful Strike - adds Int bonus to damage
Dodge Bonus +1 (daring outlaw)
grace +1 to Reflex saves

Magical and Psionic gear
gloves of dexterity +4 (16,000)
cold iron +1 shortsword (4330) 'Demonfoe'
ring of protection +1 (2000)
Keen +1 shortsword (8310) 'Kala's blade'
cloak of resistance +2 (400)
Leather armour +2 (4160)
potion (cure moderate wounds) (300)
amulet of health +2 (4000) dire bear tooth necklace
Psionic tattoo (Biofeedback) costs 300 as a 2nd level power
Psionic tattoo (Empty Mind) 50
silversheen 250
Quaal's feather token (bird) 300
Potion of cure serious wounds 750

Normal gear
Traveller's outfit 1
Courtier's outfit (with appropriate jewelery) 80
caltrops 1
Composite short bow 75
Alchemical Silver Arrows (20) 3
Belt pouch 1
Ink 8
Ink pen 1sp
sheets of paper (10) 4gp


1115 gp 9sp

Corriban Sloan (Ranger 7), is a Viridian Lord known to live in a cabin a few miles away from Ptolus, although he often patrols far off lands taken by the barbarian tribes. He is a surprisingly strong man for his small frame, and is a marksman with his compound shortbow. Even with Ptolus reputation for stangeness, Corriban still makes others take notice of him with his slightly green-tinged, and nearly leafy skin. The mischevious Corriban met Verosh several years ago, and created a friendship through a common enjoyment of outdoor competitions such as rock climbing and hunting. Corriban usually has his ear to the natural occurences around Ptolus, but does have contacts within the city and introduced Verosh to Kaira Swanwing.

- Kaira Swansing, (Elf rogue 5/wizard 8) is the leader of the Knights of the Golden Cross, a small organization dedicated to the worship of the elder gods and the collecting of ancient knowledge. Kaira is ambitious and seeks to strengthen the dwindling order, with mixed results. She has silver hair and is quite the stunning woman for the strength of both her personality and natural beauty, along with her habit of wearing robes made from blue silk and satin. Verosh finds Kaira to be an important source of criminal activity in the city, especially those backed with demonic or supernatural power; something that has made her few friends. She and Verosh often trade stories: she of her order and their beliefs, while he speaks of his peoples' oral histories. This is something that interests Kaira, since she feels that in Verosh's stories are the shards of tales from the time of the elder gods.

- Yarek Nagel (aristocrat 4), the doddering old man of House Nagel, is known as senile, foolish, and somewhat of a buffoon. Verosh met him long ago in the Yarrow Street Forum, in Oldtown, a place where people like to get up on a soap box or philosophers give speeches. Verosh was listening to one slim philosopher speak about whether or not life was reality when he heard Yarek heckle the man from one corner of the crowd until he enraged the supposedly gentleman to the point of a confrontation. There were two hits, Yarek's cane hitting the angry man, and that man hitting the floor. Curious, Verosh followed the man and entered into a conversation with him. Now the two meet together every so often in Oldtown so that Verosh can talk of his present adventures, and Yarek can lie about the good old days.
 
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