Deuce Traveler's Six Nights to Yearsend (Ptolus one-shot)

I have a few ideas for contacts for Kareus and Verosh, who I think will be good foils for one another. Let me think on it for a little bit, and I'll post some contacts for them by tomorrow. In the meanwhile, I am now moving Kareus into Group A and Verosh into Group B. And the groups still need a name, although Dekana suggested Team Dayspring for Group A.

Tychus: Sounds good. I look forward to seeing it.
 

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Breeta Wolfswift : Female Human Paladin 7 / Knight of the Pale 3

Name: Breeta Wolfswift
Gender: Female
Race: Human
Class: Paladin 7 / Knight of the Pale 3
Alignment: Lawful Good
Age: 24
Height: 6’-1”
Weight: 175#

Str 16 (+3) {+1 level} [18 (+4)]*
Dex 14 (+2) [16 (+3)]**
Con 16 (+3) [18 (+4)]*
Int 11 (+0)
Wis 14 (+2)
Cha 18 (+4) {+1 level}

AC: 23 (+2 Dex, +6 Armor, +5 Shield) [26]**
Touch: 12
Flatfooted: 21
Initiative: +2
Speed: 30 ft
ACP: -1
BAB: +10
Grapple: +13
HP: 112 [122]*

Class Abilities: Aura of good, detect evil, smite evil 2/day, divine grace (+4), lay on hands (28 points), aura of courage, divine health, turn undead, special mount, remove disease 1/week, Suite of St. Chausle*, Suite of St. Gustav**.

Suite of St. Chausle (Guardian of the Temple)*:
Bless weapon (as spell, cast at knight’s class level) once per day
+2 enhancement bonus to Strength
+2 enhancement bonus to Constitution
+1 bonus on attack and damage rolls against all outsiders

Suite of St. Gustav (Protector of the Just)**:
Cure moderate wounds (as spell, cast at knight’s class level) once per day
+2 enhancement bonus to Dexterity
+2 dodge bonus to Armor Class
+2 resistance bonus on all saves
+1 bonus on attack and damage rolls against all undead

Saves:
Fort +15 (base 8, +3 Con, +4 divine grace) [+17]**
Ref +9 (base 3, +2 Dex, +4 divine grace) [+11]**
Will +11 (base 5, +2 Wis, +4 divine grace) [+13]**

Weapon:
Longsword +14 [+15]* melee 1d8+4 [+5]* dmg 19-20/x2 S

Feats:
Devout Faith (human bonus)
Blind-Fight (first level)
Power Attack (third level)
Improved Turning (sixth level)
Cleave (ninth level)

Skills:
Heal +12 (10 ranks +2 Wis)
Knowledge (nobility and royalty) +5 (5 ranks, +0 Int)
Knowledge (religion) +5 (5 ranks, +0 Int)
Listen +5 (3 ranks, +2 Wis)
Sense Motive +15 (13 ranks, +2 Wis)
Spot +5 (3 ranks, +2 Wis)

Language Known: Common

Spells:
1: Cure Light Wounds, Cure Light Wounds

Equipment:
Traveler’s Outfit (worn)
+1 Mithral Breastplate of Moderate Fortification (20,200gp, 15#, worn)
+3 Heavy Mithral Shield (10,020gp, 5#, carried)
+1 Holy Longsword (18,315gp, 4#, belt)
Backpack (1.8gp, 2#, back)
Everburning Torch (110gp, 1#, backpack)
2 Vials of Antitoxin (90gp, 0#, backpack)
5 potions of Cure Light Wounds (250gp, 1#, backpack)
7 Days of Trail Rations (3.15gp, 7#, backpack)
Treasure (1pp, 5cp, 0#, backpack)
----------------------------------------
Total (49,000gp, 35#)
 

Glau Ironbelly

Glau Ironbelly
Male Grailwarden Dwarf Bard 10
Alignment:: Neutral Good
Age: 74
Height: 4' 2"
Weight: 155 lbs
Speak in: Sienna

STR: 13 (+1)
DEX: 18 (+4) [15 +1 level +2 gloves]
CON: 15 (+2) [13 +2 racial]
INT: 14 (+2)
WIS: 11 (+0)
CHA: 18 (+4) [17 -2 racial +1 level +2 cloak]

Hit Dice: 10d6+20
HP: 71
AC: 21 (+4 Dex, +6 armor +1 deflection ) Touch – 14, Flat-footed – 17
ACP: 0
Init: +4 (+4 Dex)
Speed: 30ft (20ft base +10ft boots)
BAB: +7/+2

Attacks:
Ranged: +12/+7 (3d6+1, +1d6 acid / x3 / 60 ft / B, Corrosive Hand Cannon +1)
Melee: +9/+4 (d4+2, 19-20 x2 / P/S, Dagger +1)

Saves:
Fortitude +7 [+3 base, +2 Con, +2 vest]
Reflex +13 [+7 base, +4 Dex +2 vest]
Will +9 [+7 base, +0 Wis +2 vest]

Racial Abilities: +2 Con, -2 Cha, Darkvision 60', Stonecunning (+2 Search in stone), Weapon Familiarity: Dwarven Waraxe and Urgrosh, Stability (+4 vs. Trip and Bull Rush), +2 Save vs. Poison, +2 Save vs. Spells, +2 to Appraise (stone & metal), +2 to craft (stone & metal), +2 Profession (Engineer), +2 Knowledge (Machines), +2 Craft (Machines), +2 Craft (Alchemy).

Class Abilities:
Bardic Knowledge: +14 [+10 level, +2 Int, +2 Knowledge (History)]
Bardic Music: 10/day
- Countersong
- Fascinate
- Inspire Courage (+2/+3 w/ Badge of Valor activated)
- Inspire Competence
- Suggestion
- Inspire Greatness (1 creature)
Proficient with simple weapons, longsword, rapier, sap, short sword, shortbow, whip, light armor, shields (except tower shields)
Bardic Magic

Spells Known
0: Detect Magic, Light, Mending, Message, Prestidigitation, Read Magic
1: Healing Rest (CAdv), Grease, Balagorn's Iron Horn (MoF), Distort Speech (CAdv)
2: Cure Moderate Wounds, Shatter, Pyrotechnics, Tongues
3: Clairaudience/Clairvoyance, Fear, Haste, Major Image
4: Break Enchantment, Shout

Spells per day: 3/4/4/4/1

Skills: (32 @ lvl 1 + 8/lvl x 9 = 104 skill points)
Appraise: +7 [+9] (5 ranks, +2 Int [+2 synergy Firearms, Stone, Metal])
Balance: +6 (+4 Dex, +2 synergy)
Bluff: +12 (8 ranks, +4 Cha)
Climb: +6 (5 ranks, +1 Str)
Concentration: +2 (+2 Con)
Craft (Firearms): +9 (5 ranks, +2 Int, +2 tools)
Diplomacy: +13 (5 ranks, +4 Cha, +4 synergy)
Disable Device: +10 (6 ranks, +2 Int, +2 tools) [cross class = 12 sp]
Disguise: +6 (+4 Cha, +2 synergy)
Escape Artist: +4 (+4 Dex)
Forgery: +2 (+2 Int)
Gather Information: +12 (8 ranks, +4 Cha)
Hide: +4 (+4 Dex)
Intimidate: +6 (+4 Cha, +2 synergy)
Jump: +8 (+1 Str, +5 competence, +2 synergy)
Knowledge (History): +12 (10 ranks, +2 Int)
Knowledge (Machines): +14 (10 ranks, +2 Int, +2 racial)
Move Silently: +4 (+4 Dex)
Perform (Oratory): +17 (13 ranks, +4 Cha)
Ride: +4 (+4 Dex)
Search: +2 (+2 Int)
Sense Motive: +5 (5 ranks)
Swim: +1 (+1 Str)
Tumble: +11 (5 ranks, +4 Dex, +2 Synergy)
Use Magic Device: +17 (13 ranks, +4 Cha)
Use Rope: +4 (+4 Dex)

Languages: Common, Dwarven, Old Prustan, Draconic

Feats:
Exotic Weapon Proficiency - Firearms
Point Blank Shot
Precise Shot
Rapid Reload

Equipment
- Corrossive Hand Cannon +1 - 9140 gp (5 lb)
- Dagger +1 - 2302 gp (1 lb)
- Mithral Shirt +2 - 5100 gp (10 lb)
- Cloak of Charisma +2 - 4000 gp (1 lb)
- Gloves of Dexterity +2 - 4000 gp (1 lb)
- Boots of Striding and Springing - 5500 gp (1lb)
- Vest of Resistance +2 - 4000 gp (1 lb)
- Badge of Valor 3/day - 1400 gp (-) [MIC]
- Healing Belt 3/day - 750 gp (1lb) [MIC]
- Ring of Protection +1 - 2000 gp (-)
- Ring of Feather Falling - 2200 gp (-)
- Handy Haversack - 2000 gp (5 lb)
--- 100 rounds ammunition - 142.5 gp (15 lb)
--- Masterwork Thieves Tools - 90 gp (2 lb)
--- Wand of Lesser Vigor* 50/50 - 750 gp (-) [CDiv]
--- Wand of Lesser Vigor* 50/50 - 750 gp (-) [CDiv]
--- Bedroll - 0.09 gp (5 lb)
--- Flint and Steel - 0.9 gp (-)
--- Crowbar - 1.8 gp (5 lb)
--- Spool of Endless Rope - 2000 gp (1 lb) [CAdv]
--- Grappling Hook - 0.9 gp (4 lb)
--- Pressurized launcher - 399 gp (5 lb) [Ptolus]
--- Trail rations (5 days) - 2.25 gp (5 lb)
--- Waterskin (2) - 1.8 gp (8 lb)
--- Alchemist's Fire (3) - 54 gp (3 lb)
--- Thunderstone (5) - 135 gp (5 lb)
--- Small Mirror - 9 gp (.5 lb)
--- Masterwork Firearm Cleaning Kit 45 gp (1 lb)
--- Cold Weather Outfit - 7.2 gp (7 lb)
--- Signal Whistle - 0.72 gp (-)
--- Spyglass - 200 gp (1lb) [Ptolus price]
--- Citizenship Papers - (-)
--- Firearms Permit - 10 gp (-)
--- Savane's Token - (-)
- Spell Component Pouch - 4.5 gp (2 lb)
- Pocketwatch - 28.5 gp (1 lb) [Ptolus]
- Explorer's Outfit - 9 gp (8 lb)
- Dark Goggles - 10.8 gp (1 lb) [Ptolus]

* Requires UMD check to activate.

200pp, 90 gp, 0 sp, 4 cp

Encumbrance: 37 lbs (Light Load)
0-50/51-100/101-150

Background
"Loud." That's the first thing that comes to mind when most people think about Glau Ironbelly. He speaks with an "outdoor voice", possess an easy, hearty laugh, and despite his average dwarven stature seems to fill a room. Compared to his typically dour kin, Glau is positively jovial. His enthusiasm for firearms, steamworks, and explosion in general only heighten this impression.

Glau has called Ptolus home for nearly a decade. As a clan historian, he thought it important to visit the techological center of the Empire to learn about some of the ancient lost arts. Unlike many of his brethren, who seek to master the crafting of known and understood technologies, Glau favors the experimental and the forgotten. He has delved deep beneath the city, searching for undiscovered caches of ancient technology. These efforts have occasionally put him at odds with some of the Stonelost dwarves in the city, who take a dim view of any delvers trying to enter and loot Dwarvenhearth.

When not adventuring, Glau can often be found entertaining a group of young delvers at a tavern. Storytelling is his greatest passion and talent, and many of his tales are even true. He is also a frequent visitor of the Smoke Shop, ever on the lookout for exciting new wares to sample. Glau's most prized possession is a massive hand cannon, crafted in the shape of a black dragon's maw, which he wears on a sling over his shoulder. Glau cleans and polishes the weapon religiously, and the dwarf with the glistening black gun is an easily recognized figure in Delver's Square - there are more than a few delvers who have been pulled out of a sticky situation by the boisterous dwarf belching smoke and fire.

Contacts
Savane (Wizard 6/Expert 3) is a friend that Glau has made while paying his respects to Tuen in the temple district. The Temple of Tuen is dedicated to the goddess of technology, and as such is covered with gears and other symbols. Many technologists enjoy congregating their in a strange mixture of quiet contemplation and mystic meditation, and there is a small group of dwarves that attend to the elderly high priestess. Savane likes to asks more questions than give answers, but Glau has found him to be a very solid source of information when new technologies are about to make a break-through. Glau has been given a small copper piece with barely discernable writing on its surface as a token by Savane. By showing this token, Glau has found that he receives a 5% discount to technological items from Shuul merchants and their allies.

Soren Clanstone (Stonelost dwarf, fighter 9) and Glau Ironbelly have become 'drinking cousins', as Soren likes to call it. The Stonelost and Grailwarden dwarves don't really understand one another until their in the bottom of a tankard ten times over, but somehow these gruff and opinionated dwarves have created a strange sense of kinship. Soren is treated with a certain level of respect by the other Stonelost dwarves, and Glau has the sense that the young fighter is somewhat important but hasn't gotten anyone to open up yet to as why. Soren does seem to know a bit about Dwarvenhearth, however, and sometimes Glau is able to pull a kernel of information from him. On the other hand, Soren is very open about some of the latest occurences among the more famed adventuring groups. When Glau cannot find Soren at his favorite tavern, the Black Swan in Midtown, he can be sure that Soren is off adventuring.

Notes

Edits: Fixing typos, Updated Spell List, Added Background and Contacts
 
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I'm still slaving away on my Duskblade. I haven't had as much time as I'd hoped to get up to speed on Ptolus, but I'll try my best to have a draft up tomorrow. Sorry for the delay.
 

Scotley: No worries.

wysiwyg, the wand of cure light wounds costs 750gp and not 675gp, a hat of disguise is 1,800gp, and actually a number of your stuff is discounted which might only be possible with a contact. And each contact only specializes in certain things, like in weapons only, or armor only, or non-magical equipment, or wondrous items, etc... Otherwise he looks good. What contacts would you prefer?


Lorthanoth, Verosh's psionic tattoo does what and costs how much? Or where can I find it? I didn't see it in the Expanded Psionics Handbook.

For contacts, he'll have the following:
- Corriban Sloan (Ranger 7), is a Viridian Lord known to live in a cabin a few miles away from Ptolus, although he often patrols far off lands taken by the barbarian tribes. He is a surprisingly strong man for his small frame, and is a marksman with his compound shortbow. Even with Ptolus reputation for stangeness, Corriban still makes others take notice of him with his slightly green-tinged, and nearly leafy skin. The mischevious Corriban met Verosh several years ago, and created a friendship through a common enjoyment of outdoor competitions such as rock climbing and hunting. Corriban usually has his ear to the natural occurences around Ptolus, but does have contacts within the city and introduced Verosh to Kaira Swanwing.

- Kaira Swansing, (Elf rogue 5/wizard 8) is the leader of the Knights of the Golden Cross, a small organization dedicated to the worship of the elder gods and the collecting of ancient knowledge. Kaira is ambitious and seeks to strengthen the dwindling order, with mixed results. She has silver hair and is quite the stunning woman for the strength of both her personality and natural beauty, along with her habit of wearing robes made from blue silk and satin. Verosh finds Kaira to be an important source of criminal activity in the city, especially those backed with demonic or supernatural power; something that has made her few friends. She and Verosh often trade stories: she of her order and their beliefs, while he speaks of his peoples' oral histories. This is something that interests Kaira, since she feels that in Verosh's stories are the shards of tales from the time of the elder gods.

- Yarek Nagel (aristocrat 4), the doddering old man of House Nagel, is known as senile, foolish, and somewhat of a buffoon. Verosh met him long ago in the Yarrow Street Forum, in Oldtown, a place where people like to get up on a soap box or philosophers give speeches. Verosh was listening to one slim philosopher speak about whether or not life was reality when he heard Yarek heckle the man from one corner of the crowd until he enraged the supposedly gentleman to the point of a confrontation. There were two hits, Yarek's cane hitting the angry man, and that man hitting the floor. Curious, Verosh followed the man and entered into a conversation with him. Now the two meet together every so often in Oldtown so that Verosh can talk of his present adventures, and Yarek can lie about the good old days.
 
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Tailspinner, Breeta Wolfswift is good to go and will be part of Group B. She'll be part of the Knights of the Pale's organization with benefits that includes, but you can still have one or two more contacts if interested. Current contact:

- Sister Terella Spoch (cleric 12) is the current attendant to the Bladechapel manor in Oldtown, but in her spare time this elderly woman mentors younger devoutees in the proper path of the Lothian fate. Breeta finds Sister Spoch to be wise when it comes to walking the proper path even in the grayest and most doubtful of times. On the other hand, she also has some influence within the church itself and is a good source of information when it comes to the concerns and political struggles of the higher religious authorities.

Tychus: Your next, I just have to go either find a copy or borrow from a friend some of the books to cite. I'll get to your character when I have that together tomorrow. And I was thinking of putting you in Group A, but now that I think about it I do agree that Group B will be a better fit.
 


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