Deuce Traveler's Six Nights to Yearsend (Ptolus one-shot)


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Ilium said:
Deuce, I'm pretty close to being done with Kantris, but there's an important question I haven't asked: How many spells (and of what level) should he have in his spellbook? Just the minimum granted by level advancement? Should I shell out GP for spells in excess of that amount? Like that.

For spells, only take the minimum, but you can add spells to your spellbook by purchasing scrolls for the price in the DMG. I do have Complete Arcane, so run with it. If you have a spell you want to use but are unsure if I have a source book for it (I have a lot, and I have friends with some more I can borrow), just type a short description of it in your character sheet. And how your doing skill points is fine.

ethandrew: I am glad your wife is alright, and she's probably a little shook up so it's good that you have made her your priority rather than making a character. If you just want a rogue that sneaks go with almost any animal without thumbs. I would imagine that a magical creature would have a bite attack that can be considered magical in itself, but I'm still trying to find a rule on that one... I may just make that declaration for your character concept. If you played something like a small chimp, you would be able to manipulate tools and so you would be able to unlock doors and such.

Farmboy: I assigned the folks into the groups, but in case you haven't noticed there isn't much of a healer in either group unless you want to consider the paladin.
 
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Bedford: Good deal on adding the backstory, however I still need some adjustments to the character made. This is what I mentioned before:

Deuce Traveler said:
Bedford: Wow... just wow. First, I think you only get a +6 to strength in werebear form, not 16, while constitution is +8 and not +18. The wisdom, dex, and intelligence does not change and you take a -1 to charisma in that form. The bonuses work with 10 and 11 being the base. You'll have to recalculate hp.

This is going to affect some of the other stats, so go ahead and make the adjustments and we'll go from there.

For everyone else: This is a recap for where everyone stands, which is also on the first post. I'd like to have everything set so I can start the adventure by this weekend, but I may either delay the start of the game or go with two teams of four depending on who posts and edits what in the next day. Alternately, I may make adjustments to character sheets on my own if I do not get a reply from certain characters and start the campaign anyway.

Group A:
Dekana playing Kaeso Drionus, Kaeso Drionus, LN Male Human, 10th level Fighter (checked and good to go)

Farmboy playing Mortimus "Morty" Price, the TN Male Human Conjurer 3rd/ Master Specialist 2nd/ Malconvoker 5th Level (checked and good to go)

OnlytheStrong playing Tagret Artalen, the LN Human Monk 10 (Arena Fighter) (Checked and good to go)

Wysiwyg playing Kareus d’Leonne, the NG Male Human, Rogue 8th / Fighter 2nd (needs to give gold spent another look. Only gets 5% off for normal equipment and technological equipment)


Group B:
Ilium playing Kantris, Arcane Caster with levels in Initiate of the Seven Veils (character near completion, but will need a different speaking color to separate from Kaeso)

Lorthanoth playing Verosh "the Foolish", son of Kala, Male CG Litorian Swashbuckler 3/Rogue 2/Fighter 4 (good to go)

Tailspinner playing Breeta Wolfswift, Female LG Human Paladin 7 / Knight of the Pale 3 (checked, good to go)

Tychus playing Glau Ironbelly, Male Grailwarden Dwarf Bard 10 (checked, good to go)

Not yet placed in a group:

Scotley: Duskblade (making character)

Ethandrew: Rogue (pondering character)

Bedford: Werebear Barbarian (adjusting stats on character)

Frukathka: Doppleganger rogue (pondering character)
 
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Ilium: You have Greater Spell Focus (Conjuration), but this should be Greater Spell Focus (Abjuration) so that you can meet the requirements for your prestige class.
 

I used the stats from the monster manual. +16 str, +8 con, +2 dex, and every lycanthrope gets +2 wis. i don't know what you think is wrong. aded to that is bonuses from warshaper +4 str, con. and bonuses from the gear he wears. if you still think he is to powerfull we could always make some changes.
 

No, I double-checked and found that you are right, those are the stats in the MM. It just surprises me because the level adjustment does not seem right for the advantages that such a character gains. As is I cannot allow the build since your character would overshadow every other PC in this game and would even give the final encounters a good tumble by himself. I will have to ask you to:

1. Add an additional 3 levels to the adjustment
2. Keep it as is and go with my suggestion of +6 to Con, +8 to Con, -1 to Charisma, and no bonus to wisdom
or 3. Just start again from scratch.

I'm sorry.
 



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