Here is what I was thinking for a cohort, a healer who was good friends with Morty's old mentor, who swore a vow to protect and serve Mortimus after Ulysses passed away.
[sblock=Leadership Cohort]
Brother Jarnaso Glotterman
Bearer of the Oath
Male Human Monk 1st/ Healer 7th Level
NG follower of Pelor
Talks in
Teal
Out of Character
Gray
Ability Scores
Str 11 (+0)
Dex 13 (+1)
Con 14 (+2)
Int 13 (+1)
Wis 20 (+5)
[+2 level, +2 Vow of Poverty]
Cha 14 (+2)
Statistics
Hit Points:
58/58
[50 base, +8 Con]
Subdual Damage:
0
Init: +1
[+1 Dex]
BAB: +3
[+0 Monk, +3 Healer]
Grap: +3
[+3 class, +0 Str]
------------------------
Armor Class: 30, touch 19, flat footed 29
[+1 Dex, +5 Wis, +8 exalted, +3 natural, +3 deflection]
Fort: +10
[+7 base, +2 Con, +1 Resistance]
Ref: +6
[+4 class, +1 Dex, +1 Resistance]
Will: +13
[+7 class, +5 Wis, +1 Resitance]
------------------------
Speed: 30 ft.
[30 ft. base; Light load, No armor]
Attacks
+8 melee, unarmed strike, 1d6, x2.
+3 melee, melee touch, by spell.
+4 ranged, ranged touch, by spell.
Medium-size, 5'9" tall, 140 lbs, 35 yrs old
Brown hair, Brown eyes, Tan skin
Speaks Common, Celestial
Skills
Concentration
+12 [11 ranks, +1 Con]
Diplomacy
+22 [10 ranks, +2 Cha, +2 perfection, +4 exalted]
Escape Artist
+6 [4 ranks, +2 Dex]
Heal
+12 [4 ranks, +5 Wis, +3 Skill Focus]
Knowledge (religion)
+6 [5 ranks, +1 Int]
Listen
+8 [3 ranks, +5 Wis]
Sense Motive
+16 [11 ranks, +5 Wis]
Spellcraft
+8 [7 ranks, +1 Int]
Spot
+8 [3 ranks, +5 Wis]
Tumble
+6 [4 ranks, +2 Dex]
(24 pts Monk, 42 pts Healer)
Feats
Sacred Vow
[Level 1]
Vow of Poverty
[Human Bonus]
Combat Expertise
[Monk 1]
Vow of Nonviolence
[Vow of Poverty 2]
Augment Healing
[Level 3]
Skill Focus (Heal)
[Healer 2]
Vow of Peace
[Vow of Poverty 4]
Deflect Arrows
[Level 6]
Vow of Obedience
[Vow of Poverty 6]
Intuitive Attack
[Vow of Poverty 8]
Human Traits
Medium-size
Speed 30 ft.
Bonus feat at 1st level
4 extra skill points at 1st level and 1 extra at every level thereafter
Favored Class: Any
Vow Abilities
Exalted AC Bonus +8
Endure Elements
Exalted Strike +1 (magic)
Sustenance
Deflection +3
Resistance +1
Ability Score Enhancement (Wisdom +2)
Natural Armor +3
Mind Shielding
Nonlethal Saving Throw DC +4 vs. humanoids and monstrous humanoids
+4 perfection bonus on Will saves vs. compulsion
Calming Aura 20 ft. (DC 16)
Shatter Manufactured Weapons (DC 15)
Class Abilities
Unarmed Strike
[Monk 1]
Flurry of Blows
[Monk 1]
Stunning Fist (
2/2, DC 23)
[Monk 1]
Healing Hands
[Healer 1]
Cleanse Paralysis (
1/1)
[Healer 3]
Cleanse Disease (
1/1)
[Healer 4]
Cleanse Fear (
1/1)
[Healer 5]
Cleanse Poison (
1/1)
[Healer 6]
Effortless Healing
[Healer 7]
Spells Per Day (6/6/6/5/4; CL 7th; DC 14 + spell level)
Spells taken from Healer list
Coins 0 gp
Equipment
Quarterstaff
Monk's Robes
[sblock=Sources]
Complete Divine Augment Healing (pg. 79)
Book of Exalted Deeds Intuitive Attack, Sacred Vow, Vow of Nonviolence, Vow of Obedience, Vow of Peace, Vow of Poverty
Miniatures Handbook Healer[/sblock][/sblock]