Deuce Traveler's Six Nights to Yearsend (Ptolus one-shot)

Huh? Anti-heroes? Far from it. Several of us are Chaotic Good... Verosh is going to be fighting the good fight! I got the impression that Team A were verging on being anti-heroic as most of them are Lawful Neutral... following orders and all that jazz.
 

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Thanks for the assist, and Ptolus has just about everything since it is a kitchen sink sort of campaign so I would allow a wood elf.

Frukathka, I noticed that your rogue has a lot of feats. Is that something that a martial rogue gets instead of a normal rogue and where can I find the rules for that?

Scotley: Percival is good to go.

Farmboy: I'm still mulling over the cohort thing...
 

Deuce: Well I appreciate you even considering it, I designed Jarnaso Glotterman to fit the much-needed role of healer in the party without him taking any limelight away from the other party members (hence Vow of Nonviolence and Vow of Peace; he won't even be damaging enemies, and Vow of Poverty so there isn't any reason for him to be taking others' share of treasure).

Also, the Martial Rogue is from Unearthed Arcana (pg. 58) and basically gets Fighter Bonus Feats instead of Sneak Attack.

As for this "Team A = teh antiheroes" stuff, I would definitely not describe Morty as anything of the sort. Stupid alignment system... :mad:
 

Farmboy: I will allow you to take that feat and have him as a group healer, but please keep in mind that he is an NPC and therefore controlled by me and not by you. On the other hand, there is a chance that he could also get killed in the heat of battle, which would mean that you in a sense lose a feat since this is a one-shot adventure. It might be better if I just promise to give each group a wand of cure moderate wounds or a staff of healing that they can use on one another. My villians tend to have this strategy (warning, cute strip but profanity is used): http://www.penny-arcade.com/comic/2007/09/21
 


Deuce Traveler said:
A normal +2 dragon pistol would cost 8,550gp. Looking at the DMG, it looks like the infinite ammunition ability is something between a +2 to +3 enhancement. Alternately, you can keep the +1 and have infinite bullets, but be able to generate special ammunition of your choice twice a day for the same price.

Hi Deuce.
I cannot find the +2/+3 enhancement for unlimited ammo in the DMG. Which page is it on?
I noticed that Luna has some ring that gives her infinite ammo for only 2000gp. Could that work on the deva gun also (there is no extra game advantage between the bow & the gun other than appearances)?
How much of a discount could I get for the gun if it didn't have the twice a day special ammo?
 

I have yet to see an infinite ammunition enhancement for a firearm, except what Ptolus has for the demon gun. The demon gun as written is basically a +1 magical gun with unlimited ammunition and costs more than 24,000 gp. A +1 dragon pistol would cost a bit more than 2,000gp, so I would guess that the unlimited ammunition enhancement would cost somewhere in the ballpark of 20,000gp. The ring that Luna has creates only arrows from what I understand, while the demon pistol would be able to fire a magical round as fast as your character can pull the trigger, for quite a bit more punch (1d12+1 points of damage a shot), and from the description your magical rounds can harm incorporeal creatures. The rapid fire option that allows a firearm to have six shots instead of 1 is a +2 enhancement for cost purposes, but does not necessarily mean that the weapon has to be magical. A +1 rapid fire dragon pistol would cost more than 18,000gp. However, a quick loading enhancement for a crossbow is only a +1 enhancement, but still requires a move action to reload and gives the crossbow 100 rounds of ammunition. I think this is a case of there being too many source books out there, and I can't claim that any of this is fair, but at the same time I am reluctant to go outside the rules and come up with another gun that can fire an infinite amount of times as firearms are big among both PCs and existing NPCs and if I allow for a change we'll be here forever making modifications.

Lorthanoth: True, but one team are a bunch of foreigners in Ptolus, with loyalty to the Imperial government in Tarsis, and so suspect. :)

Bedford: I'm going to throw in a house rule that I believe is supported by DnD rules, but heck if I can find them. Anywho, lycanthropes can be harmed by magical weapons as well as silver, but damage by silver weapons cannot be regenerated. Damage from silver weapons can heal at a rate of 1hp a day, however, or be magically healed. This makes a silver longsword +1 different from a silver longsword or longsword +1.

Frukathka: I don't have the complete book of Eldritch Might. Does Devlin's Ring create magical or non-magical items? Also, for your weapons and armor it looks like you paid for the enhancements, but not for the items and upgrading them to masterwork.
 
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Is that picture of Luna from Battlestar Gallactica or a different entertainer? This is how we stand. Getting very close to start.

Group A (Have not decided on a group name):
Dekana playing Kaeso Drionus, Kaeso Drionus, LN Male Human, 10th level Fighter (checked and good to go)

Farmboy playing Mortimus "Morty" Price, the TN Male Human Conjurer 3rd/ Master Specialist 2nd/ Malconvoker 5th Level (checked and good to go)

OnlytheStrong playing Tagret Artalen, the LN Human Monk 10 (Arena Fighter) (Checked and good to go)

Wysiwyg playing Kareus d’Leonne, the NG Male Human, Rogue 8th / Fighter 2nd (checked and good to go)

Scotley playing Percival de Cluney, Male Human Duskblade 10th lvl (good to go)

Frukathka playing Luna Requiem, Female Wood Elf, Elf Paragon 1st, Martial Rogue 9th (Needs to check item costs, and I owe 2 contacts)

Group B (Have not decided on a group name):
Ilium playing Kantris, Arcane Caster with levels in Initiate of the Seven Veils (good to go)

Lorthanoth playing Verosh "the Foolish", son of Kala, Male CG Litorian Swashbuckler 3/Rogue 2/Fighter 4 (good to go)

Tailspinner playing Breeta Wolfswift, Female LG Human Paladin 7 / Knight of the Pale 3 (I owe one contact)

Tychus playing Glau Ironbelly, Male Grailwarden Dwarf Bard 10 (checked, good to go)

Bedford playing Skrymer, the definition of tank, Male Human, werebear 1+2LA, barbarian 1, fighter 2, warshaper 4 (good to go)

Ethandrew: Rogue (pondering character)
 
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