Deuce Traveler's Six Nights to Yearsend (Ptolus one-shot)

Stick with the same rules as before. I may have you join up with Kareus or the remnants of Group A, but I'm looking for an opportune moment. I'm hoping to have Kareus link up with the rest of the group within the next game-time day.
 

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Alright, I'll post the new guy either today or tomorrow. I will keep watching the IC thread, so just feel free to put me back in whenever you can. No rush because of me lol
 

Just got back home. I'm too bushed to post today, so I'll sleep over my response. I'll post tomorrow early.

I grieve more for Tagret then you OnlytheStrong. I think he was a great PC. :( Can't wait for your next one.
 


Well, here's try number 2 lol

Davian

[sblock]

Str: 14 +2 mod (thank god for re-rolling 1's, I would of had a stat of 3)
Dex: 18 +4 mod (+1 level adj + 2 gloves)
Con: 14 +2 mod
Int: 13 +1 mod
Wis: 16 +3 mod (+1 level adj)
Cha: 9 -1 mod

AC: 20/22 (10 + 4 armor + 4 dex mod + 2 natural) +2 using Skirmish

HP: 82 (8+ [6x9] + 20 [10x2 con mod]

Speed: 40ft

Initiative: +5 (4 dex mod + 1 battle fortitude)

Saving Throws:
Fortitude: +6 (3 base + 2 con mod +1 battle fortitude)
Reflex: +11 (7 base + 4 dex mod)
Will: +6 (3 base + 3 wis mod)

Base Attack Bonus: +7/+2
MW Comp. Shortbow +12/+7 to hit dmg: 1d6 crit:x3 range: 140ft

Grapple +9 (7 base + 2 str)

Skill:
Balance:------------ 19 (13 ranks + 4 dex +2 synergy)
Disable Device:------ 14 (13 ranks + 1 int)
Hide:---------------- 22 (13 ranks + 4 dex + 5 cloak of the elvenkind)
Listen:--------------- 10 (7 ranks + 3 wis)
Move Silently:-------- 22 (13 ranks + 4 dex + 5 boots of the elvenkind)
Search:-------------- 14 (13 ranks + 1 int)
Sense Motive:-------- 16 (13 ranks + 3 wis)
Spot:---------------- 9 (6 ranks + 3 wis)
Survival:------------- 16/18 (13 ranks + 3 wis) +2 synergy for tracks
Tumble: ------------ 17 (13 ranks + 4 dex)

Feats:
Track
Point Blank Shot
Precise Shot
Far Shot
Rapid Shot
Ranged Disarm (C.W)
Deadeye Shot (C.A) [readied action, denies dex when an ally attacks]

Class Ablities:
Skirmish (+3d6, +2AC)
Trapfinding
Battle Fortitude +1
Uncanny Dodge
Fast Movement +10ft
Trackless Step
Evasion
Flawless Stride
Camouflage
Blindsense 30ft[/sblock]

[sblock=Equipment]

Boots of the Elvenkind--------------2,500gp------------1lb
Cloak of the Elvenkind--------------2,500gp------------1lb
Scentblinder-----------------------8,000gp------------0lbs
Amulet of Natural Armor +2---------8,000gp------------0lbs
Serpintine Owl Figurine-------------9,100gp------------0lbs
Efficent Quiver---------------------1,800gp------------2lbs
Handy Haversack-------------------2,000gp------------5lbs
Gloves of Dexterity +2--------------4,000gp------------0lbs
Ring of Protection +1---------------2,000gp------------0lbs
Ring of Sustenance-----------------2,500gp------------0lbs
Elven Chain------------------------4,150gp------------20lbs
Masterwork Comp. Shortbow--------375gp--------------2lbs
Arrows (20)--------------------------1gp--------------3lbs
Hat of Disguise--------------------1,800gp-------------0lbs

Gold Spent: 48,725
Gold Left: 275

[/sblock]
 

Ok, I see that we have a human scout. May I ask what alignment he is? All I need to know is good or neutral to be honest. I plan on introducing Davian fairly soon. Probably this week. Also, are some of those items in the MIC?
 

They are all in the DMG except for scentblinder...........which I forgot where I got it from. Um.............Gimmie some time to find it and I'll edit this post.

Scout-boy is Good
 

Okay, I've just returned to witness Percival's untimely death. It is for the best. The poor do-gooder would never have been able to live with himself after the slayings. So what does the party need? I see we have a nifty new scout. Some sort of healer? Maybe a Druid? I don't have a concept in mind so it may take me a little time to put together a replacement for Percival. Suggestions are welcome.
 

Yep, the scentblinder kinda threw me off.

Scotley, I was planning on the group finding a staff of healing soon, but if you want to go for a healer I'll be supportive.
 

Woot! Found it! Page 132 of the Magic Item Compendium. Not sure why that was so hard to see. Basically it makes me impossible to track using scent abilities (magical and nonmagical). I basically just added it for flavor, although it was expensive.
 
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