Sithalaphis Tsal
Still tweaking gear and background, but you can get an idea of where I'm going from this draft.
Str 12 +2 race
Dex 14
Con 9 (11) +2 enhancement +2 race
Int 12 +1 4th level -2 race
Wis 16(18) +2 enhancement
Cha 14 +1 8th level
Hit Points 56
AC 22 (+5 natural armor, +4 armor/enhancement +2 shield/enhancement +1 deflection), Touch 13, Flat 20 DR 1/- up to 10 points per day
Init +2
BAB +6/+1, Grap +7
Speed 30 (base 30, light armor)
Fort +5, Ref +7, Will +9
+9/+4 +1 flaming repeating rifle, 1d12+1+1d6 fire 20/x3 100’r +1 to hit and damage within 30’
+8/+3 MW Bayonet on rifle 1d6+1 20/x2 p (as short spear)
+8/+3 MW Club 1d6+1 20/x2 with Spikes Spell +9/+4 1d6+8 19-20/x2
Medium, 6'6" tall, 225 wt, 30 yrs old
Yellow/green reptilian eyes, dark green skin
Speaks Common, Draconic, Druidic, Sylvan, Aquan, Goblin
+11 Balance (4) +4 race
+7 Concentration (7)
+6(8) Craft (Machines) (5) +2 MW tools
+5 Diplomacy (3)
+8 Handle Animal (5)
+9(11) Heal (5) +2 kit
+6 Jump (5) +4 race
+4 Knowledge (nature) (1) +2 class bonus
+2 Knowledge (religion) (1) cc
+9 Listen (3) +2 armor
+4 Move Silently (0) +2 armor
+4 Ride (0) +2 syn
+1 Search (0)
+5 Spellcraft (4)
+7 Spot (3)
+7 Survival (3) +2 class bonus
+10 Swim (4) +4 race
+4 Tumble (0) +2 syn
Feats
-Point Blank Shot
-Precise Shot
-Exotic Weapons Firearms
-Natural Spell
Assarai Traits
-+4 on balance, jump and swim
-Proficient with simple weapons and shields
-+5 natural armor
-30' speed
-medium size
-low light vision
Druid Abilities
-Non-metal light or medium armor and shields
-Druid weapons
-Bonus Languages
-Animal Companion
-Nature sense +2 on Knowledge nature and survival checks
-Wild Empathy 1d20+level (7)+cha mod (2)+2 syn
-Woodland stride
-Trackless step
-Resist nature’s lure +4 saves vs. fey magic
-Wild Shape small or med animal up to 9 hit dice 3/day
Spells Prepared 6,5,4,3,2 Spontaneous casting of summon nature’s ally
0th- Cure Minor Wounds x2, Detect Magic, Light, Virtue, Flare
1st- Shillelagh, Entangle, Cure Light Wounds, Sand Blast (sc), Magic Fang
2nd- Barkskin, Bull’s Strength, Restoration, lesser, Winter’s Embrace(sc)
3rd-Evard’s Menacing Tentacles (ph2), Spikes (sc), Call Lightening
4th-Flame Strike, Ice Storm
+2 Owlfeather Leather armor 11,160 gp
-1x/day +4 enhancement to wisdom for 9 min.
-+2 Competence bonus on Listen and Move Silently check
-2x/day gain +5 competence bonus to spot in shadowy illumination for 10 min.
-3x/day armor sprouts wings granting fly speed 40’ and good maneuverability for 5 rounds.
+1 Darkwood buckler 2,215 gp
+1 ring of protection 2,000 gp
Iron ward diamond crystal least DR 1/- up to 10 points day (default) 500 gp
Rubicund Frenzy crystal least at half hp or less gain +1 to damage and fear saves. 500 gp
Explorer’s Outfit
+1 Flaming Repeating Rifle 10,300 gp
MW Bayonet 305 gp
MW Club 300 gp
MW Hand Cannon 1200 gp (typically loaded with shot)
3 ammo pouches 15 gp (30 shots)
3 powder horns 30 gp (30 shots)
15 rounds of powder and scatter shot for hand cannon 30 gp
5 regular rounds of powder and shot for hand cannon 10 gp
Amulet of Health 4000 gp
Firearms Permit 10 gp
Spell Component Pouch 5 gp
Holly and Mistletoe 0 gp
Healer’s Kit 50 gp
MW Aritisan’s tools 55 gp
Wand of Cure Light Wounds 750 gp
Headband of Wisdom 4000 gp
-With Wildling Clasp 4000 gp (mic) allows item to function during wildshape
Amulet of Retributive Healing 2000 gp (mic) cure applies to self as well as target 3x day
Items from Set-Raiment of the Four (Gloves and Googles)
Gloves of the starry sky 1100 gp (mic) emit light as desired, trade spell for magic missile 3x day
Googles of the Golden Sun 4000 gp (mic) Immune to blindness/dazzling effects 3x day trade spell for fireball
-combined benefit Resistence to Cold 5
Waterskin- water
Backpack
Bedroll
Flint & Steel
Trail Rations- 5 days
Coins- 465 gp, ??sp, ??cp (pouch)
Appearance/Personality: Sithalaphis Tsal is tall, at least by human standards. He has dark green skin and the yellow-green reptilian eyes of his people. His arms seem thin compared to his thick skinned body. He has a tendency to tilt his head to one side when talking to people. His voice is somewhat raspy and he speaks common with too many sylabant sounds, but can be understood easily enough by those human who concentrate. His owlfeather armor is concealed under his clothes which are made of stout brown cloth, but have seen hard use. A faded blue cloak completes his attire. His large clawed feet are bare as is the 4' tail behind him. He wears a stout club of darkwood on his belt along with leather pouches that are worn enough to be hand me downs. A pack and a long wicker case over his shoulder suggests that he is a workman carrying some parcel. A keener eye will perceive that the case is about rifle sized and that there is a powder horn under his cloak.
History/Background:
Animal Companion Monitor Lizard
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Size/Type: Medium Animal
Hit Dice: 5d8+15 (47 hp)
Initiative: +3
Speed: 30 ft. (6 squares), swim 30 ft.
Armor Class: 18 (+3 Dex, +5 natural), touch 13, flat-footed 16
Base Attack/Grapple: +3/+7
Attack: Bite +7 melee (1d8+5)
Full Attack: Bite +7 melee (1d8+5)
Space/Reach: 5 ft./5 ft.
Special Attacks: —
Special Qualities: Low-light vision
Saves: Fort +9, Ref +7, Will +2
Abilities: Str 18, Dex 16, Con 17, Int 1, Wis 12, Cha 2
Skills: Climb +8, Hide +7*, Listen +4, Move Silently +7,
Spot +6, Swim +12
Companions Abilities: Link, Share Spells, Evasion
Tricks: Attack, Defend, Down, Heel, Guard, Seek
Feats: Alertness, Great Fortitude
A monitor lizard has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line. Monitor lizards have a +4 racial bonus on Hide and Move Silently checks. *In forested or overgrown areas, the Hide bonus improves to +8.
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Contacts
- Gaellas Icestar is a female halfling with a scar along the side of her face and a love of things elven. She lives in Midtown and has a gruff personality that few find themselves able to get past, although she finds Sithalaphis Tsal's connection to nature fascinating. She is a courier who does a lot of contract work for a man named Doraedian Mythlord, and usually picks up a tip or two when big events are happening among the movers and shakers of Ptolus.
- Nayvras the Oracle (female human expert 10) is the current lady who is the speaker in the Shrine of the Oracle in the Temple District. The Shrine is the home of the Brotherhood of the Oracle and is also a place that Sithalaphis Tsal has found himself drawn on more than one occasion. The Oracle is plain-looking with shoulder-length brown hair, small eyes, and a quiet demeanor. She has said before that Sithalaphis Tsal will be part of a great time of heroes and danger, but has not elaborated on how. More often, the two walk the grounds of the Shrine and talk of the world outside the city and their hopes for it.