He actually doesn't. Tolkien never intended for Men to be able to use magic and even messed up his own canon in depicting the Numenorians as doing so.
But even then, what Aragorn does that
could be considered magic has nothing to do with his occupation as a Ranger, and everything to do with his birthright and origin as being raised by elves.
Considering I am an author and have literally done this, I wouldn't say its that extreme lol
Its about the marriage of mechanics, fluff and yes, explicit naming to tie it together.
And more than that, almost all of what the Scout does mechanically and flavorfully really should be Assassin abilities. The only thing that ties it to a Ranger is one ability (expertise, woopdidoo) and the flavor blurb, which explicitly calls them as an entirely separate thing from Rangers.
Thats not how that works. Your reasoning can be based on an arbitrary decision.
Ie, you read an ability that says you cannot get lost, you then arbitrarily decide to skip navigation for that reason. Its arbitrary because the game is not telling you to do this.
And regardless, this is a pretty pointless aside. I'm pretty sure you know whats being said here regardless of whether or not you agree with the word choice.
And yet its well accepted that Exploration in 5e is so ill-supported that it barely exists.
The reason for your incredulity is that you're conflating the existence of gameworld interaction with their being an actual Exploration pillar the game supports.
There isn't, because what few mechanics and procedures exist for Exploration are scattered to the winds.
Theres literally Exploration procedures that only exist if you buy two specific, standalone DM screens, and they didn't even exist until (IIRC), the last 2-3 years.
It was. The first Ranger (IIRC) to get introduced to DND was homebrew that just combined whatever existed in the game to try and capture what Aragorn was. Thats the only reason it had magic, because there was little to no special healing mechanics beyond magic.
Incidentally, finding out that was the origin for the DND Ranger is what inspired me in my own RPG to write the class from the perspective of supporting the fantasy directly, which is what lead me to make Rangers AOE fighters; Aragorn, at least as portrayed in the Jackson movies, had a knack for always fighting multiple foes at once without missing a beat, and much more so than Legolas, Gimli or Boromir, who tended to fight successive 1v1s.
Supporting this mechanically not only better cements a mechanical and flavorful identity for the Ranger, but also distinguishes them entirely from other Martials, further strengthening the point of having a Ranger class.
I think Davy Crockett in a world of magic is uncannily skilled, as Aragorn was.
Theres nothing implicitly magical in nature about sticking your ear to the ground and hearing Orcs marching miles away; its implied as a learned skill even if relative to the real world it may as well be magic.
Has to be said most I think aren't concerned with the Ranger being supernatural to some degree; you kinda have to accept that if you want games to exist in T3/T4.
But there is contention over the need for that supernatural element to be literal spellcasting.