PA
First Post
RangerWickett said:Of course, the preferable way to make this work would be to have only one spellcasting class, which can be diversified out the wazoo.
Sovereign Stone.

RangerWickett said:Y'know, a class that is to magic what the fighter is to combat. Then depending on which spells you learn, or which magical feats you take, you could create huge diversities of characters.
I can see it: one feat to cast spells in light armor, another (with the precedent as a prerequisite) to cast spells in medium armor, and one feat more (with the precedent as a prerequisite) to cast spells in heavy armor.
One feat to be able to switch to cure spells, possibly with a religious requirement.
We could live with only three classes: the warrior-type, the mage-type, the skillful-type. It has been proposed before. Heck, d20 Modern does something very close to that.
Of course, I don't see it happening with D&D, as it would change too much. Some will even argue that we could as well have a skill-based game, rather than a level-based game. And why not? I mean, the advantage of a level-based game is simplicity. You said "I play a 5-th level thief" and everyone understood and knew what role you would fit in the party. Now, "I play a 5-th level rogue" does not mean you have any thief-like ability: you may be a diplomat instead, or whatever. The current system is a compromise between a level-based and a skill-based system, without the clarity of the former and without the customizability of the latter. A compromise can still be good, but I'm not sure the best one has been chosen.